Frontend manual

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archerkir
User offline. Last seen 11 years 21 weeks ago. Offline
Joined: 2010-12-25
Posts: 17

Imho it will be great too see manual in game frontend (without requirement of internet connection) with detailed description of all weapons (how to use, damage, depends of wind or no, ...), game modes (rules, special features, ...) and other helpful information, so any newbie can read and it will be enough to start using any weapon and play in any mode.

Henek
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User offline. Last seen 5 years 41 weeks ago. Offline
Joined: 2010-04-06
Posts: 55

You are totally right, this should be implemented. The problem is creating all descriptions and such, but it is something that I will try to implement at some point.

One of those hedgewars developers. I am specially knowledgeable in lua scripting, and the father of gameplay scripts.

archerkir
User offline. Last seen 11 years 21 weeks ago. Offline
Joined: 2010-12-25
Posts: 17

Devs must decide how to save information. For example, its possible to save all in simple HTML. So need only 1 time create manual and can show it on this site and in the game (just for simplier updating).

The most inportant thing, that weapon description must contain detailed info about their mechanics of work. So players will have full info and must only to learn how to use all this very well. Something like in World Of Warcraft: you can find all formulas of calculating damage, effects and others on the WoW Wiki site.

Palewolf
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mikade
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Joined: 2010-10-22
Posts: 355

bump

also http://www.hedgewars.org/node/1691

mikade
Hedgewars Developer

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