Chip-In
Fri, 02/05/2010 - 14:03 — Tiyuri
As many of you may have noticed, we now have a chip-in donation box on the right panel of the site. I wanted to explain the box to you, tell you what we're doing and why we're doing it.
First off the donations will be used to fund the development of the iPad and iPhone versions of Hedgewars. We need to purchase these devices in order to develop for them. So the money will fund two iPads at the cheapest price we can find.
The iPhone version of Hedgewars is coming along nicely, the game now runs well on the iPhone, we're currently modifying the controls and adding an iPhone specific frontend/features. We will be basing the iPad version on the iPhone version and hope to have the iPad version ready close to the launch of the new device.
As a thank you to anyone who decides to donate, we're going to take (appropriate) hat requests from anyone who donates over $15, these hats will be implemented in 0.9.13.
On top of this, anyone who donates will get a small bonus trophy when stats/XP are implemented.
Anyone who decides to be extremely generous and donate $50 or more will get their money back if/when the iPad version breaks even on sales.
Koda and Myself will donate up to £400 towards this fund ourselves.
The sales model hasn't been decided for sure yet, but we're most likely to put the game in the appstore for free, then sell a small amount of premium content. I.e. hats/flags/voicepacks. The PC versions will always be free, including all content.

First off the donations will be used to fund the development of the iPad and iPhone versions of Hedgewars. We need to purchase these devices in order to develop for them. So the money will fund two iPads at the cheapest price we can find.
The iPhone version of Hedgewars is coming along nicely, the game now runs well on the iPhone, we're currently modifying the controls and adding an iPhone specific frontend/features. We will be basing the iPad version on the iPhone version and hope to have the iPad version ready close to the launch of the new device.
As a thank you to anyone who decides to donate, we're going to take (appropriate) hat requests from anyone who donates over $15, these hats will be implemented in 0.9.13.
On top of this, anyone who donates will get a small bonus trophy when stats/XP are implemented.
Anyone who decides to be extremely generous and donate $50 or more will get their money back if/when the iPad version breaks even on sales.
Koda and Myself will donate up to £400 towards this fund ourselves.
The sales model hasn't been decided for sure yet, but we're most likely to put the game in the appstore for free, then sell a small amount of premium content. I.e. hats/flags/voicepacks. The PC versions will always be free, including all content.

Frontend Changes
Thu, 02/04/2010 - 13:00 — Tiyuri
I've been dressing things up a little.
Preview here
Click to Enlarge

Preview here
Click to Enlarge

To XP or not to XP?
Thu, 01/21/2010 - 16:58 — Tiyuri
Hello folks,
As you know we're very community focused here at Hedgewars towers. So rather than a news post, I'm writing to ask your valued opinion on a feature we've mentioned briefly in the past but never really discussed in detail.. XP!
At the moment, playing Hedgewars in a casual way doesn't really have an incentive (beyond the amazing amounts of fun you'll have obviously), we'd like to change that, and we're wondering how you guys would like to see this implemented.
There is one rule however, any rewards or levels gained by XP/Tokens/etc will be purely cosmetic, there will by no means be a game changing advantage for those who decide they want to stat grind.
My current intention is to give players XP per kill, allowing players to "level up" or raise their personal rank. Certain ranks will come with rewards, i.e. icons in the multiplayer lobby and the ability to use special emotes that set off impressive fireworks that become only more impressive as your rank increases.
What do you guys think?
As you know we're very community focused here at Hedgewars towers. So rather than a news post, I'm writing to ask your valued opinion on a feature we've mentioned briefly in the past but never really discussed in detail.. XP!
At the moment, playing Hedgewars in a casual way doesn't really have an incentive (beyond the amazing amounts of fun you'll have obviously), we'd like to change that, and we're wondering how you guys would like to see this implemented.
There is one rule however, any rewards or levels gained by XP/Tokens/etc will be purely cosmetic, there will by no means be a game changing advantage for those who decide they want to stat grind.
My current intention is to give players XP per kill, allowing players to "level up" or raise their personal rank. Certain ranks will come with rewards, i.e. icons in the multiplayer lobby and the ability to use special emotes that set off impressive fireworks that become only more impressive as your rank increases.
What do you guys think?
Hedgewars Mobile Main Menu
Thu, 01/07/2010 - 23:43 — Tiyuri
Here is a preview of the main menu being implemented for Hedgewars Mobile :)
Enjoy the music
Enjoy the music
The 0.9.12 Tournament Finals Are Here
Sun, 01/03/2010 - 18:30 — jessor
Well, it took some time to get this one sorted, but Tiyuri & FireFox vs. claymore & pterodaktill was finally played and ended with 1:2.
See the demos (1, 2, 3) if you want to see some fine gaming

Accordingly, the last match - the finals - will be carried out by claymore & pterodaktill vs. O00 & slash.
Good luck!








