Desynch when using gravity script
Thu, 2015-07-23 18:19
Hey, often the game desynchs when hosting a round using the gravity script, with the parameters:
g=-50, g2=150, period=5000, script2=Highlander
(I first played this with nemo, just btw ^^)
Sometimes it works, but now it seems like most of the time there is a desynch and I have no idea why. Any clues?
Possibly unrelated: case-sensitivity can be an issue for non-windows operating systems. So if you spelled e.g. the script2 'highlander' instead of 'Highlander', you might get a desync with non-windows players.
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That would be... sigh
I hope it works -- come to think of it, I belive nemo did have it as lowercase. I'll report back tomorrow to tell you if it worked.
Thanks
Unfortunately, making it all lowercase didn't fix the problem.
If theres any logs that I could post that would help, just point me in the right direction and I'll try to post them.
No. All lower case would *NOT* work.
He's asking if that's what you might have accidentally done.
Highlander.lua - the filename is uppercased.
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