[Bug?] [FIXED] Mine timer setting does not affect timer of placed mines

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Wuzzy
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I think this is a bug in Hedgewars:

If you change the mine timer setting in the game scheme to a non-default value (i.e. 5 seconds) and then place a mine in the game, it will always have a timer of 3 seconds, regardless of the setting.

I think it would be better if the mine time of placed mines is affected as well.

However, I wonder what to do in infinite attack mode + 0 second mines. This may be problematic.

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sheepluva
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Related:

Google-Code Hedgewars Issue 839: Mines placed by hedgehogs always have a timer of 3

Also: AFAIK, in inf-attack mode there is a (short) delay before the mine becomes trigger-able - so timer of 0 shouldn't be that problematic.

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Wuzzy
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User offline. Last seen 4 days 16 hours ago. Offline
Joined: 2012-06-20
Posts: 1301

Right, it is different in the beta version.

The delay is about 0.5 seconds, I guess. So you could place a 0 second mine, but you have to jump away immediately or it will explode in your face.
Maybe increase the “safe time” to 2 seconds or so?

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