Share your mods !

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sphrix
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User offline. Last seen 3 hours 42 min ago. Offline
Joined: 04/07/2011
Posts: 145

hey

sometimes you play an incredible mode online but its to hard/you don't know every detail of the weapons set etc...
sometimes you create a wonderfull set/scheme but don't know where and how to share it

now you can share your mod here !

all you need to do is :
describ your mod
describ the weapon set, and describ the sheme or :
copy the good lines from your schemes and weapons .ini files in your hedgewars folder
schemes ini look like :

Quote:
3\name=lunar mode
3\fortsmode=false
3\divteams=false
3\solidland=false
3\border=false
3\lowgrav=false
3\laser=false
3\invulnerability=false
3\resethealth=false
3\vampiric=false
3\karma=false
3\artillery=true
3\randomorder=true
3\king=false
3\placehog=false
3\sharedammo=false
3\disablegirders=true
3\disablelandobjects=true
3\aisurvival=false
3\infattack=false
3\resetweps=false
3\perhogammo=false
3\disablewind=false
3\morewind=false
3\tagteam=false
3\bottomborder=false
3\damagefactor=100
3\turntime=45
3\health=100
3\suddendeath=15
3\caseprobability=5
3\minestime=0
3\minesnum=80
3\minedudpct=0
3\explosives=0
3\healthprobability=35
3\healthcaseamount=25
3\waterrise=47
3\healthdecrease=5
3\ropepct=100
3\getawaytime=100

and weapons.ini look like

Quote:
lunar%20mode=90900090000000000001100000000000000000900000000000009000000000000000000000000000000000000000000000000000000000000000000000000205500000040007004000000000200000000000000001011000111111010101111110111001100111111001011110100100

you may need to say wich theme to use, and wich kind of map to play
some indication to have a good experience of your mod Wink Smiley

here i share with you the lunar mod ( i don't create it, nemo show it to me, all congratulation to him )

nemo wrote:
Lunar Lander - intended to be played on the small maze map with no objects or girders.
The mines are to punish careless flying and to encourage saucer knocks of hogs.

the beachs hogs surfin hedgewars

bufon
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User offline. Last seen 3 weeks 1 day ago. Offline
Joined: 07/27/2011
Posts: 125

Nice idea, i will try the mode! I dont have the scheme of famous "Mines-Shoppa", i guess Zygmuntix doesnt have hw forum account, but if someone post here its scheme im sure he will be happy -.-

Rope Brothers Founder

nemo
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Joined: 01/28/2009
Posts: 994

Lunar Lander - intended to be played on the small maze map with no objects or girders.
The mines are to punish careless flying and to encourage saucer knocks of hogs.

sphrix
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User offline. Last seen 3 hours 42 min ago. Offline
Joined: 04/07/2011
Posts: 145

well, i expected the mine shoppa and more shoppa modified scheme but seem all shopper don't have an account

anyway

i just ameliore an idea i got, with a script a found (about vampire), all this mixed with the mine/crazy shoppa

it give Shoppa Vampire
map : shoppa map its better, ( for the atmosphere i suggest a hell map as shoppahell, hellisropes etc... but every shoppa map is good Wink Smiley)

as fast description i will say : it should be more long in time than usual shoppa games cause of vampirism and..... the resurrector !

there are more crazy weap, mines, barrel, some mine dud (they explode after 30 damage ! note it ) and some health crates
start life is around 150
222 % damage
weapon are NOT reset here (or its boring, i try it Wink Smiley )

there is water rise after 20 turn i think


WARNING when its played with lot of hog+/ log of team, it may seem endless !! that why i add water rise and inf attack

hum, do i forget something ? think no, time for give you the thing to copy :

in scheme.ini
[spoiler]

Quote:

11\name=shoppa vampire
11\fortsmode=false
11\divteams=false
11\solidland=true
11\border=true
11\lowgrav=false
11\laser=false
11\invulnerability=false
11\resethealth=false
11\vampiric=true
11\karma=false
11\artillery=false
11\randomorder=true
11\king=false
11\placehog=false
11\sharedammo=true
11\disablegirders=true
11\disablelandobjects=false
11\aisurvival=false
11\infattack=true
11\resetweps=false
11\perhogammo=false
11\disablewind=false
11\morewind=true
11\tagteam=false
11\bottomborder=false
11\damagefactor=222
11\turntime=30
11\health=150
11\suddendeath=20
11\caseprobability=1
11\minestime=1
11\minesnum=25
11\minedudpct=35
11\explosives=14
11\healthprobability=20
11\healthcaseamount=40
11\waterrise=47
11\healthdecrease=20
11\ropepct=100
11\getawaytime=100

[/spoiler]

weapon.ini in one line :
shoppa%20vampire=00000099000000000000000000000000000000000000000020009000222221000233220000011313144022300000000100000001600100000000000000000000000000000000000000000000000000000000000011111101111112111111111111111111111111111011011111110000

if i forget something, if you have a question, if you want to share a mode, write in this topic Wink Smiley

edit : modification of the files, after a online game, it looked like endless (45min of game o0 ) if you really wanna do a long game : add more resurrect, delete inf attack, delete water rise....
note the wind effect Wink Smiley

the beachs hogs surfin hedgewars

sphrix
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User offline. Last seen 3 hours 42 min ago. Offline
Joined: 04/07/2011
Posts: 145

now, a mode mikade made me discover :

name is dudmod
look like minefield, but there is lot of dudmine
note : the explose after 30 damage Wink Smiley

scheme.ini

Quote:
9\name=dudmod
9\fortsmode=false
9\divteams=false
9\solidland=false
9\border=false
9\lowgrav=false
9\laser=false
9\invulnerability=false
9\resethealth=false
9\vampiric=false
9\karma=false
9\artillery=false
9\randomorder=true
9\king=false
9\placehog=false
9\sharedammo=true
9\disablegirders=false
9\disablelandobjects=false
9\aisurvival=false
9\infattack=false
9\resetweps=false
9\perhogammo=false
9\disablewind=false
9\morewind=false
9\tagteam=false
9\bottomborder=false
9\damagefactor=100
9\turntime=45
9\health=100
9\suddendeath=15
9\caseprobability=1
9\minestime=-1
9\minesnum=80
9\minedudpct=95
9\explosives=35
9\healthprobability=35
9\healthcaseamount=25
9\waterrise=47
9\healthdecrease=5
9\ropepct=100
9\getawaytime=100

weapon.ini

Quote:
dudmod=00000099000992000000000000000000000000000000000000009000000000000000080000000000000000000000000000000000000000000000000000000205500000040007004000000000200000000600000000000000000001000000000000000000000000000000000000000000

edit : play in maze Wink Smiley

EDIT : cause the .18 version have a different line for weapons: i update the lines of weapon.ini here , in case you wanna try it of course

the beachs hogs surfin hedgewars

Wuzzy
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User offline. Last seen 2 days 23 hours ago. Offline
Joined: 06/20/2012
Posts: 117

Name: Bazookas and Grenades
Abbreviation: BnG
Description: You have infinite bazookas and infinite grenades and that's it. All hedgehogs are placed manually at game start and can't be moved afterwards. They start with 200 health. Sudden Death is meaningless in this game mode.
It's a good scheme to train your aiming stills.
Wink Smiley
Maps: It is suitable for any open (no cavern) maps, but preferably random island maps, I suggest medium sized islands. Large islands are not good because your projectile might not get over the top point of the terrain.
Hedgewars version: 0.9.18

schemes.ini

4\name=Bazookas and Grenades
4\fortsmode=false
4\divteams=false
4\solidland=false
4\border=false
4\lowgrav=false
4\laser=false
4\invulnerability=false
4\resethealth=false
4\vampiric=false
4\karma=false
4\artillery=true
4\randomorder=false
4\king=false
4\placehog=true
4\sharedammo=false
4\disablegirders=true
4\disablelandobjects=false
4\aisurvival=false
4\infattack=false
4\resetweps=false
4\perhogammo=false
4\disablewind=false
4\morewind=false
4\tagteam=false
4\bottomborder=false
4\damagefactor=100
4\turntime=15
4\health=200
4\suddendeath=50
4\caseprobability=0
4\minestime=3
4\minesnum=0
4\minedudpct=0
4\explosives=0
4\healthprobability=35
4\healthcaseamount=25
4\waterrise=0
4\healthdecrease=0
4\ropepct=100
4\getawaytime=0

weapons.ini

Bazookas%20and%20Grenades=90900090000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000

sphrix
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User offline. Last seen 3 hours 42 min ago. Offline
Joined: 04/07/2011
Posts: 145

thank you wuzzy, is that a bit like pro mode ?
i like bazooka on the wind ! Smile

today, i share you an other mod nemo showed me

AI Survival :
in this game, the goal is to destroy as much AI as possible, it resurect after each death
to play on medium map
2player against one AI each player have 1hog, the ai have 4
(you can try 1player vs AI, change the hog number if you want, of course Wink Smiley )

39\name=AI Survival
39\randomorder=false
39\sharedammo=false
39\aisurvival=true
39\perhogammo=true
39\tagteam=true
39\turntime=90

the weapon set is the one of default Wink Smiley

enjoy !

the beachs hogs surfin hedgewars

nemo
User offline. Last seen 2 hours 58 min ago. Offline
Joined: 01/28/2009
Posts: 994

sphrix wrote:

thank you wuzzy, is that a bit like pro mode ?
i like bazooka on the wind ! Smile

today, i share you an other mod nemo showed me

AI Survival :
in this game, the goal is to destroy as much AI as possible, it resurect after each death
to play on medium map
2player against one AI each player have 1hog, the ai have 4
(you can try 1player vs AI, change the hog number if you want, of course Wink Smiley )

39\name=AI Survival
39\randomorder=false
39\sharedammo=false
39\aisurvival=true
39\perhogammo=true
39\tagteam=true
39\turntime=90

the weapon set is the one of default Wink Smiley

enjoy !

Typically play 2 or 3 human players, all allied, human teams added first so they all get a move to run to safety.
Usually play on a medium map. Large is okish too. Add more AI hogs.
Typically AI on max level, w/ 4 hogs, so he gets 4 cakes.

Usually when I play w/ an experienced player, we can each get about 10 kills before being wiped out.

sphrix
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User offline. Last seen 3 hours 42 min ago. Offline
Joined: 04/07/2011
Posts: 145

i have a demo for ai survival if you wanna see before test :p

http://hedgewars.org/node/4424

the beachs hogs surfin hedgewars

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