[Theme] CircuitBoard
Sun, 2016-03-06 20:26
My first theme features computer hardware.
Screenshots:
Download (RAR, 487 KB):
https://cloud.mail.ru/public/6Acf/FCuk4bLPS
Have a melon.
My first theme features computer hardware.
Screenshots:
Download (RAR, 487 KB):
https://cloud.mail.ru/public/6Acf/FCuk4bLPS
Have a melon.
Looks cool!
The images don't show in the topic, you need to use direct links.
My themes / Theme Editor / Code contributions /
Dank
Thanks for your contribution!
I have problems with getting the file. Also, the screenshots are not visible to me either.
Can you please upload the file to a service that doesn't suck? All I want is a direct download link to the file, not 100s of broken webpages in between.
Hi, I am a Hedgewars developer.
Interesting Still room for improvement IMO (shading/consistent light&shadow directions/background,landborder,girder graphics adjustments/etc.), but it's already better than some stuff that's already on DLC, yay.
Also this:
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There you go!
https://dl.dropbox.com/s/pk0x5clbng6i734/CircuitBoard.zip
Have a melon.
Cool.
My comments:
The land texture and the sprites are pretty good already. The land background is good because of its high contrast, sadly there is no contrast to the sky so I think the sky should be changed in color for contrast. The yellow conductor paths are a bit too pixelated and, apart from the terrain forground, not uniform in color. I think it should be smoothened out a bit, but otherwise it is okay.
The land border looks too pixelated and too sharp at the edges, esp. the upper one. Compare with other themes.
I think the USB stick should be removed, it is out of place as it is end-user electronics. An USB port would be more fitting IMO.
Maybe a few more land objects wouldn't hurt. Throw in one or two ports (serial port, GPIO, you name it) and some basic elements other than LEDs, i.e. capacitory, diodes, transistors, etc. Having three LEDs in different colors may be a bit overkill IMO, so adding other elements would add to the diversity. I don't like the fact that the LEDs also differ in size extremely. The land objects should at least be slightly relatable to each other in size.
Chip.png is a bad image, it has a clearly visible bad border and it doesn't get transparency right. Obviously this was after some attempt to remove a white background. But I am not sure if this image is good anyways, even if the transparency issue would be fixed. Chips are a good idea, but I suggest to use a better image.
I am not really happy with the flakes and clouds. I don't think flying PCI (or whatever) cards are really appropriate here, since they are already complete “boards”. I hhink bits and pieced would be better or maybe just simple components. The clouds are more or less okay, but they should not differ in size. I think you can disable random size clouds somehow. Could be a bit more diverse; but since they are rare it is not important.
About the background music: Well, I don't know. I think EarthRise would have been a slightly better choice but this is debatable. Really none of the default tracks seems to be really appropriate for the theme.
Sadly, Sudden Death mode is not designed at all which is not good here. This means you get purple clouds and purple water, both is just wrong here IMO.
For the Sudden Death flakes I'd suggest scorched electronic components. But in the meanwhile, sticking with the default skulls and bones should be OK.
But the Sudden Death clouds need to go or be replaced.
The background seems a little bit … dull. And dark. As I said, there is no contrast to the terrain background.
Yay for using custom girders! But you need to check the image borders, because the long rising diagonal girder is bad, it has some pixels at the wrong place which is really annoying for gameplay reasons.
The water is yellow, but not the water droplets, they use the default blue color. Maybe you forgot it to add it, right?
I am not sure what to think about the silhouettes. A bit too vague and dark for my taste. I'm not even sure if I like the general idea.
OVERALL IMPRESSION:
It's a good start, and this theme really fills a gap. I quite like it. But there is also room for improvements, there are some problems which should be fixed (i.e. bad girder, blue droplets, no Sudden Death styling) and this theme has not the quality of the official Hedgewars themes. But maybe this can change, I can accept that this is obviously an early work of yours. And again, thank you for your contribution to Hedgewars!
PS: I don't know if you know these already, but the following pages are important references for creating themes:
http://hedgewars.org/kb/ThemeFiles
http://hedgewars.org/kb/Theme
(Ignore other theme-related pages you may have found on hedgewars.org, they are horribly outdated)
Hi, I am a Hedgewars developer.