Bugs - general topic

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superfly86
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while trying to join to game when map Hydrant is chosen sometimes i have a message:
different maps generated sorry

during multiplayer game (through hamachi)

"queue error in buffer N(878622 > 878619)"

also game crashed, but is there any debug mode ?!

unC0Rr
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You may find a debug log in you profile folder in .hedgewars/debug0.txt file

superfly86
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why not in game folder?

unC0Rr
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Because it's non-writeable on normal systems

superfly86
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http://superfly86.wrzuta.pl/other/file/whhyCXGmqt/debug0.rar
here's my debug maybe you make use of it

ziel
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When playing multiplayer on LAN I can't write message chat when I push Y or T key when is my turn - I bind Y key to chat.
After few turns my screen goes black and white and game get off fulscreen mode to windowed. Some text like weapons and chat messages are visible, but other graphics not, the two white rectangles are clouds on random map.
Screen:
Here are debug and config files: http://www.wrzuta.pl/other/file/aLEjBrh1ZS/.hedgewars.zip
Version: 0.9.5

unC0Rr
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ziel allegedly wrote:
I can't write message chat when I push Y or T key when is my turn - I bind Y key to chat.

That's because you bound Y for chat, and Y to confirm exit. Confirmation bind is done after chat bind, so chat is not bound at all.

superfly86
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http://superfly86.wrzuta.pl/other/file/dT4BWLIpXq/debug0.rar

during gameplay error

20599: oops, queue error. in buffer: l (20599 > 20595)
20599: Console write: oops, queue error. in buffer: l (20599 > 20595)
20599: IPC send: Eoops, queue error. in buffer: l (20599 > 20595)

another things
game shouldn't start if number of hedges is not equal (or just ask "are you sure you want to start" blah blah)

when I write sth in chat, game shouldn't pause (button P)
when someone uses airstrike or minestrike (or whatever it is called i english version) we don't know what will be used! :/

unC0Rr
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superfly86 allegedly wrote:
when I write sth in chat, game shouldn't pause (button P)

hmm.. that's very strange, as I don't have such bug, and it even has no chance to appear
superfly86 allegedly wrote:
when someone uses airstrike or minestrike (or whatever it is called i english version) we don't know what will be used

are they translated by the same words?

superfly86
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nope...

unC0Rr
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So what do you mean?

superfly86
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are they translated by the same words?
+nope

that's very strange, as I don't have such bug, and it even has no chance to appear
-> a few times when I write sth in chat (by using y) and word contains 'P' "pause" message appears hmm :/

superfly86
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http://www.wrzuta.pl/other/file/qEcpvHXnZt/debug0.rar
0.9.5 bugs with different maps and during play error ... ;/
we play with friend through hamachi...
regards

ziel
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Sometimes in multiplayer in teams list there stay my friend team from previous round and I can't remove it.

superfly86 allegedly wrote:
when I write sth in chat, game shouldn't pause (button P)

It's when "p" is last char in chat message.

superfly86 allegedly wrote:
when someone uses airstrike or minestrike (or whatever it is called i english version) we don't know what will be used! hmm

It means when my friend select Air Attack or Mine Strike and I see moving cursor with plane, I don't see text what he want to drop: mines or rockets, I know it only after plane drop. Or you can make separately cursors: plane with mine and plane with rocket.

superfly86
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When we use cluster bomb as a dynamite (put it near enemy) the sound is weird
Wind does not affect cluster bomb
ufo - sometimes arrow don't appear when we choose target and move somewhere or change weapon and choose ufo again,
ufo - very slow movement if we shot it with low power

when we want to create new weapon set by editing default one, after exit game they disappear!

superfly86
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when creating 2nd time game via lan over hamachi, we had 4v4 hedges war but while game loaded I've seen my team had 8 hedges (team was doubled)

http://www.wrzuta.pl/img/file/v8vlg4YcLO/hwengine_2008-07-18_23-34-51-31.jpg
then after my turn game crashed
---------------------------
Hedgewars
---------------------------
oops, queue error. in buffer: + (66621 > 66612)
---------------------------
&OK
---------------------------
(this is error my friend had who hosted game)
, my hedges were in different positions than my opponent saw them!

server debug
http://www.wrzuta.pl/other/file/gU7FYWBuSB/debug0.zip

my debug
http://www.wrzuta.pl/other/file/xCkHZHrOPB/debug0.rar

The only way is to create new game after we end our war...

jose1711
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with 0.9.7 there still seem to be a network game issue:


debug0 from client: http://pastebin.com/f78b3ca27
debug0 from server: http://pastebin.com/f568cf253

unC0Rr
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Thank you very much for debug logs! The problem with that round is that you had different default ammo sets. This bug should be gone in 0.9.7. Probably, you edited default ammo set instead of creating a new one.

jose1711
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we compared the default ammo set on client and server and they are the same. also note that hedgewars does not allow to change default ammo set.

jose1711
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here are the logs from another network communication failure:
client: http://pastebin.com/f721b346c
server: http://pastebin.com/f4ff92bc2

unC0Rr
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hmm... what was the failure like? was it infinite lag?

jose1711
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yes, infinite lag. both sides were seeing network activity icon in the upper left corner, seconds countdown did not start. then the game was terminated manually (by user) from the client

unC0Rr
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Smth went wrong while deleting objects. Unfortunately, there's not enough information in debug log. I've added some additional info, so we could figure out the reason in next version.

Josh
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unC0Rr, You're helping with these bugs pretty well, heres a 'bug' I guess, but it's probably due to a bad server or something, but sometime I cant join the official server, I click the button and nothing happens. :S

unC0Rr
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jose1711 allegedly wrote:
here are the logs from another network communication failure:
client: http://pastebin.com/f721b346c
server: http://pastebin.com/f4ff92bc2

I believe I fixed that bug in development version, so 0.9.8 will not have this bug.

kotofos
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Error, while play game:
oops, queue error. in buffer: + (234808 > 234800)
just after homing bee hit hedgehog
http://sebsauvage.net/paste/?8a763d29d42d72bf#mJ/OzjijH8bSLRbbPHh2NVGS2MTvo8+LbQnXMAd1vdE= log from game

0.9.17
os: Fedora 17

nemo
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kotofos allegedly wrote:

Error, while play game:
oops, queue error. in buffer: + (234808 > 234800)
just after homing bee hit hedgehog
http://sebsauvage.net/paste/?8a763d29d42d72bf#mJ/OzjijH8bSLRbbPHh2NVGS2MTvo8+LbQnXMAd1vdE= log from game
0.9.17
os: Fedora 17

I think you posted the wrong log. The one you sent halts at 1500959.
But anyway, these things are hard to debug without logs from both sides and ideally a demo.
Also, this thread has been dead for 4 years mostly because we've been using the issue tracker on http://hedgewars.googlecode.com

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