Support
Network game on Android
Hi, there!
I wonder if anyone knows how to start a network game on an Android device. Clearly, the app let's you select between local game or network game, however I really do not understand how this option works. Maybe it is necessary to create a network game on a PC? I was wondering if it could be possible to create a network game between two Android devices.
Thank you very much!
Game does not open after Windows update
Hi!
Yesterday my Windows 10 updated to version 1803 (OS Build 17692.1004) and after this the game does not open anymore. I am running version 0.9.24.1 and when I open the splash screen appears and then it closes. It does not even create the log. I've already tried the compatibility mode, run as administrator. Nothing.... 
Anything I can test yet?
Thansk, Lago.
The Consistency of Hedgewars Gear References
Hello my dear reader!
Here I am again, requesting any help from anybody that could help me (huh... isn't that obvious?)
Welp, let's sink into the issue in this very insta:
Suppose we test this Hedgewars Lua Script, let's call it as "test.lua".
Which I designed to work this way: Every vgtHealthTag and vgtSmallDamageTag visual gear will be deleted upon creation so there's no message created when a hedgehog is damaged/etc BUT ONLY IF they're not 'approved' [local = GApprovedVG]. Then I try to make one 'approved' vgtHealthTag visual gear at onNewTurn() event. I expect this last created vgtHealthTag showed up, because I mark it as 'approved' by inserting a value into GApprovedVG[vgUid] = 100.
A better look at the code should help you wrap what I'm trying/how I try to do the things.
Please take look at the code below:
local GApprovedVG = {}
function onVisualGearAdd(vg)
if GetVisualGearType(vg) == vgtHealthTag or GetVisualGearType(vg) == vgtSmallDamageTag then
if vg and GApprovedVG[vg] == nil then
DeleteVisualGear(vg)
end
end
end
function onNewTurn()
local x,y = GetGearPosition(CurrentHedgehog)
local vg = AddVisualGear(x, y, vgtHealthTag, 100, true)
SetVisualGearValues(vg, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0xffffffff)
GApprovedVG[vg] = 100
end
And as you can see; I expect that vg created at onNewTurn() should be NOT deleted because the expression "vg and GApprovedVG[vg] == nil" clearly supposed to be false, thus there should be no deletion for any 'approved' vg. But yet, when I debug the expression boolean value, it returned true, but why? Well, I think the question why can be answered by my little hypothesis: "The vgUid reference value over a gear/visual gear isn't consistent through Hedgewars Lua system, or at least there's a problem with the vgUid referencing system itself". But well, that's doesn't make sense, right? Why would the vgUid reference system inconsistent?
No Hedgewars Mail with T-Online
Hello,
I registered yesterday a hedgewars Account with my t-online E-Mail Adress. But I get no E-Mail from hedgewars. Getting a new password dit not work, too.
What can I do?
My Account name is "The Crew" and I want to ceep this account Name.
Flying Saucer behavior
Searched the forum, but cannot find a suitable thread.
May I ask, why the behavior of the flying saucer was changed in 0.9.24?
I refer to the usage of jump and activate the saucer. In prior game versions, the saucer starts flying in the jumping direction with some amount of speed. That was useful in some kind of situations.
With 0.9.24 this behavior was changed. The saucer starts with floating even when jumping right before.
So what was the intention of it?
At least I recommend an entry on the wiki page.

