Upcoming user interface improvements.
Sun, 2013-02-03 19:44 — dag10
Hedgewars recently participated in the seven-week 2012 Google Code-In, a Google-sponsored programming competition for pre-university to contribute to open source projects and earn points.
Twenty five different students, including myself, contributed code to Hedgewars, resulting in many bug fixes and additional user interface improvements.
Let's take a closer look at user interface improvements coming to the next version of Hedgewars. Click on images to view them in their original size.
Most of the visible improvements were created by me except where stated otherwise.
Click on a category:
Network game type
Log-in prompt
When choosing to play a network game when you're not logged in, an improved log-in prompt will show. Credit to Ondrej.
Room list
Creating a room
Game lobby
Some of the biggest improvements lie within the game lobby.
Let's take a closer look at what's changed:
The map selection interface dynamically switches to a tabbed layout when the window is too small, allowing for chat to always be visible:
You may have noticed the new theme button. Theme selection is out of the way when you don't need it. And when you do need to select a theme, you can see full-sized icons:
Additionally, a drawn map can be loaded directly from the game lobby:
Let's take a closer look at what's changed:
Overall page layout
Room controls, such as the room name, will be moved to the top of the page. The settings button is moved to the bottom-left, and the start button is larger for easier clicking.Current: | New: |
---|---|
Current: | New: |
---|---|
Map selection
Many people aren't noticing the variety of map types at their disposal, so fixing this is a primary focus in the new map interface: Mission maps will now have descriptions, too.Current: | New: |
---|---|
Settings
Settings are broken up into more descriptive pages:
Team options
Two major changes are happening to the team options page. First, hat selection will no longer be a drop-down box. Instead, hats are selected through a large dialog page with build-in search. Like with the room search, arrow keys can be used while typing to move the hat selection, and pressing enter chooses the selected hat: Second, the team key-binding interface is completely redone:Current: | New: |
---|---|
Master game-wide key binds
It will now possible to set game-wide key bind changes that will be the default key binds. Individual teams override the master key binds, but teams no longer have keys bound by default:Easy feedback
You may have noticed a new "feedback" button on the main page. With it, users will be able to send suggestions or bug reports directly to Hedgewars developers from within the game:
System information can (optionally) be sent too, thanks to Martin Bede:
Summary
I've covered the significant user interface changes coming to the next release of Hedgewars. Hedgewars will hopefully be faster to use, and easier to for newcomers to navigate. Buttons are also larger throughout the interface for easier clicking.We are not yet sure when 0.9.19 will be released, but you can see these changes today by downloading and compiling the source code.
More after the break.
- dag10's blog
- Login or register to post comments
Star and Moon
*sees option to do custom colors*
YES, YES I LOVE YOU ALL!
nemo
Star, option for custom colours exists in 0.9.18 already
Advanced tab.
Star and Moon
How did I not know this...
Randy
A huge progress to Hedgewars! Congratulations to you all!
Koda
by the way, dag10 is one of the grand prize winner from GCI
huge kudos for his work (as well as for all students efforts)
CheezeMonkey
These look nice!
I'm especially fond of the "Master game-wide key binds".
Also, congrats on winning one of the grand prizes spots.
superfly1031
Yaaaaaaaaa! looks so prety now!
iiiGerardoiii
nicee
raymundo garcia
hola