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[SOLVED] HedgeWars 0.9.18 compile error on Ubuntu 12.04!
Hello users and developers!
Here is my problem:
When I try to compile from sources this game using comands from "INSTALL" file I have next:
~/games/hedgewars_src $ cmake .
-- Building Release flavour
-- Found GHC: /usr/bin/ghc
-- LibLua 5.1 found at /usr/lib/i386-linux-gnu/liblua5.1.so
-- Found LUA: liblua5.1.so
-- Mix_Init() is present
-- IMG_Init() is present
-- Found Freepascal: /usr/bin/fpc (version 2.4)
-- Found Qt4: /usr/bin/qmake (found version "4.8.1")
-- Found Qt4: /usr/bin/qmake (found suitable version "4.8.1", required is "4.5.0")
-- Found FFMPEG/LibAV: /usr/lib/i386-linux-gnu/libavcodec.so;/usr/lib/i386-linux-gnu/libavformat.so;/usr/lib/i386-linux-gnu/libavutil.so, /usr/include
-- Configuring done
-- Generating done
-- Build files have been written to: /home/player/games/hedgewars_src
Then when I use "make" command I have:
~/games/hedgewars_src $ make
[ 1%] Generating ../bin/hedgewars-serverStore.hs:23:18:
Could not find module `Data.Vector.Mutable'
Use -v to see a list of the files searched for.
make[2]: *** [bin/hedgewars-server] Error 1
make[1]: *** [gameServer/CMakeFiles/hedgewars-server.dir/all] Error 2
make: *** [all] Error 2
What I did wrong? Can someone help me?
btw I checked all library dependecies, all are installed. Maybe it is a version error?
My OS version - Ubuntu 12.04 x32 GNOME 3.4.2 (Mint 13 x32 Cinnamon).
Thanks in advance for all answers and help!
Bandwith Consume
Hi.
Generally, how much the bandwith has been used on official server, in game, in lobby and while sync-ing the game? I need the details
. Thanks.
Linux Nvidia 650M bad performance
I have Nvidia 650M configured with Bumblebee like ArchWiki says i should have. optirun gives me doubled fps with glxspheres test so i guess it's working fine.
Unfortunately hedgewars works bad with nvidia card. The game shows ~64-70 fps with optirun but it tears so much that it's unplayable. Actually 60 fps with Intel card (no optirun) gives me better quality.
It's not a cpu issue because none of the cores went over 30% during the game.
Can i do something with this?
Compiling Problem 0.9.18
Hello. I am trying to compile Hedgewars from source on Trisquel (similar to ubuntu.)
I have done so successfully in the past fallowing the methods instructed.
cmake .
make
make install
However, this time around, I am not able to do this.
My cmake . output is this
:~/Downloads/hedgewars-src-0.9.18$ cmake .
-- Building Release flavour
-- Server will not be built per user request
-- LibLua 5.1 found at /usr/lib/x86_64-linux-gnu/liblua5.1.so
-- Found LUA: liblua5.1.so
-- IMG_Init() is present
-- Found Freepascal: /usr/bin/fpc (version 2.4)
-- checking for module 'libavcodec'
-- package 'libavcodec' not found
-- checking for module 'libavformat'
-- package 'libavformat' not found
-- checking for module 'libavutil'
-- package 'libavutil' not found
-- Could NOT find FFMPEG/LibAV, video recording will be disabled
-- Found Qt4: /usr/bin/qmake (found version "4.7.4")
-- Found Qt4: /usr/bin/qmake (found suitable version "4.7.4", required is "4.5.0")
-- checking for module 'libavcodec'
-- package 'libavcodec' not found
-- checking for module 'libavformat'
-- package 'libavformat' not found
-- checking for module 'libavutil'
-- package 'libavutil' not found
-- Configuring done
-- Generating done
-- Build files have been written to: /home/**********/Downloads/hedgewars-src-0.9.18
When I try to run make, it crashes with errors that the previous versions I've compiled have not had.
SRS
Dear team of Hedgewars, first of all congratulations for the amazing job . My name is Manos and i am an undergraduate student at the Computer Science Department in Aristotle University of Thessaloniki . In order to succeed in the software engineering class all students have to make a contribution in an open source project. I am interested in writing the SRS (Software Requirements Specification // http://en.wikipedia.org/wiki/Software_requirements_specification) for your project .
I would like to ask for your permission to move forward in beginning the SRS, not to mention it will be at your disposal to upload at the project's site, forum or wiki .
Thanks a lot . waiting fo a reply.
yours faithfully
Manos Stam .

