Few little new features

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AlexCones
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Hello!

During the playing I found few little ways to improve the game.

1. Desert Eagle - is NOT revolver. It`s a pistol. Change picture, please.
2. Please make drop down list for team color choosing.
3. I think, that a good idea to make different parts of hedges - head, arms, legs and smth. I mean pictures for heads, arms...
4. Please make a "normal" map editor. And way to import gif or tga pictures.

Thanx.

P.S. I can help with some graphics.

nemo
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AlexCones allegedly wrote:

1. Desert Eagle - is NOT revolver. It`s a pistol. Change picture, please.

In some translations it is translated pistol. This seems a bit pedantic though. Calling it deagle seems harmless, but could be renamed if it bugs enough people.

AlexCones allegedly wrote:

3. I think, that a good idea to make different parts of hedges - head, arms, legs and smth. I mean pictures for heads, arms...

Tiyuri has been wanting to do this for a while. It would require throwing out all the existing hats though, and making whole new ones.
It would allow more expressive animation though, although it might be necessary to cache some combined textures for efficiency's sake
One option might be to support both hat formats.

AlexCones allegedly wrote:

4. Please make a "normal" map editor. And way to import gif or tga pictures.

I'm confused as to what you mean by a '"normal" map editor' - if you mean the non-themed maps, then there really is no better editor than your PNG tool of choice (such as GIMP). Indeed, for best results, a vector tool that exports to PNG (such as Inkscape). I don't think this is a good use of developer time.
As for importing gif or tga, that can trivially be done with convert from imagemagick.

$ convert sample.gif -type truecolormatte -depth 8 +repage sample.png
$ file sample.png
sample.png: PNG image, 1024 x 1275, 8-bit/color RGBA, non-interlaced

However, the problem with getting quality submissions would not be improved by doing this. Maps that look attractive and in the hedgewars style are not likely to come out of this process.

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Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev

AlexCones
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Quote:
It would allow more expressive animation though, although it might be necessary to cache some combined textures for efficiency's sake
Ok, it possible to create ONE image for each hedge before fight starts. I means combine hedge parts to one image. Using few parts will make really more possible "costumes" for hedges.
Quote:
I'm confused as to what you mean by a '"normal" map editor'
I mean, that impossible to clear a line by mouse. Remember WWP editor.
--
P.S. Whats about my 2-nd "feature"?

nemo
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AlexCones allegedly wrote:

Quote:
It would allow more expressive animation though, although it might be necessary to cache some combined textures for efficiency's sake
Ok, it possible to create ONE image for each hedge before fight starts. I means combine hedge parts to one image. Using few parts will make really more possible "costumes" for hedges.

Ah. That's a bit different. Probably Tiy won't go that route, since making hedgehog sprites isn't that difficult, and different pieces can already be packaged as layers in existing tools such as an XCF or SVG file.

AlexCones allegedly wrote:

Quote:
I'm confused as to what you mean by a '"normal" map editor'
I mean, that impossible to clear a line by mouse. Remember WWP editor.

I don't know anything about other editors, but I don know unc0rr plans to add more features to the existing custom map tool. Presumably this would include things like wiping an area (defining erase lines/blocks), inverting (for caves), fills and various brush sizes.
In the mean time, you can undo, and he has added support for drawing straight lines in the next version.

AlexCones allegedly wrote:

P.S. Whats about my 2-nd "feature"?

Doable, but not really high priority. Seems like it would lead to more confusion.
It is surprisingly hard to find 8 colours excluding black and white that are different from each other.
If more reasonable colours exist, probably better to just add them to the base set.

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Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev

Mopquill
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1. I don't think that really matters, no offense. They're both pistols, it shouldn't really matter- it's not like it says shotgun or Uzi or something. I mean, it's sort of like complaining that the size of the holes it leaves aren't consistent with the caliber of bullets it should be shooting... it's just not relevant.

2. I'd like more colors (some other standards like white, teal, orange, etc.), and I'd like right-click to go back a color, but I think a dropdown list dropping down *over* other players could get annoying.

3. I'm not certain I understand. Though I think it might be cool if "parts" of the hedgehog went flying away from their grave on death, so you could see like, an arm and a tail lying near their grave, or maybe like, an eye, a spike, a foot, that sort of thing.

4. I agree with nemo on this one.

Listening is the first step, and the last step.

CheezeMonkey
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lol, mopquill. I strongly doubt having the body parts fly away is a good idea. Although the game is about blowing stuff up, AFAIK the game is still supposed to be relatively child friendly... so i doubt having hogs blown to smithereens would be a good idea.
Big Grin

Mopquill
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Oh, is it? I didn't know that. Then I'd suppose you can have that option off by default, and you have to turn it on. But I think it'd be pretty interesting. Big Grin

Listening is the first step, and the last step.

Ace
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It's hard to make an argument for child friendliness for a game where every non-surviving hog either meets a watery grave or commits suicide via explosives.

"Hedgewars: Interactive lessons on the importance of survival and having lots of guns"

EDIT: Not to mention animal cruelty specifically. Doesn't anyone think about the bees?

CheezeMonkey
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When i said child friendly, i meant around 8-9 years old. If it were not meant to be somewhat child friendly, why would it say: "Please keep language suitable for children within the public areas of the server. Thank you." when joining the official server?
IMO, it clearly shows that the devs feel that some children will be playing the game.

On a side note, although Hedgewars doesn't have any age rating, according to wikipedia WA is rated "E" and the highest age rating for WWP, is at 7. IMO, atleast from the gore factor, w**** and hedgewars are pretty similar.
Smile

Mopquill
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As they have stated in the past, especially with their stance for hats and stuff, I believe they want to keep the game non-offensive. It's debatable that they want the game in a state "suitable for children" so that what they end up with isn't offensive to everyone, since it's rare that you'll get what you ask for.

I don't feel Worms rating have any bearing on Hedgewars, as this is largely considered to be an improvement to the gameplay and philosophy behind it's development... I mean, why do you think we're all playing Hedgewars? It's overall superior.

Anyhow, I don't see how optional gore would hurt anything, despite your speculation. It's worth at least hearing the opinion of a dev, rather than having it quashed by a random user.

Listening is the first step, and the last step.

AlexCones
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>>>Anyhow, I don't see how optional gore would hurt anything

Absolutely agree! I`m, remember option in WWP, that enables blood. It was a really much blood.

Henek
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The real problem is not the child suitability of parts flying (though I myself do not like the idea, depending on how it would be done it can be more or less child friendly). But the issue is rather that making a feature that is very minor (and possibly off by default) that requires a very large amount of work and sacrifices or not something that (A) people are interested in doing, (B) are worth it for the project nor (C) would be a good investment of developer time (as opposed to structures, construction, new game play etc.).

If someone where willing to do it themselves there would only be the question of what to do with current hats and what the art department thinks about the change.

PS: changing from bitmaps to vectors is a little like going from picture and frame to a 100 piece jigsaw puzzle

One of those hedgewars developers. I am specially knowledgeable in lua scripting, and the father of gameplay scripts.

Da Dominator
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Isn't there enough violence in the world without having to watch hedgehogs get pieces of themselves hurled all over the map. If you want violence join the army, if you are really serious join the U.S., they were just in 3 wars at once!!!(the insanity of people) They still knind of are so there is a good change you'll get sent out Wink Smiley.

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
DOMINATED!!! Big Grin

Star and Moon
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nemo allegedly wrote:

Tiyuri has been wanting to do this for a while. It would require throwing out all the existing hats though, and making whole new ones.
It would allow more expressive animation though, although it might be necessary to cache some combined textures for efficiency's sake
One option might be to support both hat formats.

I really don't see why we would have to throw out the hats to do this, as long as we keep the sprites in the same style and the same idle.png, it should be fine Wink Smiley

This idea would give new possibilities and make the hedgehogs look better. Smile I'm up for it.

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