The approved suggestion list

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Uriah
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Hello Hedgeheads,

I thought it was about time we had a much larger todo list present somewhere on the site. What I want to do here is list every suggestion that a member of the dev team considers a good idea, and thus may have a chance of being included in a future release.

This is NOT a guarantee that said feature will be implement and does NOT indicate a time frame for implementation, it's simply a list of features we believe are cool and something for us to look at when considering what might go in the next release.

Also, just because something is NOT on the list, does not mean it won't be implemented.

With that out of the way, feel free to make suggestions in this thread for inclusion in the list, you can suggest absolutely anything and I will add the ones I consider good.

Lets divide this up into categories

--------------------------------------------------------------

-----Maps and Levels-----

- Ability to control water starting height
- "Random" terrain theme that takes elements from all other themes
- Ability to choose distance between forts in fort mode
- Add stars to the very top of the map

-----Gameplay features-----

- "Rounds" in netplay, best of three, with alternating first go
- instant replays of particularly damaging shots
- Missions in single player mode
- Huge expansions on training mode
- interactive map objects (i.e. turrets, 2 way teleporters, bunkers)
- Construction mode

-----Frontend and Menus-----

- Increased support for small res
- Screensaver based frontend that launches engine with random AI vs AI settings.

-----Graphics and Aesthetics-----

- Increased animation on Hedgehogs
- Have Hedgehogs randomly play set of animations whilst idle
- Have Hedgehogs react to surroundings
- Make Hedgehogs look sick when they begin losing health

-----Weapons and Powerups-----

- Magic carpet
- Freezeray
- All "standard" weaponry
- Increase size of weapon menu
- Invisibility
- Heal Gun
- Advanced construction gun

-----Network play-----

- Increased lobby functionality
- Private messages
- Ability to message people in the lobby whilst in game room

-----Sound and Music-----

- Music for each theme
- Increase number of voicepacks
- Sound effects for each weapon
- Ambient sound option
- Audio taunts
- Improved use of voicepacks, sound queues

Josh
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Wow. I'm loving some of these features!
I'm curious, how does the concept of invisibility work?

szczur
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Your hedgehog becomes invisible Big Grin

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rbaleksandar
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Hi Smile

Love the fact that you'll add the idle-hedgehog-animations Smile In worms they were so cute like taking its eyebrows and making a mustache out of them Big Grin

I want to ask something - are you planning to make an "undead" power-up. It will make the hedgehog like Hedgeminator (that is - indestructible) for n-rounds (1,2 or more - it's your decision)? Smile

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Josh
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Magik_18l allegedly wrote:
Your hedgehog becomes invisible :D

No shit, Sherlock. :P
I mean how will it work..? Can players still hit you, and they'll know where you are if you shoot etc...

Marvin
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Hey!

Sounds very good! =)

I got two ideas from worms which i liked. For mines. Mines which explode immediatly if you are near to them. And mines which are duds.

Josh
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dud mines wound me up... :P
maybe an option to set the delay for the explosion? We should have weapons settings and game settings, which inside the game settings control everything like solid land, turn time, hog health etc. It's also reduce space consumption and help with the low-res issue. Smile

harmless911
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OMG WHERE IS THE RUBBER BOMB Pouncing Sad Smiley

harmless911
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Also, just because something is NOT on the list, does not mean it won't be implemented
My only hope...

MaMuS
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Well, these are some of my suggestion:
- The Ninja Rope can be hooked to itens. It becomes strange when you get that same iten and the hope anchor still there, fluctuating... (You can achieve the same results with mines!)
- When a match ends, make it change windows focus to the menu app. (When you go back to the desktop while playing, and manipulates a lot of windows, they end up cluttering the game menu widnow, which will not pop up again when a match ends)
- The "Limit FPS" Type box at the Configure menu is buggy? I don't know if it tryes to limit what you can type, but it doesen't work very well when you try to type in.
- When a hedge trows a Cake, and it hits himself, it's strange to see him with a smile face...
- The mine on Worms made a "different" bip when it was first activated, and then started that sequence of beeps until the explosion. I think that this first "different" beep is intersting to get the attention of the player. And, the bounce sound it made was fun to raise the tension.
- We need Explosive Barrels! they were fun, allways making big explosions bigger!
- The team colors could be brightened to make it easyer to read the hedge tags while in game (maybe this is my CRT monitor fault)
- Currently the player limit on the engine is 6, but on the front end is 8 or more. This leads to some unecessary confusion...
- Better feedback when an item/worm fells on the water. Some bubbles or we could use some more fancy effects.
- Increse the number of hedges to a maximun of 36, so we can have 6 teams with 6 headges! (or even more if it's possible)

szczur
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MaMuS allegedly wrote:

- Increse the number of hedges to a maximun of 36, so we can have 6 teams with 6 headges! (or even more if it's possible)

But where you can place all of the hedgehogs? The terrain has limited 'capacity'. And after all it's hard to play with many hedgehogs on the map.

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Josh
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Additionally that could cause alot on hassle over network (Probably not, but it's possible.)

rbaleksandar
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Magik_18l allegedly wrote:
MaMuS allegedly wrote:

- Increse the number of hedges to a maximun of 36, so we can have 6 teams with 6 headges! (or even more if it's possible)

But where you can place all of the hedgehogs? The terrain has limited 'capacity'. And after all it's hard to play with many hedgehogs on the map.

I'll just answer with this quotation from the list above all posts:

Quote:
-----Maps and Levels-----

- Allow for larger map size

End of story Wink Smiley I would LOVE to have a map 3,4 and more times bigger than the current with tens of hedgehogs beating out the cr*p out of each other with super weapons for massive destruction Big Grin After all Hedgewars is kind of turn based strategy Smile

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Josh
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We'd have to categorize maps then. Small, medium and large. Still, could be fun. ^^

rbaleksandar
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Agree. Having a map of small size (like 1/2 of the current size) and 36 and more hedgehogs in it...That'll be a total massacre Big Grin

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Here is my Unofficial Manual for HW. Hope you like it. Wink Smiley Still working on it. Don't worry. Will get it finished...Sometime in the future. Big Grin

Josh
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watermelon bomb anyone? Wink Smiley

szczur
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But with that size of maps we have now it just will be a mess on the screen

Quote:
-----Maps and Levels-----

- Allow for larger map size

Even with this size of map Intel's graphics cards have problem with rendering it properly. First we need fix this. Later Tiyuri can do larger maps.. Even on 10000x50000 px.

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DrDickens
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Quote:
Intel's graphics cards have problem

Quote:
First we need fix this.

It's already said it's intel's problem not hedgewars', so i doubt there ever be any fixture.

БЫСТРО БЛДЖАД! Полицейский, что это необходимо для Вас, блджа, падает отсюда блджад!

rbaleksandar
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Well, every product could be adjusted to the hardware it runs on. I'm not talking about creating a version of HW only for Intel graphic chips, but somehow change the game so that it can run on each and every PC with this video. By not doing this you limit the people who want but can't enjoy this game. Geek

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unC0Rr
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No, it's your vendor who doesn't let you play hedgewars by giving you faulty drivers

rbaleksandar
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Dear unC0Rr, I really don't think that Intel gives a shit about HW (or any of us - small clients - to be honest). Sad, but true. I don't use this video chip-crap and I won't be using it unless I HAVE TO. But since the era of cheap netbooks (and most of them use Intel video dung) has already begun and more people use them every day, it'll be wise to make it run properly...Let's wait for the next 1-2 version of drivers and see if it gets fixed or not.

Best regards,
rbaleksandar

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Here is my Unofficial Manual for HW. Hope you like it. Wink Smiley Still working on it. Don't worry. Will get it finished...Sometime in the future. Big Grin

superfly86
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- Add achieveemnts
- Add autoupdate support
- add compatibility with steamworks

Uriah
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- Add achieveemnts

We will have a ranking system soon

- Add autoupdate support

Only possible on the windows version, most people play on linux, but we'll see.

- add compatibility with steamworks

that's only for big development teams as far as I know, I don't think we can do this

superfly86
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achievements not rankings
like here:
http://steampowered.com/status/tf2/achievements.php

Andrey
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-----Maps and Levels-----

- ability to specify the amount of mines on the battlefield (none, default, mine field, etc.)
- ability to specify the amount of objects (flowers and stuff)
- ability to disable bridges (usually, it's impossible to have a canyon in the middle, because the damn generator pretty much always 'bridges' it)
- ability to disable sudden death

-----Network play-----

- fix the problem with 'remaining' logins, after you get a d/c or some other glitch, which forces you change yours and creates situations like games hosted by 'dead' logins
- sometimes leavers cause the game to end (usually comes with an error message, I'll note it down next time it happens), any idea why's that?
- add a sound when someone joins your game

-----Gameplay features-----

- reduce the bounciness (or allow customising it, currently weapons like mine drop are totally unpredictable)

Btw, great work with the game, thanks a lot Big Grin

TranceFox
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these have always been things I've personally had problems with

- Rope makes no sound.
- With Desert Eagle and Shotgun, after you fire the movements are kinda odd.. it like resets you or something? I know that this game isn't Worms, you guys can't stress that enough. I remember when I played Worms I'd use Shotgun and then hold the direction in which I wanted to move after that and I'd immediately be able to move to that direction. HOWEVER, in this game after you use either weapon, you must press it AFTER the delay. This is especially annoying if you're running low on time.
- I'm not sure if this applies to any other weapons, but Shotgun visually doesn't line up with the crosshair. Kinda throws you off a little.
- Not really a suggestion, more of a concern. Mines seem to all go off at the same time. makes mines more of a easy-to-avoid obstacle and tool to use to knock other hogs into rather than something you actually should fear stumbling across. Is it meant to be a stage tool, area restriction, or both? I'm just noting that it's not doing a real good job at the 2nd part

And this isn't a suggestion, but is it just me, or is it that all forms of napalm seem a little weak? Just wanted you guys' opinion on that. If this is not the place to do that then can I get a PM instead?

edit: New suggestion
- Pleeease make it so that input isn't just limited to one key if this is possible.

nemo
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Tiy - maybe mark these in initial message as done?

-----Maps and Levels-----

X Allow for larger map size
- Ability to control water starting height
X Ability to add borders around the map
- "Random" terrain theme that takes elements from all other themes
- Ability to choose distance between forts in fort mode
X Mechanism for dealing with stray pixels left by fire
- Add stars to the very top of the map

-----Frontend and Menus-----

- Animation of some kind in frontend background
- Increased support for small res
- Screensaver based frontend that launches engine with random AI vs AI settings.
- Ability to draw on the fly terrain maps
- More icons per options in the frontend
- Ability to set turn delay on weapons
- Ability to set crate drop probability on weapons
X Ability to disable crate drops

-----Graphics and Aesthetics-----

- Increased animation on Hedgehogs
- Have Hedgehogs randomly play set of animations whilst idle
X Redraw plane
X Work on fire
- Have Hedgehogs react to surroundings
- Change background colour/music/flake sprites on sudden death
- Make Hedgehogs look sick when they begin losing health
- bubbles and splashes when hedgehog drowns
- More comedic text messages at the top of the screen on various events, i.e. "wow hedgehog1 is on a rampage!"

-----Weapons and Powerups-----

- Magic carpet
- Freezeray
- All "standard" weaponry
- Increase size of weapon menu
- Add utility drops
X Laser sight
X Low grav
- Invisibility
- Heal Gun
- Hammer weapon http://img228.imageshack.us/img228/5822/heheex9.gif
- Advanced construction gun

-----Network play-----

- Increased lobby functionality
- Private messages
- Ability to message people in the lobby whilst in game room
X Make game load default "no hat" hat, when network player has hat not found

--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev

paleosoft
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HISmile Ability to always switch hogs would be a Great Thing! Big Grin

rbaleksandar
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paleosoft allegedly wrote:

HISmile Ability to always switch hogs would be a Great Thing! Big Grin

You can do that by editing the weapon set. Choose "ulimited" for the switching and there you go.

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mrtymek
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As Above, about the mines, the ability to set in the match menu "mines detonate after 1, 2, 3, etc seconds, and RANDOMIZE detonation time, so that mines become really scarry.

momo1526
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we could also use a jetpack!

jose1711
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my ideas:

- fastwalk (those who are familiar with worms know)
- stronger hedges - for fire punching, whip, bat..

rbaleksandar
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Stronger hedges??? If you mean the small amount of health (which isn't small at all), you can increase it from the options of the match.

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alex12
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Quote:
stronger hedges - for fire punching, whip, bat..

If you mean extra damage, the option will be available in 0.9.10 (along with invulnerablity, laser sight, etc.)

Mkk-Bote
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Hope there will be the featuere to compile demos to video datas.

rbaleksandar
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Hm, I don't think that's important and besides - you can always record it with external program. Even with crappy software like CamSt*dio you can get decent quality.

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harmless911
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jose1711 allegedly wrote:

my ideas:

- fastwalk (those who are familiar with worms know)
- stronger hedges - for fire punching, whip, bat..


I think he means the distance the hedgehogs fly on melee weapons.

jose1711
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harmless911 allegedly wrote:

jose1711 allegedly wrote:

my ideas:

- fastwalk (those who are familiar with worms know)
- stronger hedges - for fire punching, whip, bat..


I think he means the distance the hedgehogs fly on melee weapons.

yes, i mean exactly this.

nemo
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Low Gravity increases distance hedgies fly Smile

--
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Mkk-Bote
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imnotsonic allegedly wrote:

sorry, meant being able to use things like cake and air strike without waiting a few rounds.


Think there should be this featuere.

alex12
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Mkk-Bote allegedly wrote:
imnotsonic allegedly wrote:
sorry, meant being able to use things like cake and air strike without waiting a few rounds.

Think there should be this featuere.

I second the idea (or is it third Wink Smiley ).

Mkk-Bote
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Will it able to use the lobby chat if you are in room?

lolor1
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How bout giant hog! The ability to make your hedgehog grow sorta like the Mario style for a couple of seconds and trample on other hogs and destroy terrain!

What about concrete donkey like weapon? That was AWESOME and same with the sheep!

And last of all, a complete, unpredictable, RARE mass destruction weapon that obliterates most of the terrain.

Cool game, love the flexibility, LOVE Hedgewars!!!

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rbaleksandar
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1.Giant hog's been discussed Smile
2.Dunno about the concrete donkey. It'll be nice but I think we can live without it Wink Smiley
3.No need of sheep - you have RC Plane.
4.Like Armageddon? Someone here posted a patch for his own super weapon than did quite a bit of damage. You can try that if you want. I really never figured out the point of Armageddon. It wipes almost 80-90% of the terrain and even if you succeed to hide your guy(s), it(they)'ll loose all its(their) health and even more.

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harmless911
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Rubber bomb is a mix of the donkey and Armageddon.

DrDickens
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Quote:
I really never figured out the point of Armageddon. It wipes almost 80-90% of the terrain and even if you succeed to hide your guy(s), it(they)'ll loose all its(their) health and even more.

Lol. This should be a weapon to be used by those who's dead already. When the camping war between 2 hogs begins. It's sooo boooring to watch.

БЫСТРО БЛДЖАД! Полицейский, что это необходимо для Вас, блджа, падает отсюда блджад!

Mr.L
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when you enter a game, which is already in progress, spectators can't make the chat-history visible.
i know, the spectator needn't to get access to the whole chat from the beginning, but all the chats since he/she entered.
you may enable this =)
--------------------------------------------
when you hit a box with the RC-plane the camera shakes around, because it takes the fire into the focus , then the plane, and then the fire again. this minor bug may be fixed sometime.

thanks

Impboy
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I'd like to see in HW a similar map editor like in Armageddon, except with more features like the ability to:

- Customize water color
- Use exsisting theme objects to make your own theme
- Customize the color of exsisting theme terrain textures
- Choosing a sky, flakes, or horizons
- Have a seperate map generator in the editor to have the ability to set the roughness of terrain, heights, number of islands(open maps), or cave openings(cave maps)

Just to give this cool game even more flexability. Wink Smiley

Doomsday! Big Grin

rbaleksandar
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^ There was a discussion about that. Probably won't happen. You can always change this things manually by editin the PNG-images. Smile

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Impboy
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Yes, but I suck at doing levels outside of HW. That is why I had to bring this up.

Doomsday! Big Grin

lolor1
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Me and my friends also thought that if there was a special mode that you could only do on multiplayer (lan or internet) that you could not have turns, just all out battle and you have to think quick. It's just an idea, but even if you could implement it in the training area. Like you've got to rope through this massive terrain with heaps of AI firing bazookas at you.

I can't wait until the training gets worked on more, and I like all these suggestions.

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