Improve images and icons in game scheme editor
The game scheme editor needs some clean-up. The icons and images are not really helpful and they are chaotic. I suggest a 3-step plan to clean up the game scheme editor to make it more pleasant to look at and hopefully more usable. Many images have been drawn already (but I am not the best artist, beware!).
First step:
Redo the game modificator buttons in the game scheme. Most buttons are not really well made, because they are not really "iconic" nor do they speak for themselves.
I want to have more expressive icons for those buttons of the game modificators (also known as “game flags”). I already have redrawn the majority of them, but not all. I could really use some help from other people.
List of game flags and comments (image numbers refer to number in screenshot, counting starts with 1 at top left image):
- Fort mode: keep old image
- Hogs start on opposite terrain sides: See image #2
- Indestructible terrain: WANTED: Comic steel tile
- Border: See image #4
- Low gravity: keep
- Laser sight: Crosshair, or sniper scope pointing to a hedgehog. See image #6 (sadly, it looks bad with the "disable" overlay)
- Invulnerability: One big hedgehog with an invulnerability shield. See image #7
- Heal hogs at round start: See image #8
- Vampirism: keep
- Karma: Ying and Yang. See image #10
- Artillery: Anchor. See image #11 (can somebody please get rid of the rope?)
- Random hog order: keep
- King mode: Crown or crown symbol. See image #13 (could be better)
- Place hogs at start: Maybe keep current, but could look better IMO
- Clans share weapons: See image #15
- No girders: I want to “invert” this button, see post #3.
- No land objects: I want to “invert” this button, see post #3.
- Revive AI: WANTED: Maybe a robot hedgehog hand coming out of the earth (like in zombie movies, haha) (DONE. I made a different image instead)
- Infinite attacks: see image #19
- Reset weapons each round: see image #20
- Each hog has its own weapons: see image #21
- No wind: WANTED: A flaccid wind sack
- Wind influences almost everything: WANTED: Flying grenades and other stuff (DONE, I made a nice tornado)
- Clans share turn time: see image #24
- Bottom border: See image #25
The screenshot:
Second step:
Reorder the icons.
In my opinion the big buttons are aligned very chaotically. I suggest this new ordering which makes much more sense in my opinion:
Line 1 (terrain):
- Fort mode
- No girders
- No land objects
- Border
- Bottom border
Line 2 (environment):
- Indestructible terrainö
- Low gravity
- No wind
- Wind influences almost everything
- Artillery
Line 3 (health)
- Vampirism
- Karma
- Heal hogs at round start
- Revive AI
- Invulnerability
Line 4 (weapons):
- Each hog has its own weapons
- Clans share weapons
- Reset weapons each round
- Infinite attacks
- Laser sight
Line 5 (start positions and gameplay):
- Random hog order
- Place hogs at start
- Teams start on opposite terrain sides
- Clans share turn time
- King mode
Third step:
New icons for the basic settings (damage percentage, mine time, etc.). The mine icons are outdated and a couple of icons are bad or just repeated. Here are some new icons:
1: (unrelated)
2: dud mine percentage
3, 4: Barrels
5: health crate percentage
6: number of mines
7: mine timer
8, 9: script parameter
10: Sudden Death time
11: water rise in Sudden Death
PS: Sorry for the chaotic uploads so far, I was lazy, and the images are more intended like previews. I should just zip all those images later.
PPS: If you have better drawing skills, please help out!
Hi, I am a Hedgewars developer.
For king mode you should use crown hat
Place hogs at start could be Teleportation at cursor
---
I have suggestion for different names:
Line 1 (terrain):
Fort mode
No girders
No land objects
Indestructible Border
Indestructible Bottom Border
Line 2 (environment):
Solid Terrain (Because Indestructible land is done through land flag lfIndestructible)
Low gravity
No wind
More Wind
Artillery
Line 3 (health):
Vampirism
Karma
Health Reset
AI Survival
Invulnerability
Line 4 (weapons):
Per-Hog Ammo
Shared Ammo
Weapon Reset
Unlimited Attacks
Laser Sight
Line 5 (start positions and gameplay):
Random Order (Not hog, because then first turn would start like 6th hog)
Place Hogs at Start
Divide Teams
Tag Team
King mode
---
Color-wise, green should be as teal, because in default color set, teal is 3rd, green is 6th
oh hi
The “names” in my post were just ad-hoc descriptions so you know what I'm talking about. They were not suggestions on their own and those are also not the “official” descriptions. The menu already shows a short description when you hover the icon; I don't think a change is needed here.
I don't think this matters too much, but feel free to draw it if you insist. Fun fact: The icon for “random hog order” also uses green. xD
I had this idea, too. But the crown hat is too small for my taste. The hat alone would look worse than our current King Mode icon (which is just a hog with a crown). If the crown hat had an SVG file, that would be great.
Uhhhm, that's what the current icon is showing, right? lol
Hi, I am a Hedgewars developer.
I have drawn new icons.
Updated icons:
Current proposed icons:
For comparison, here's what 0.9.21 looks like:
You can find the SVG file of the tornado on Open Clipart: https://openclipart.org/detail/224193/simple-cartoon-tornado
I am not so sure about the indestructible terrain icon, so I have created some variant images. Tell me which you like most or suggest something else or draw a good image by yourselves. My originaly idea was some comic steel tile texture, but I just suck at drawing. I would be glad if someone else could draw it (unless one of my proposed drawings is OK).
Alternative icons for the “wind influences everything” setting:
(compare with the original)
The only icons which I now don't really like now are the “no girders” and “no land objects” icons. This is because I don't like the double negation (the “no land objects” icon is crossed out twice when disabled). While this is perfectly logical, it is bad usability and doesn't look so great.
Maybe this menu could somehow “inverse” those two buttons; so the buttons are in the “on” state when internally the game flag is disabled.
I already have drawn those icons for the hypothetical “inverse” buttons:
Landscape girders activated:
Land objects activated:
Please tell me how well you like the icons and the ideas!
Icons I would like to see but I am to stupid to draw:
Lastly, I also have created a review requests on Google Code for the small icons (third step in first post):
https://code.google.com/p/hedgewars/issues/detail?id=953&can=1&sort=-id
Hi, I am a Hedgewars developer.
To be honest Wuzzy, your new icons are a lot more confusing than the old ones. The only one I like better than what's already in Hedgewars is the AI respawn.
For example, your new "Wind affects everything" icon looks nice, but easily from a glance I can tell the old one is wind related, where as with yours somebody could easily interpret it as a "tornado" option, which doesn't exist.
Star and Moon, you are not really helpful. You could have written more.
Okay, the icons aren't not really supposed to be *understood* from the very first glance (although that would be the optimal solution, of course) from people who never played the game before. I doubt this is even possible.
But my main goal is to create icons which are unique and can be quickly recognized again. The main issue I have with the old icons is that I kept “hunting” and “hovering” around even after using Hedgewars for quite a long time now.
The main problem I have with the most original icons is that many of them …
a) don't stand out
b) look similar to each other (I don't know how MANY freaking times I had to hunt for one particular button)
c) the information they carry is not really great transportded
d) are usually too detailed
e) many icons look like screenshots
My general ideas to fix things:
I agree that the tornado is not the optimal solution, but I had no better idea for a metaphor for “wind”. (and I am bad at drawing stormy clouds and stuff).
But I think your “tornado option” argument is poor. It should become clear very soon that Hedgewars does not actually have tornados and I doubt it will be mistaken for this the second or third time.
But like MK's approach; I am not quite happy about the flag, however (because it is a land object, actually).
Let me walk through the problems of the original icons all one by one:
Now I give my comments to MK's icons:
First of all, thanks for your work. But I think your icons are a bit too “stylized”. And some of them use gradients, which is a mortal sin in Hedgewars style. xD
Now let me go throgh your icons:
The 2 border icons are very well made. Good job at adapting my basic idea. I am not sure if changing the border colors to something other than in-game is a good idea, however ...
The laser sight icon is weird. The hedgehog is pointed at, which implies it is another hedgehog's turn. So why the hell is the hedgehog holding a hammer?
The invulnerability icon is just bad and makes me more think about the castle theme.
The king icon: Way to styilized The crown silhouette is too subtle, the entire silouhett needs some time to be recognized. Maybe its not a good idea to use a silhouette at all, just a colorful crown symbol makes the icon 1000% more recognizable IMO.
The icons for “reset weapons” and “reset health” don't transport the message of “resetting” or repetition at all. Stars in a circle could mean anything.
The teleport icon is too detailed; esp. the teleporters blend into the background. I like the original idea of one single big teleporter more.
I don't know why you remade the vampirism icon, the current icon is perfect.
I like how you remade the no girder/no land object icons. Still the problem of double negation remains, of course.
The artillery icon is an interesting idea, but the anchos is WAY too big, also it looks like a normal land objects (because it actually is). It took me a while to see that the hedgehog is in the rope ... lol
The two new wind icons are interesting, but the fact that the flag is part of the Golf theme makes me think (I am also guilty of this :/). Also the “wind influences almost everything” icon should primarily show items not normally influenced by wind. The drill rocket is always influenced by wind. At the very least, a grenade should be shown, because this is the stereotypical weapon of not being influenced by wind.
Karma is also interestingly made, too bad the tags don't look at all like in-game.
Random hog order: That was unexpected. Kinda remembers me of Simon Says. I object however of including words into the image, remember that images can't be translated, so it have the English word “random” in all languages of the game. Also, I think the original icon is perfect already; no change is needed. I never need to hunt down or hover this icon, I was able to easily and early memorize this one.
The ammo per hog concept is an interesting, but I object to the gradient.
Tag team and clan ammo don't carry along the clans at all, they allude more to the individual hedgehogs.
Indestructible terrain: Looks much more cleaner and easier to recognize. Now this needs to be redone in a less “sylized” way so that it looks like an actual Hedgewars terrain.
Hi, I am a Hedgewars developer.
Okay, here are some variant images:
For laser sight:
What might be actually a good icon for laser sight would be something like the in-game icon of laser sight, just in bigger.
Some crappy alternative attempts for “wind affects almost everything”:
I know, the first icon looks like shit, but I hope you get the general idea. Maybe someone with more artistic skill can do it better.
I also have now uploaded all the big icons here:
http://playmaniax.free.fr/games/hedgewars/images/GameFlagButtons/
You can also find a few XCF files (for GIMP). The “alternate” directory contains the variant images (and some additional XCF files).
Hi, I am a Hedgewars developer.
lol, only simple color, only sprites? it will be look like screenshots.
your anchor is also part of "underwater theme".
anyway goodluck
OK, I think I get it better now. Thanks for elaborating, Wuzzy.