Koda's blog

OpenAL transition completed

so in the following months Tiyuri is likely to post news and videos about the new exciting features that are waiting for you in 0.9.12

however now i wanted to write something about more technical that I believe is important to know.
We deprecated SDL_mixer and switched to OpenAL.

Why this change? Well SDL_mixer is quite a buggy library in the first place and it has not been mantained as well as the other SDL libraries.
Ultimately SDL_mixer was causing many problems with Pulseaudio under Linux and as last straw was preventing us from enabling audio under iPhone.

Why OpenAL? Simply put, it is a modern, truly cross platform library that handles audio streaming and 3D effects! It is exactly what we were looking for! Full support for all operating systems as well as modern embedded devices!

What will change? For the end user at the moment not much, besides smoother fade in and fade out and less compatibility problems; but for us developer OpenAL opens a new world for handling audio throughout the game!

So you can rest assured that you'll hear a number of enhancements quite soon!
Koda

yay acknowledgements

Just a quick post to announce that we made it to the official Apple Downloads Page

http://www.apple.com/downloads/macosx/games/role_strategy/hedgewars.html

w00t

Hedgewars on the iPhone?? perhaps one day...

Let me first clarify that the blog posts across the internet claiming that an iPhone version is "near completion" are nowhere near the truth!

In fact the idea of porting the game originally started one year ago, but was soon dismissed because of lack of manpower/equipment. Everything remained silent until i joined development and i was proposed to resume developing the iPhone version; i was shocked by this because i never did anything with the iPhone and my SDL/Pascal was (and still is) very limited! However i received so much help by unC0Rr, nemo, tiy and many other people at #hedgewars that all together we managed to pull something off! With a lot of patience and trial&error, here's what we've got so far:

 

What we're showing now is a very BASIC demo, running in the iPhone simulator! The code compiles fine and graphics too, but there is still no support for audio and no way to control the game. This is where current development is at the moment, but now you can rest assured that you'll see one iPhone version of your favourite game in the future!!!

Smile and shine

hey, I'm back!
I'm sorry I wasn't around in time for release, but the trip is over and I can catch up!

So here's the (slow) mirror link for Hedgewars 0.9.11: DOWNLOAD
use this until the build is uploaded to the official server

There are some improvements and bug fixes, most notably
- gameserver is now available
- single button right click correctly works
- support for Tiger added

This release is Intel only as there are some major issues in the engine for non-x86 architectures! Unfortunately until i get a PPC Macintosh i won't be able to fix them!

Enjoy (or not)
Koda

Universality and other stories

Hello people!
I'm here to report an exciting feature for the next Mac OS X build!

Hedgewars is finally a UNIVERSAL application!

This means that, unlike the current build, which is for Intel Leopards only, 0.9.10.5 will run on PowerPC and Intel Macs, as well as Leopard and Tiger!

This means two new architectures and two new systems officially supported! So now any Mac user will be able to play Hedgewars, no excuses!

To celebrate the occasion I've updated the compilation guide, available here!

In other stories I've finally written some documentation for launching hwengine from command line! There's room for improvement, so go read it here

Koda out

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