Desynch when using gravity script

4 replies [Last post]
CheezeMonkey
User offline. Last seen 4 years 51 weeks ago. Offline
Joined: 2010-11-19
Posts: 117

Hey, often the game desynchs when hosting a round using the gravity script, with the parameters:
g=-50, g2=150, period=5000, script2=Highlander

(I first played this with nemo, just btw ^^)

Sometimes it works, but now it seems like most of the time there is a desynch and I have no idea why. Any clues?

sheepluva
sheepluva's picture
User offline. Last seen 21 weeks 5 days ago. Offline
Joined: 2009-07-18
Posts: 563

Possibly unrelated: case-sensitivity can be an issue for non-windows operating systems. So if you spelled e.g. the script2 'highlander' instead of 'Highlander', you might get a desync with non-windows players.

  sheepluva <- me  my code stats -> 
a Hedgewars Developer


   <- where I'm from  what I speak -> 

CheezeMonkey
User offline. Last seen 4 years 51 weeks ago. Offline
Joined: 2010-11-19
Posts: 117

That would be... sigh
I hope it works -- come to think of it, I belive nemo did have it as lowercase. I'll report back tomorrow to tell you if it worked.
Thanks Smile

CheezeMonkey
User offline. Last seen 4 years 51 weeks ago. Offline
Joined: 2010-11-19
Posts: 117

Unfortunately, making it all lowercase didn't fix the problem.
If theres any logs that I could post that would help, just point me in the right direction and I'll try to post them.

nemo
nemo's picture
User offline. Last seen 19 weeks 2 days ago. Offline
Joined: 2009-01-28
Posts: 1861

No. All lower case would *NOT* work.
He's asking if that's what you might have accidentally done.

Highlander.lua - the filename is uppercased.

--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev

User login

Copyright © 2004-2024 Hedgewars Project. All rights reserved. [ contact ]