State of the project

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ShaiShap
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Joined: 2022-01-13
Posts: 1

Hello everyone, I'm in the process of launching a new blog about FOSS games, and I'm trying to get some idea of the status and future plans of some of the most mature FOSS game projects (starting with side-scrolling games as a pilot). I see HedgeWars has reached version 1 and is looking very good, so assuming the game creators are still here, I wanted to ask:

1. Do you consider the project done, or do you still have any plans for further development? Or perhaps another project?

2. If the project is done, would you be interested in sharing some tips or information about how you did it? A game reaching version 1 and reaching a level of quality comparable with its commercial counterparts is quite rare in the FOSS world, so I'd be very interested in hearing your opinion about what made it work for you and how it might be replicated in other projects.

I don't know exactly how the organizational structure of this project looks, I'd be happy to hear opinions of anyone involved in the development of this game, or even people not directly involved but who have some interest in the topic.

Shadow_The_Worm
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Joined: 2018-02-10
Posts: 19

ShaiShap allegedly wrote:

Hello everyone, I'm in the process of launching a new blog about FOSS games, and I'm trying to get some idea of the status and future plans of some of the most mature FOSS game projects (starting with side-scrolling games as a pilot). I see HedgeWars has reached version 1 and is looking very good, so assuming the game creators are still here, I wanted to ask:

1. Do you consider the project done, or do you still have any plans for further development? Or perhaps another project?

2. If the project is done, would you be interested in sharing some tips or information about how you did it? A game reaching version 1 and reaching a level of quality comparable with its commercial counterparts is quite rare in the FOSS world, so I'd be very interested in hearing your opinion about what made it work for you and how it might be replicated in other projects.

I don't know exactly how the organizational structure of this project looks, I'd be happy to hear opinions of anyone involved in the development of this game, or even people not directly involved but who have some interest in the topic.


Okay, let's get this straight. The Hedgewars game is stable, but it doesn't mean that it's done. Besides, it'll never be truly done, there's always room for improvement and this game's open source nature provides daily chances of more and more content through the DLC. The only thing that this game lacks is a big playerbase. However, I'm trying to work on this issue. I invite my fellow friends and related Discord server members to this game to help its playerbase grow. While there's not much try-outs over there, I still don't losr hope and I stay determined for the bigger, brightier future of this quality Worms clone/inspired game. I'd rather give my dedication to community management of something with great potentional but low population. This is something... legendary, something worth the respect, worth the effort, worth everything. I don't want to see this Worms-inspired project die in the ashes and dust of its kind of toxic commerical monopoly counterpart - Worms Armageddon. I want it to rise among the ranks of Worms in general. And I'll do my best to achieve this goal.

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