Google summer of code has come to an end and so the space campaign :)
Here is a promo video that I have made for the campaign:
Other than that I would like to share with you this wiki page that has
stuff related to the campaign. In most cases there is a wiki page about each mission that includes a section about the story line of each mission and some hints about it.
Both the story line and the hints sections may contain spoilers. So I suggest to use it as a reference to find out a hint about a mission that you cannot complete or about an optional mission that you are not sure if you want to play or not.
Of course if you have any suggestions for the wiki pages after playing the campaign you are more than welcome to make any additions or changes.
Finally I'd like to thanks the hedgewars team for their help during the
making of the campaign and mikade and Wuzzy for their suggestions/bug reports.
I hope GSoC to be only the start of my contribution to hedgewars and I look forward to my further involvement in it in my spare time.
The last week I focused my energy on fixing various bugs and making some last missions.
One mission that I worked is a side mission for the moon. In that mission hero has to capture the blue hog ("Crazy runner") 3 times. It's a shoppa style mission where the user has to use the rope effectively and go next to the blue hedgehog.
The prize after winning this mission is that the blue hedgehog will tell you about the Professor Hogevil origin!
This is the last mission that you'll have to play in order to finish the campaign. It's a very small mission that you will hopefully enjoy. It requires some thinking about how to use the available resources in order to execute the mission's objective. I won't say more about it :)
Other than that I have introduced some bonuses after completing some of the side missions that I have made.
More precisely, if you win the "Precise flying" mission you'll get one RC plane in "Searching in the dust". If you win the "Killing the specialists" you'll get more starting hit points and one Laser Sight for the next 4 times that you'll play the "The last encounter" and finally if you win the "Precise shooting" you'll get some extra ammo when you play the "Getting to the device".
So, as the campaign is finished I would love some more testing and feedback. Here you can find a windows build with the latest changes. Linux people, I have trust in you and your building from source skills :)
I am going to talk you about some side missions that I was working lately.
* Precise shooting, Fruit Planet
* Killing the specialists, Death Planet
* Precise flying, Desert Planet
In "Precise shooting" Hog Solo got lost and got ambushed by some "Red Strawberries" hedgehogs. In the mission he has to fight them only by using 2 watermelons, rifle sniper and teleport. When he kills an enemy hog he gets 1 sniper and 1 teleport with max 4 snipers and 2 teleports.
Also, in the first round he has 25 sec to play and in all the other rounds he has 15 sec. However, if he skip a round then the time that has left gets added to the next round.
In "Killing the specialists" Hog Solo gets again into trouble and he has to defeat the team "5 deadly hogs" in their own deadly game. This is again a battle related mission. Each of the 5 enemies control a specific weapon ( one of desert eagle, mortar, bazooka, fire punch and grenade) and the hero has some ammo of all that weapons (plus 2 ropes).
Now, if he kills one enemy, his ammo is restored to the original except the one of the hog that he killed. So, if i.e. he kills the mortar enemy then he won't be able to use mortar again for the rest of the game. A random enemy hog will inherit the deceased hog's weapon.
Also, if hero injure an enemy hog, then he'll get the 30% of the damage inflicted but if he kills an enemy he'll get to 100hp, regardless of his previous hp.
That's all about it. The order that the enemy hogs play is random so this mission may be potentially hard or not.
Finally, in the "Precise flying" mission Hog Solo had some time to play with his favorite RC plane.
Last week I worked on the last planet where the hero will have to fight against his arch enemy, Professor Hogevil, in order to acquire the last piece of the device.
This planet's theme is hell and the name of the planet is Death Planet, because it's about an uninhabitable planet with an extremely unfriendly environment.
The mission is finished but I need to make some difficulty adjustments and maybe a few changes that I have in mind.
Call for Testing
As most of the campaign is now completed I would like to invite you to
test it and report any bugs/problems you may notice.
Windows people can download a build
here. Just download the zip file, unzip it and run hedgewars.exe
Linux people can build it from source (instructions here) but please notice that you have to build the spacecampaign branch. If you face any problems post a comment below.
Also, you should better backup your hedgewars configuration files.
In Windows they should be in c:\Users\your_username\Documents\Hedgewars
In Linux they are in ~/.hedgewars
If you try it please report in the comments below any bugs that you may face or any suggestions that you may have.
These days I am working on some side missions. I'll tell you more about it the next week.
Hello! Today I am going to talk to you about the Fruit Planets mission.
I have decided in the last moment to split this main mission in two parts.
In the first part the hero has just arrived in the Fruit Planet, where unfortunately a war is about to begin. Our hero has to pick if he's going to participate in the battle or try to escape from the war zone.
In the second part we have to check a tunnel and collect the crate that
beholds the lost part. This mission contains some tricky parts that may require to be played more than once if you aren't very skillful or lucky. However, as usual there are check points so if one fails she hasn't to play the mission from the beginning again.
Here are some highlights:
Stay tuned for more news!