Portal which does not portal hedgehogs

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unC0Rr
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Joined: 2006-11-27
Posts: 576

I would suggest that as a game mode.

Usecase: you want a tricky shooting environment, for example hedgehogs separated with unbreakable wall with tiny holes, and you don't want to allow hedgehogs to move to the other side.

Such portals should also have another set of colors to avoid confusion.

nemo
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Joined: 2009-01-28
Posts: 1861

Could set hog portal count to 30 and not reset it when such a mode was active.
Could possibly also be lua exposed I guess.

Using Gear^.Tint would allow a colour shift.

Could also maybe restrict to currenthedgehog, if you're just wanting portals without as much drowning.
Or maybe portals that only move hogs of your clan. Could maybe do something with glows and tints to indicate valid hogs when portals are active.

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Wuzzy
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Good idea. It would make the portal gun not so overpowered as it is now. It would still be a powerful tool since you can place mines and other nasty stuff near your enemies without ending your turn.

Alternative idea: Allow teleporting hogs, but only the current hedgehog. So the portal gun becomes more focused as a movement utility.

And I think Hedgewars just needs more game modifiers in general.

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