Battalion
Battalion is a style which adds a variety of new gameplay modes that can be enabled.
Normal mode
Introduction
On game start, a group of 8 hedgehogs will be randomly selected from 12 variants.
Then all hogs in teams will be replaced by this group.
All hog variants have their specific name, weapons, helpers (mostly utilities), health and settings.
Gameplay
Before every turn, your hog will get random weapons and helpers.
Use them to destroy the enemy team. You have 25 seconds for each turn.
If hogs have below 25% of their hitpoints, they receive a bonus weapon (Kamikaze).
Goal
Destroy the enemy teams by using the hog's weapons and helpers in an excellent way.
They are limited, so use the enemy turn to plan yours!
Crates:
Utility: 9% chance (+7% in Sudden Death): Adds 1 or 2 helpers (95%/5% chance)
Weapon: 12% chance (+9% in Sudden Death): Adds 1 or 2 weapons (95%/5% chance)
Health: 7% chance (+5% in Sudden Death): Adds (10 or 15) +10% base health (95%/5% chance)
Sudden Death
Water rises by 37 per turn.
Hogs get Kamikaze as additional weapon.
Hogs loose 1-7 health based on their health (if below 150% of their base health)
or 7% of their base hitpoints (if above 150% of their base hitpoints).
Highland
By adding “mode=highland
” as exact text into the script parameter, you can enable the Highland submode. Hogs in this mode collect weapons of their (enemy) victims into a pool and get a random weapon of this pool at the beginning of each turn (+10% health).
Hogs that have an empty pool get a bonus weapon on the current turn from the victims weapons. Friendly kills clear the killers pool (-15% health).
Hint: Pools of the victims do not get collected on death.
Kills will also add 5% more health (enemy kills) or remove 10% more health (friendly fire kills).
Specials: King and Air General drop helpers like Extra Damage or Vampirism
Sudden Death: Hogs will get 2 instead of 1 of the collected weapons randomly.
King Mode
By adding “mode=king
” as exact text into the script parameter, you can enable the King submode. The last hog of each turn will be a King who collects its health from all other living hogs in the same team (50% of all other). On each turn, the health will be recalculated.
In this mode, kings, and only kings, wear crowns. This is not affected by the mutate
script parameter.
Points Mode
By adding “mode=points
” as exact text into the script parameter, you can enable the Points submode.
Each round, teams get 5 weapon points and 2 helper points. Using weapons will use points, keeping them will also keep those points. At the start of each turn, a team will get random weapons and helpers with a total sum of those team points.
Weapons and helpers have different costs, depending on how strong they are.
Sudden Death: Teams get 7 weapon points and 3 helper points per round.
Miscellaneous
Using the script parameter, you can change a few other aspects of the game.
Key | Value | Explanation |
---|---|---|
strength |
number |
Multiplier for the amount of ammo taken from a crate |
luck |
number |
Luck percentage. High luck increases the chances of a crate dropping in a turn and for crates to contain bonus ammo or health and decreases the chance of a crate being empty |
mutate |
false |
By default, the hats of hogs are replaced to match their variant. Set to “false” to use the original hog's hats. |
mutatenames |
true |
Set to “true” to override the hedgehogs names to match their variant. Default: false |
List of hedgehog variants
Pyromancer
A hog that is good with fire, use him to destroy land, objects or deal damage to a larger group.
Info
Name | Value |
---|---|
Chance | 7% |
Health | 70 |
Team Limit | 2 |
Special | No |
Weapons
Helpers
Builder
Builds girders and uses his tools to get from one part of the terrain to another.
Info
Name | Value |
---|---|
Chance | 10% |
Health | 100 |
Team Limit | 1 |
Special | No |
Weapons
Helpers
Rifleman
Can shoot either frontal or in the far distance, good for single enemies.
Info
Name | Value |
---|---|
Chance | 7% |
Health | 70 |
Team Limit | 2 |
Special | No |
Weapons
Helpers
Warrior
The top fighter in game, has only ranged weapons but is rather powerful.
Info
Name | Value |
---|---|
Chance | 12% |
Health | 120 |
Team Limit | 2 |
Special | No |
Weapons
Helpers
Chef
Good for trapping other hogs with girders, can climb using cleavers and slap enemies to death.
Info
Name | Value |
---|---|
Chance | 7% |
Health | 70 |
Team Limit | 1 |
Special | No |
Weapons
Helpers
Medic
The perfect healer, can teleport and resurrect and has a spare mine to defend.
Info
Name | Value |
---|---|
Chance | 12% |
Health | 120 |
Team Limit | 1 |
Special | No |
Weapons
Helpers
Ninja
This type does fly through the whole map to punch others and place sticky mines everywhere.
Info
Name | Value |
---|---|
Chance | 8% |
Health | 80 |
Team Limit | 2 |
Special | No |
Weapons
Helpers
Athlete
While the weapons are not very strong, the Athlete can be very powerful in combination with cliffs.
Info
Name | Value |
---|---|
Chance | 8% |
Health | 80 |
Team Limit | 1 |
Special | No |
Weapons
Helpers
Scientist
He is not only fast to move but has futuristic weapons as well.
Info
Name | Value |
---|---|
Chance | 7% |
Health | 80 |
Team Limit | 1 |
Special | No |
Weapons
Helpers
Air General
If you wish to call airborne attacks for support, this is your guy.
Info
Name | Value |
---|---|
Chance | 5% |
Health | 50 |
Team Limit | 1 |
Special | Yes |
Weapons
Helpers
Hunter
The allrounder that can both target short range and in a distance.
Info
Name | Value |
---|---|
Chance | 10% |
Health | 100 |
Team Limit | 1 |
Special | No |
Weapons
Helpers
King
Best hog in game, has only super weapons, protect him carefully.
Info
Name | Value |
---|---|
Chance | 3% |
Health | 60 |
Team Limit | 1 |
Special | Yes |
Weapons
Helpers