[font=Sackers Gothic Std][size=25]Hedge Stranding[/size][/font]
Hedge Stranding is a Hedgewars script inspired by the videogame "Death Stranding" where teams have different objectives depending on their role.
There are 3 roles: [b]Porters, Mules, BTs[/b].
[size=20]Porters[/size]
[b]Objective[/b]:In order to win, Porters have to steal a special cargo (marked with a yellow circle) from the Mules base and bring it back to their base (marked with an orange circle).
[b]Base Position[/b]: The Porters base is positioned where they end the first turn.
[b]Cowardice[/b]: Porters cant jump in proximity of BTs (black circle).
[b]Voidout[/b]: When a Porter dies a big explosion occurs leaving a crater on his body position.
[size=20]Mules[/size]
[b]Objective[/b]: Mules are obsessed with cargos! Their objective is to collect a certain number of crates that depends by the number of enemies (+2 crates for each enemy hog).
[b]Cargo Position[/b]: The Mules Special Cargo is positioned where they end the first turn.
[b]Exoskeleton[/b]: Mules are able to perform double long jumps and triple high jumps.
[b]Cowardice[/b]: Mules cant jump in proximity of BTs (black circle).
[b]Voidout[/b]: When a mule dies a big explosion occurs leaving a crater on his body position.
[b]Not lethal[/b]: Mules attacking weapons like bat and whip does not deal damage on impact.
[size=20]BTs[/size]
[b]Objective[/b]: BTs goal is to kill every porter and every mule.
[b]Terror Aura[/b]: Porters and Mules cant jump in BTs proximity (black circle).
[b]Fast Traveler[/b]: BTs have infinite Ammo of a modified version of Timebox that is way more fast in all its aspects.
[b]Immortality[/b]: BTs cant die, when the their hp goes to 0 they respawn to a random position.
[b]Levitation[/b]: BTs will levitate instead of impacting the ground so they cant take fall damage.
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[size=20]Global events and game flags[/size]
[b]Land of lost cargos[/b]: Every turn 2 utility/weapon crates will drop on the battlefield in a random position; there is no limit to the number of crates that can be on the battlefield in the same time.
[b]gfSwitchHog[/b]: Free hog switching at turn start.
[b]gfInfAttack[/b]: Attacks don’t end the turn.
[b]gfPerHogAmmo[/b]: Each hedgehog has its own weapon stash.
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The idea of making this script is mine but the code was written entirely by Tiotimolina with some help from sheepluva.
Download link: [url]https://gofile.io/d/ps28bG[/url]