Hedgewars on Facebook
Thu, 2015-03-05 16:15
I remember that team 17 once had a version of worms for Facebook that they, for whatever reason, took out. I now suggest that there should therefore be a variation of hedgewars on Facebook. it would be a good source of revenue to help in developing and updating the game. tell me what you think.
cheers,
mr_engino
Hi mr_engino and welcome to the community!
I do remember some facebook-games from the turn-based action artillery genre - but I don't think I saw one from the company/franchise you mentioned (not that it matters).
I have no idea how games on facebook work? Do they require flash or are there also HTML5/js games?
Then maybe Hedgewars could be offered there if the javascript-port of the game ever gets completed.
sheepluva <- me my code stats ->
a Hedgewars Developer
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<- where I'm from what I speak ->
Summary (Opinion of a non-developer): Forget it! Porting Hedgewars as a Facebook game is probably not going to happen. First there are many horrific terms, some of them in direct violation with free software princibles, many other terms are unfair restrictions. Also, I think developing for Facebook would be ethically questionable.
Developing for Facebook Apps and getting accepted would mean you have to abandon free software principles.
They have a policy regarding Facebook Apps, see here:
https://developers.facebook.com/policy?_fb_noscript=1
Section 4, points 13-15 directly violate free software principles:
Apart from that, the policy has many, many points which are really ugly.
Section 5 point 10 is not nice:
The entire section 6 is horrific, it it mostly about how Facebook wants to be a data leech on everything, and other stuff. I quote it completely (most notable points in bold):
Let me repeat 6.6 just here:
I guess this means you have to say good-bye to the GPL then.
9.1.b is completely unacceptable IMO:
Which would mean no mention of the original Hedgewars is allowed, not even a link to www.hedgewars.org.
9.1.c.:
This sounds very fishy. It could become problematic if something like a donation button is added.
Any why should you limit yourselves on only one single payment method?
9.2.a looks problematic as well:
I am not sure if it would really apply, but as the normal Hedgewars has an internal (very simple) friends system, Facebook might be opposed to it.
Conclusion: Given these terms: The idea of adding a Hedgewars port to Facebook is completely sickening to me. It would not only mean to sacrifice free software principles on the road, you have to give up a lot of other stuff.
It is likely that a Hedgewars-to-Facebook would simply be rejected by Facebook, Inc. in the first place. But even if it is accepted, the terms they demand from developers are just horrific.
Hi, I am a Hedgewars developer.
Hey Wuzzy, thanks for looking into it.
The first things you mention seem to relate to SDK licensing
From what I understood which wouldn't necessarily conflict with the GPL unless there'd be a static link between "FbHedgewars" and the SDK, which might be the case (no clue).
That Facebook ofc as usual wants all data it can possibly get is no surprise, but since FbHedgewars would not collect any particular Data it has no real relevance.
Okay, chat I guess, but yeah, if you type anything on Facebook you're spied on by facebook.
Payments in Facebook-Games need to use Facebook-Payments - they do that to protect their own financial interest (so that they don't host games so that others grab all the cash).
Also this would not affect Hedgewars outside of FbHedgewars I think.
I can see why they do that (to avoid "demo" games that are just meant to lure people from fb to external web-games).
However this would probably not apply to Hedgewars, because Hedgewars is only a desktop game, not a "desktop web game".
Not yet anyway. HWJS isn't a functioning game yet.
About logo use. That the e.g. logo is shown on/by Facebook would - I think - not necessarily violate GPL since it's just a graphic, not a program/library/code being included in a static way.
I agree, it wouldn't be nice if Facebook would use Hedgewars logo/etc. to advertise for themselves rather than only FbHedgewars, although I don't think Hedgewars will ever raise to a significance for that to happen.
However my conclusion is, as usual, that Facebook is cancer, that its methods are fishy, its ethics are almost non-existant and its legal bullshittery is concerning at least.
So I doubt that any Hedgewars core dev is going to seriously pick-up the Facebook game idea and make it happen.
I doubt it'd be technically possible even if we wanted.
Except maybe by making an entirely new or extremely reduced version of the actual game - which would be incompatible with all the regular players.
Since we have no interest in monetizing the game there is no effort to go through all that hassle just to increase the popularity of the game a little.
sheepluva <- me my code stats ->
a Hedgewars Developer
click here to message me
<- where I'm from what I speak ->
I don't even get it. What is a "facebook" game.
If we got our HTML5 port back up to date, and announced it on our facebook page so anyone who had us as a friend or whatever could get to it, how is it much different? Is all this just to get embedded in an iframe wrapped w/ facebook junk or something? The game works much better in HTML5 mode as fullscreen anyway.
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Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
The embedding is interesting as far as social cancering is concerned. "Your friend is playing Hedgewars" notifications and stuff like that. A bit like steam I guess. Just without the awesome.
sheepluva <- me my code stats ->
a Hedgewars Developer
click here to message me
<- where I'm from what I speak ->