Squadron style
Hello,
Thank you for taking the time to look at this.
!!!Important:This relies on some of my weapon ideas in the pinned "What weapons would you like to see next?" thread. So, if you don't know what I'm talking about, go there & see my comment. Also with that said, this cannot be fully implemented until some of my suggestions are added.!!!
Alright. this is basically a updated "the specialists". In the continental supplies style, the way you chose what continent you are on is that you are given weapons to chose from. A weapon is linked to a continent, so if you choose a weapon, you choose a continent, & it opens up your usable weapon inventory. This is how you will be able to choose what hedgehogs you want on you team. The type of hedgehog is limited to 1 per team. A weapon icon is the weapon that you choose to get that hedgehog. Hedgehog is the hat the hedgehog has. What I have after "Hedgehog:" is the exact name that goes to that hat. ALL hedgehogs have a skip. This style also has a Squadron scheme. The Weapons available means what weapons the hedgehog can use. You will always have the general hedgehog unless he dies.
scheme details:
ONs OR OFFs:(if it is not listed here it is off)
Add an indestructible border around terrain:on
Add an indestructible border along the bottom:on
Land cannot be destroyed:on
Each hedgehog has it's own ammo, it does not share with the team:on
Weapons are reset to starting values each turn:on
Attacking does not end you turn:on
Take turns placing your hedgehogs before start of play:on
VARIABLES:
Damage Modifier:normal(100)
Turn Time:60
Initial Health:normal(100)
Sudden Death Timeout:50
Sudden Death Water Rise:0
Sudden Death Health Decrease:0
% Rope Length:999
Crate drops:Never
% Health Crate:0
Health in Crates:0
Mines time:Random
Mines:0
% Dud Mines:0
Barrels:0
Air Mines:0
% retreat time:normal(100)
World Edge:none (default)
Script Parameter:??? I don't know. Depends on if it can make the game work. If this is not needed to make the game work, then blank.
name:General
Health:~90
Weapon icon:Deagle
Hedgehog:war_desertofficer
Weapons available:
Napalm x1
Air attack x1
Deagle x1
HEDGEHOGS TO CHOOSE FROM:
name:Melee tank
Health:~500
Weapon icon:Shoryuken
Hedgehog:Knight
Weapons available:
Bat x1
Hammer x1
Shoryuken x1
Forcefield x1 (!!!NOT THE INVULNERABLE BUBBLE. see my weapon ideas.!!!)
name:Scientist
Health:~90
Weapon icon:Extra time
Hedgehog:Einstein
Weapons available:
Portal gun x2
Sine gun x2
Time box x1
Extra time x1
name:Pyro
Health:~140
Weapon icon:Flamethrower
Hedgehog:Gasmask
Weapons available:
Molotov x1
Flamethrower x1
Napalm x1
name:Sniper
Health:~140
Weapon icon:Sniper rifle
Hedgehog:Sniper
Weapons available:
Sniper rifle x1
Deagle x1
Portal gun x2
name:Chem freak
Health:~130
Weapon icon:Old limburger
Hedgehog:Clown-copper
Weapons available:
Old limburger x2
Bat x1
Birdy x1
name:Demoman
Health:~240
Weapon icon:Dynamite
Hedgehog:tf_demoman
Weapons available:
Dynamite x1
Mine x1
Cake x1
name:Gunslinger
Health:~140
Weapon icon:revolvers
Hedgehog:anzac
Weapons available:
Deagle x2
Revolvers x1
Switch hedgehog x1
name:Loon
Health:~130
Weapon icon:Birdy
Hedgehog:WhySoSerious
Weapons available:
Birdy x1
Bat x1
Kamikaze x1
name:Juggernaut
Health:~450
Weapon icon:Minigun
Hedgehog:scif_SparkssHelemet
Weapons available:
Forcefield x1 (!!!NOT THE INVULNERABLE BUBBLE. see my weapon ideas.!!!)
Hammer x1
Minigun x1
name:Reaper
Health:~90
Weapon icon:Vampirism
Hedgehog:Skull
Weapons available:
Vampirism x1
Revolvers x3
Teleportation x2
name:Soldier
Health:~290
Weapon icon:Tommy gun
Hedgehog:TeamSoldier
Available weapons:
Tommy gun x1
Deagle x1
Grenade x1
name:Assassin
Health:~90
Weapon icon:Teleportation
Hedgehog:NinjaFull
Weapons available:
Rope x INFINITE
Sabre x1
Teleportation x1
Shoryuken x1
name:Grenadier
Health:~290
Weapon icon:Grenade
Hedgehog:pirate_eyepatch
Available weapons:
Grenade launcher x1
Grenade x1
Cluster bomb x1
name:Rocketman
Health:~340
Weapon icon:rocket
Hedgehog:bobby2v
Available weapons:
Mortar x2
Bazooka x1
Drill rocket x1
name:Pilot
Health:~185
Weapon icon:Flying saucer
Hedgehog:war_desertgrenadier1
Available weapons:
RC plane x2
Flying saucer
V-22 osprey
name:Engineer
Health:~90
Weapon icon:Girder
Hedgehog:Glasses
Available weapons:
Pick hammer x1
Blowtorch x1
Girder x2
name:Medic
Health:~130
Weapon icon:medpack
Hedgehog:war_germanww2medic
Available weapons:
Medpack x2
Resurrector x1
Tommy gun x1
name:Shotgunner
Health:~340
Weapon icon:shotgun
Hedgehog:tf_scout
Available weapons:
Shotgun x2
Extra time x1
name:Miner
Health:~290
Weapon icon:Mine
Hedgehog:constructor
Available weapons:
Sticky mine x1
Air mine x3
Mine x2
So. I figured I'd just bring this up... I do read the weapon ideas thread - quite a few things we added came from it ☺
But ofc not everything wins on dev time/balance/uniqueness/interest - making patches for it helps tons ofc.
Anyway... the shield thing could possibly be implemented in lua using similar method to what mikade did in SpaceInvasion and Construction. Consider that approach if you want something you could add quickly and try out...
--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
I would rather have a nice shield that takes a while to be made than something that can be thrown together & you can barely tell what is going on. I never understand the space invasion style, even after reading the hedgewars wiki pretty thoroughly. Thank you for the reply!