Hedgewars 0.9.21 Released

0.9.21 is finally here! There's some great stuff to look forward to this year. Let's get right to it!

New Map Generation

There's a type of randomly generated maps: Perlin Maps! Old randomly generated maps should be more diverse now, too. We've also added a stylish slider for adjusting land generation detail.

Better World Edge: Sea!

The sea world edge has been revamped and is looking great! It also supports freezing and saucer-based travel.

New Hats

Better Frontend

* Moved room status filter to top left of rooms list.
* Game scheme screen has a "Script parameter" field now. This allows to make more customizable scripts/modes.
* High resolution previews!
* Preview for dynamic maps generated by game style scripts (e.g. "ShoppaMap))!

New Mission: Climb Home

A little something for the shoppers! In this epic mission you are a long way from home and must race against the rising tide as menacing mines and capricious cakes seeking to undo you.

New Training

  • There are seven new Target Practice missions to help you improve your aim!
  • Some of the old training levels have been modified to give you improved statistics at the end of the mission.

New Modes: Tech Racer

Currently, the Hedgewars server hosts a variety of awesome racing maps.

Hedgewars 0.9.21 Release Candidate

So, one year later...

Yes, there's still lots of stuff we'd like to do, and not all of it is in here, but we do have to draw the line somewhere right?

Testing would be very much appreciated. Apart from possibly adding new content such as themes or hats, there are no planned code changes unless bugs are found. So, if you would like to avoid bugs in the next release, now's the time to test!


Windows build:
Download and unpack this zip

For Linux:
We tend to have a fair number of Linux testers using our fairly copy-and-paste Building on Linux instructions already. Those should still apply, but it is strongly recommended to run:

cd ~/hg/hedgewars/trunk;hg pull -u;hg up 9819e69bc6db;cmake .;make install

To ensure you are in sync with the revision used to make the Windows build.

http://hedgewars.googlecode.com/hg/ChangeLog.txt?r=9819e69bc6db change log here, although it might be missing one or two things, should give an idea of what to test.


[EDIT by sheepluva]

Since construction mode is supposedly one of the bigger features of next release I hereby remind you guys of testing it :)
Also feel free to check out Tech Racer!

Please help us test 0.9.21 beta

Testing in Progress

Greetings beta testers!

Man, sure has been a long time since the last release right?
Well, there are a few new goodies for you guys.

This is NOT the release candidate. For release there might be minor features tossed in, new themes and other content that often gets collected at the last minute.

But, we aren't planning to add anything significant this release, so please test what's been added so far!

Windows build:
Download and unpack this zip

For Linux:
We tend to have a fair number of Linux testers using our fairly copy-and-paste Building on Linux instructions already. Those should still apply, but it is strongly recommended to run:
cd ~/hg/hedgewars/trunk;hg pull -u;hg up 5ae7ba0b2849;cmake .;make install

To ensure you are in sync with the revision used to make the Windows build.

http://hedgewars.googlecode.com/hg/ChangeLog.txt change log here, although it might be missing one or two things, should give an idea of what to test.

Translators, your time has come!

We need translators!

Hello everyone!



Current development for next release got to a point - string freeze - where we will not change any of the translatable text strings until release.

This means we need people to translate those strings into various languages so that people around the world can enjoy Hedgewars in their preferred language!

Our translation system sadly is still a bit complicated, but there's a guide for new translators for that.

Also feel free to stop by in Live Chat or join the Mailing List.

Also please be aware that it can take quite a while until one of the developers will answer to you - especially due to different time zones.

Fluffy regards,
sheepluva

Good-bye passwords!

There was a possible security issue that was found on our website and reported to us.

As a result of that we have reset all passwords in the database (as a precaution).

Please request a new password!

Also don't forget (as usual): NEVER pick any password for Hedgewars that you use for anything else.



We are very sorry for the inconvenience!

NOTE: Game server might take up to 10 minutes to notice that you changed your password.

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Server Stats

Rooms: 18
Players: 45



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