Koda's blog

HH - Hedgewars in Homebrew

Hey everyone, long time no see.

This is an announcement for Mac users all over the world, Hedgewars is available in homebrew - http://brew.sh/!

This heavily simplifies building requirements, emulating a linux package manager with the simplicity of OSX. The instructions are fairly straightforward once you have Homebrew installed (check the link above if you don't).

Open a terminal and just run

brew tap homebrew/games
brew install homebrew/games/hedgewars
brew linkapps hedgewars

and it will download the latest stable binary! If you want to customize your version (for example to enable video recording or local server) check the various options with

brew info homebrew/games/hedgewars

Now if you want and try the bleeding edge version, for example a beta (hint hint), now you can just do

brew install homebrew/games/hedgewars --HEAD

Feel free to report any problems and positive feedback in this thread! Cheers

iHedgewars 0.9.21 Released

Hey people,
a quick announcement for the new Hedgewars for OS X.

It's on your favorite download page, or you can get it from here or via torrent


Hedgewars ♥ Github

Hello folks,
we have some great development news!

Hedgewars sources are now mirrored on Github! If you like to have all opensource projects in a single dashboard or you never contributed to Hedgewars because you hated Mercurial, worry no more!


Changes will be mirrored daily (until we find a way to automate things) and we'll accept pull requests directly from Github.

Spread the word and tell your friends!

Ongoing situation with mobile port

This is an official Call for Help on the Hedgewars mobile ports.

First of all let me say that *all* the code is still fully available and compilable; in other words, it should be still working fine and dandy on any mobile phone. The Android version currently in the repository is *much* more advanced and feature complete than current alpha on the GooglePlay store, it even has networking play! iOS has received a unified input manager from the Android port and a lot of merging steps have already been done.

We just need someone to look after the code, apply latest library updates and unify the interface module.

Currently it takes a lot of effort to maintain three separate architecture targets and most of the devs are focusing more on the desktop version; in order to develop for mobile a lot of the interface has to be rewritten, as well as input method, and, at least until a few months ago, the supporting libraries were not as mature as today.

Although most of the engine is fairly portable, Hedgewars has a completely separate 'frontend' module which is based on Qt/C++ but is implemented in native Uikit/Objc and Android/Java. This is nice because native development offers a more consistent look'n'feel, but it is a maintenance nightmare, as you have to backport your changes three times. There were some attempt to unify this situation in the past and proposals to have a single codebase to be used everywhere but we could never find a complete replacement.

The binary builds used to be provided by me for iOS and by Xeli and then Medo42 for Android but all of us have found themselves too busy with IRL projects. So if you read this and are interested in mobile development, GUI and game design, jump in, we will really appreciate your effort and you will make countless people happy of playing our game!

Google Summer of Code 2013 - accepted projects

And finally the projects have been announced!

This year we are working under the OpenSUSE umbrella organization and we received two slots. We're very grateful for the opportunity for us and our supporters and excited for the students that are going work with us!

We received about 10 applications, but even with a limited number of submitted project we really had a hard time in selecting the best ones.

Onto the announcement!

- jaree, aka Julia Struchenko, mentored by unc0rr will "make AI smarter":
- master_ex, aka Periklis Ntanasis, mentored by nemo will add a second campaign mission.

A big good luck goes to them (and their mentors) for the fun times ahead and a sincere thank you for all participants for their applications! We are sorry that we couldn't accept you all in our GSoC, but please understand that our rejection wasn't due to neglecting you or not liking your proposal, but only a matter of priorities and constraints.

So everyone hang around and we will keep on the fun!

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