Construction Mode

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Uriah
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I'm going to share a concept with the community. This isn't yet implemented, but I'm going to try and get work started on it right away. I thought I'd share it with you first though, because it's going to be a big feature.

Presenting...
Construction mode!

- Before the match starts, each team is designated a "building area" (the checkered line in the screenshot)
- "Build time" begins, and consists of 40 turns, each team gets 20 turns each
- Turns only last 10 seconds
- No hedgehogs are present during build time
- During the 10 seconds, teams take it in turns to place 3 objects on the terrain. Meaning a maximum of 60 objects per team can be placed over the course of 20 turns.
-Objects work the same as girders. 1-5 selects a category. i.e. 1 = girders, 2= crates and so on. Left and right arrows scroll through the various objects in a category.
- Objects can only be placed within the checkered area
- Though the screenshot only shows crates/girders, there will be lots of objects to choose from
- In build mode you can place objects on top of eachother (notice the girders crossing)
- Once all objects are placed, hedgehogs are placed with the respective teams build area
- the game begins in a similar way to fort match
- 10 seconds x 40 = 400 seconds = about 6 and a half minutes of build time
- The checkered area dissapears once the match starts

Concept screenshot below

Feel free to make suggestions, suggest objects, alterations, etc etc.

ttsmj
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Mkk-Bote
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One of the best ideas I have ever seen .
But I have some questions :
1. How many objects will it be ?
2. Will it give Default buildings and (Editor required) will it able to load Buildings done with the Editor ?

rbaleksandar
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Mkk-Bote allegedly wrote:
One of the best ideas I have ever seen .
But I have some questions :
1. How many objects will it be ?
2. Will it give Default buildings and (Editor required) will it able to load Buildings done with the Editor ?

1.

Quote:

- During the 10 seconds, teams take it in turns to place 3 objects on the terrain. Meaning a maximum of 60 objects per team can be placed over the course of 20 turns.

2. Dunno what you mean exactly.If you mean what kind of buildings you'll be able to use...

Quote:

Objects work the same as girders. 1-5 selects a category. i.e. 1 = girders, 2= crates and -so on. Left and right arrows scroll through the various objects in a category.

Now...Tiyuri, if you manage to do this, it'll be amazing. That would mean almost infinite battlefields because each player will be able to build his own "fortress"!

Good luck! We all hope that the HW-team succeeds!

Smile

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Mihalyfi
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sounds good, wouldn't mind trying it, Object HUT, would be cool, (Instant Cover)

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DrDickens
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Eh, that cool. A Hedgewars GMod, lol.

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Jagis
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Looks cool, but it seems like forts built like this would be really fragile. There needs to be a terrain fill tool as well, so you can have some solid ground below the fort.

rbaleksandar
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Well, don't see why really. If both players build one large hill in the middle of the map that can be overcome only by air strike, napalm and RC plane (that mean - no granades or rockets can fly over it and hit your opponent), you'll have to destroy the whole damn thing to have a clear shot.

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dark-lapinou
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Both players cant build this kind of hill if they must respect the checked area ...
The idea is indeed very great !
Depends on how many different items we can place, but this kind of fort war would be really a great improvement !

rbaleksandar
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dark-lapinou allegedly wrote:
Both players cant build this kind of hill if they must respect the

Ah, yes...Okay, now we can have two damn big hills Smile

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ttsmj
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rbaleksandar allegedly wrote:
If both players build one large hill in the middle of the map that can be overcome only by air strike, napalm and RC plane

Oh, no, they can only build into their fort area.. eek: See the dashed rectangle on the picture

rbaleksandar
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Read the post above yours Smile

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Jagis
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They can have big damn hills, but they still have to put their hogs on top of it

Maybe make it so you can't make caves of dirt

rbaleksandar
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Yes, and make it a warm and cosy home...Too many things...Better leave it with normal objects. Besides it's not amuzing to dig all that dirt.

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DrDickens
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You have 10 secs to place 3 pieces of crap. 20 times. I'd rather build a good home'sweet'home than some stupid hill or whatever. Futhermore you can't build a hill high enoug to protect your hedges from any kind of non straight line weapon. That means you have to practice ballistics a bit more (actually that is from original worms came from). You all became lazy at firing bazooka as if it was a shotgun. It can fly up 2 map heights or more. Yet again, forgive mah drunken engrish.

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Marvin
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DrDickens allegedly wrote:
... That means you have to practice ballistics a bit more (actually that is from original worms came from). You all became lazy at firing bazooka as if it was a shotgun...

Yea i actually think, bazooka should cause more damage. At Least more then 2 shots of the shotgun. Not less! 2 shots of bazooka should kill a hog with default settings (100hp). how about bazooka damages 64hp than 46!?

rbaleksandar
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You are probably right...But as you said, Dickens, it's better to build home'sweet'home then some pile of crap Smile

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biophil12
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This will be awesome if it is sucessfully implemented.

lolor1
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Me and my friends already play girder wars. We made a default empty piece of land as our 'forts' (paint program), set a weapon pack with unlimited girders and a couple of extra times for the first couple of rounds and made a rule that we can't kill each other for the first two rounds. We spent 1 and a half hours on one match and didn't finish it and found it to be one of the funnest ideas yet. It is true that you need a fair few girders to stop napalm strikes getting in and the amount that has been proposed makes for a flimsy fort.

The idea is great but the technicalities need a bit of work in my opinion.

It is fantastic that this may become part of the actual game Smile. The Hedgewars project is awesome.

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Uriah
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you will get more than girders in construction mode
Some of the items you can build with will be great for stopping napalm

mfosby
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i like the concept.

what about the possibility to store his own presets of own creations, so u're not forced to draw the same structures again and again..

rbaleksandar
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^ Great idea. Having the possibility to save your constructions (and maybe even export them) would save time. Smile

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claymore
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^ Agreed... I can't see people taking 6+ minutes every game to create the exact same fort.

lolor1
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The different building items sounds pretty cool, maybe even having one type of block that is indestructable (maybe only getting 1 or so of them)

If it was able save our forts for next time, maybe it would be good to have a fort 'designer'?

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rbaleksandar
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^ Nope. No need of designer. Smile Just import/export option. You can use the single player mode as a construction designer (it it's going to be available for single?) and save it...Then import it in the multi mode. Wink Smiley

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Tim da Man
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what happened to this? Sad Smiley

nemo
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Waiting for someone with time to implement it? Could that be Tim da Man? Smile

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Smaxx
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Tim da Man:
Just haven't had time to do it (or just too many other ideas). But some parts are already available (e.g. round start placement for hogs).

Cairo
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This would be great!
Any progress anyone?

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MXO
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Nice!! Very original and funny!! Big Grin

But people, i think a big part of the fun in this gamemode is "Construction" and what you can construct in the time limit...

If you load a already-build structure, the main idea gos to hell... plus, it will be as Forts mode...

Ferk
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Isn't this almost the same as the "fort" game mode?
You can draw your own forts in MS Paint (or Gimp or Photoshop) and then load them in the game by putting them in the "Forts" directory, they are just PNG image files. And I think it looks cooler and funnier to use custom PNG images that you can personalize better.

The feature that should be added is auto-downloading of the custom fort images for internet matches (and it would be good for custom maps too).

Also you can make like lolor1 said, just make a weapon pack that has a number of girders from the start and add a delay of 2-3 turns to every other weapon so that nobody can start attacking from the beginning.

Smaxx
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It would be similar, right.
However it allows you to create your own "fort" (if you'd like to call it that way) together with allied players and you'd be able to react to your enemies' construction (e.g. try to block where they might attack etc.).

Automatic downloads could be made available but it's very unlikely to happen as we can't control the content and unfortunately there are still lots of people out there (it's unavoidable) that will try to include pictures or drawings that are either not suited for younger players (nudity and whatever) or simply copyrighted. As all network traffic is routed through the official server (or a custom LAN server) in some countries copyright holders or parents could sue us as an accomplice and it could as well damage to reputation of the project ("I thought it's a nice game for my kid but at once the maps contained ... and ...! Disgusting!"). It would as well increase the bandwidth requirements (and costs!) for us and players.

Inu
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I'd suggest that we could build 4~10 maps like this and save them, then the players could secretly (from each other) select one of the maps and start playing. It would save a lot of time.

Then instead add "maintenance" rounds (every 4 rounds maybe?) were each one of them gets access to 6 crates and 3 girders or something to place anywhere and quick fix the bigger holes in the "base".

sdw195
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i think having a fill tool to fill spaces within girders and crates would be a good idea but make it lest dense than normal earth (spay foam maybe) and make the blow tourch and jack hammer last longer going through the fill to carve out caves in it

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Doktor Jones
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I am all about this... I think 10 seconds might be a hair short though, maybe 15? Or have an option to choose 10-15-20? I also agree that some sort of "fill" tool would be nice. Perhaps a paintbrush-like tool that you could draw with for one second per use... I also like the idea that it'd be less dense (so explosions would make larger holes in it).

Another idea for this mode would be a "hole" tool, which would give you a red circular cursor -- maybe allow you to press a button to choose from one of three sizes, and wherever you click (within your area of course), it punches a hole of the appropriate size in anything you've built under the circle.

sheepluva
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maybe hand-drawn forts (similar to hand-drawn maps, but with limited allowed ground) would make sense Smile

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Cairo
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I thought Tiy was going to work on it...

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Henek
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Tiyuri is not a coder, he only design it and make the graphics (which is not something to look down to).

One of those hedgewars developers. I am specially knowledgeable in lua scripting, and the father of gameplay scripts.

Cairo
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I know but he did say that he would get straight on to it lol Wink Smiley

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Da Dominator
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I don't get it. Why wouldn't you just add the ability to add girders in map draw mode? You could already basically do this by making a scheme where all the other weapons are delayed a certain number of turns and you can only use construction the first couple turns. You can always add the reset weapons at the end of the turn option if you want people to only be able to add a certain number of girders per turn.

p.s. A weapon where you add dirt would be cool(similar to adding girders).

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kai55
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sounds kool Smile awsome Shocking

claymore
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Please don't bump ancient threads, especially if you have nothing to add to the discussion.

glum reaper
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Whatever happened to this project?

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claymore
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It's been abandoned for the time being... Uriah was the only one interested in it, and he's been tied up with other (non-hedgewars) projects.

Star and Moon
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Construction mode was one of the ideas for GSoC 2012 (which just ended)

Quote:
Construction

we have random maps, static maps and hand drawn maps to play with already, but what about creating the map during the game and react to the other teams constructions. More details here: http://hedgewars.org/node/1269

Skills: fpc
Difficulty: medium
People to bug: henek, mikade
Impact: interactive map creation requiring tactics

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