By Popular Demand
Fri, 2009-03-20 12:27 — Uriah
So, you wanted a progress report and here it is.
- 0.9.10 will run on a new central server, this server will allow you to register a name and an account (or login with your existing hedgewars.org name) meaning we can begin to award rank, track stats, and award in game prizes for good performance.
-We're introducing something called game modifiers. you can see a screenshot of these here
These will modify the game in some way, most of them are self explanatory. They can be saved like weapon sets, and the framework allows us to very easily add new modifiers.
-Utility crates, these are a new kind of crate drop that contains "utilities", these are activated like weapons, and currently includes low grav, laser sight, extra time, 1.5x damage, forcefield. Screenshot of crate here
-Girders reworked. I didn't like how girders were playing out, people tended to use them to block others in, or to hide and prolonge the game. So they've been modified. Now you can lay as many girders as you have ammo, during one turn and the girders don't end your turn! However, you can only use a girder a short distance from your Hedgehog. This means that girders will now work as a mobility weapon, allowing hogs to get into better positions to make a shot, or to bounce shots off of a nicely placed girder.
-New themes, there is now a halloween, cheese and castle theme. As well as updates to the old themes. Screenshot of castle theme here
-New maps, lots of new maps in this version. Here's a couple of screenshots, here and here
-Lots of frontend modifications to make it prettier/more usable
-The engine can now load demos without loading the frontend, meaning demos can be loaded easily with file association. Soon you'll be able to just download and run demo files from the website to view games.
-New hats, lots and lots of new hats, including a complete street fighter team, woo! Screenshot here
-New terrain options. Now you can select from a number of different terrain generation options, enabling you to generate all types of terrain in different sizes, large maps support many more hedgehogs than previous versions
-A whole load of other stuff, tweaks, fixes, other features.. but I've listed enough for now.
Almost all technical parts of 0.9.10 are complete, we have a few tweaks here and there to finish, and then it's release time. We're very close.
- 0.9.10 will run on a new central server, this server will allow you to register a name and an account (or login with your existing hedgewars.org name) meaning we can begin to award rank, track stats, and award in game prizes for good performance.
-We're introducing something called game modifiers. you can see a screenshot of these here
These will modify the game in some way, most of them are self explanatory. They can be saved like weapon sets, and the framework allows us to very easily add new modifiers.
-Utility crates, these are a new kind of crate drop that contains "utilities", these are activated like weapons, and currently includes low grav, laser sight, extra time, 1.5x damage, forcefield. Screenshot of crate here
-Girders reworked. I didn't like how girders were playing out, people tended to use them to block others in, or to hide and prolonge the game. So they've been modified. Now you can lay as many girders as you have ammo, during one turn and the girders don't end your turn! However, you can only use a girder a short distance from your Hedgehog. This means that girders will now work as a mobility weapon, allowing hogs to get into better positions to make a shot, or to bounce shots off of a nicely placed girder.
-New themes, there is now a halloween, cheese and castle theme. As well as updates to the old themes. Screenshot of castle theme here
-New maps, lots of new maps in this version. Here's a couple of screenshots, here and here
-Lots of frontend modifications to make it prettier/more usable
-The engine can now load demos without loading the frontend, meaning demos can be loaded easily with file association. Soon you'll be able to just download and run demo files from the website to view games.
-New hats, lots and lots of new hats, including a complete street fighter team, woo! Screenshot here
-New terrain options. Now you can select from a number of different terrain generation options, enabling you to generate all types of terrain in different sizes, large maps support many more hedgehogs than previous versions
-A whole load of other stuff, tweaks, fixes, other features.. but I've listed enough for now.
Almost all technical parts of 0.9.10 are complete, we have a few tweaks here and there to finish, and then it's release time. We're very close.
- Uriah's blog
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Ashiren
Weeeee! Finally, I can't wait!
Scotty
sounds great
Seradest
5 hedgewars Gamer from Germany waiting ^^
You are exelent.
rbaleksandar
GREAT! One BG-fan counts every second!
alex12
Sweet. Can't wait.
Sonic
Great. Will it be compiled for Mac users, too?
Uriah
yes indeed
rbaleksandar
btw Glad that you finally decided to make the range of using the girders shorter. It was weird that you can place a grider on the end of the map when you're on the other.
harmless911
So wait, what if you have infinity girders?
nemo
don't make an infinite girder wep pack.
but time is still finite.
and their choices are boxing themselves in or slowly moving across screen.
ordago
@harmless911:
"Now you can lay as many girders as you have ammo"
rbaleksandar
As nemo said(wrote):
Time is still finite. Yes, your turn doesn't end when you put a girder, BUT time keeps flying So even if you have an infinite number of griders, you'll be able to do this only then, when you have infinite time for a turn and since the second thing is impossible, so is the first. Correct me if I'm wrong. Griders are like the rope - it doesn't end your tunr when you use it, but you still have to take a look at the timer.
Bojan
A lot of nice changes. Very nice.
Will it be more stable? I didn't have much problems on Linux, but my friends on Windows did. What is the state of Mac OS port?
Everything aside, good job guys!
rbaleksandar
Whut kind of problems are you talking about? Intel-problems maybe Because by me (WinXP Pro SP3) it's never crashed. Not once. Omho that's pretty stable.
Bojan
Qt frontend problems. Like not going fullscreen on Win XP. Actually it goes but the game is not usuable. The screen gets blank.
Well, I guess that's because you use Bulgarian XP Pro version. :P Stable as palm trees in Varna.
Bojan
Actually Qt resize problem and SDL screen blanking problem. Tested configuration: Amd Athlon with Barthon core 32bit, 1Gb RAM, Nvidia 7300, Windows XP Pro SP2.
rbaleksandar
:D:D Have you ever tried to use sh*t like that?!
Palm trees in Varna... Now look what...Palm trees have so much to do with Varna, as pinguins with Sahara
Using English version of course (as most of my software). And besides - the language version has nothing to do with Qt. Windows is Windows (is crap ).
PS: What the hell is going on with the emoticons?!!
Example:
:D :D :D
I'm so confused.
Bojan
Well, that's not what they say:
http://dariknews.bg/view_article.php?article_id=276679
Bojan
Let's get a bit serious. Don't know why that was happening, but if I get chance to try it again on Win or Mac, I'll post report at appropriate subforum.
Seradest
Who are Zangief and Dalshim ? T_T
OldNESJunkie
Zangief is the Russian Wrestler from Street Fighter 2 & Dhalsim is the Indian guy with the stretchy arms and legs & flame breath.
Seradest
Yeeees but whre is the skin ? in Hedgewars
Bojan
In the dev. version (0.9.10).
Seradest
äh are you nutz ?
my question is where is dalshim and zangief by the new headgers in streetfighter look
rbaleksandar
Deleted from me
Uriah
There are no Zangief or Dhalsim hats currently, as there is already 8 street fighter hats and that makes up a whole team, however, if you want a zangief or dhalsim hat you can always petition palwolf to do it
alex12
This is the best new hat.
Viking2323
Looking forward to it very much, are we able to turn off sudden death in the new version?? looking forward to not having problems with rope and pixels...
Ty for a great game..
rbaleksandar
Viking2323, pixel field is in the past. Neatly removed in 0.9.10. About rope - there's no problem with it. :P