[Map] [BGTheme] ArcadeRoom_v3 / Arcade_v3

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Wuzzy
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Here I publish the map “ArcadeRoom_v3” and the background theme “Arcade_v3”:

Preview of theme “Arcade_v3”:

Preview of map “ArcadeRoom_v3”:

Download
ArcadeRoom_v3 (map, uses Arcade_v3 as theme by default) (ca. 1.3 MiB)
Arcade_v3 (theme) (ca. 1.4 MiB)

Both files are pretty large.

WarMUX maps conversion project
This theme and map is part of the WarMUX maps conversion project. The map is taken from WarMUX and has been polished to work well in Hedgewars, too. The original map author is the WarMUX user alzen, who is also part of the Hedgewars community.
alzen's account page on hedgewars.org

Technical notes
I have made following major changes to make the map Hedgewars-compatible:

  • re-drawn the diamonds at the left and right edge of the original PNG. In the original PNG these diamonds are simply cut-off; the map simply ends there. (Update version 0.2: The map file is now based directly on the original SVG)
  • made the background repeatable

Changelog

  • version 3
    • Added theme icon
    • Change SD background tint
  • version 2
    • Splitted into theme and map
    • Added version suffix again
  • version 1
    • PNG files compressed (thanks, bender!)
    • name changed to “ArcadeRoom” (space and version number removed)
  • version 0.2
    • The map.png file is based on the original SVG file rather than the PNG file. There’s almost no visible difference.
    • A new Flakes.png file file should fix map loading problems (thanks, nemo!)
    • As a side effect, the total file size has been reduced drastically
  • version 0.1
    • This is the first version.

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alzen
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As I told you on jabber Wuzzy, I'm having problems with too big Flake.png. I got that information about too big Flake.png or something like that; in stable game directed me to problem file, and on 0.9.19alpha3 I only see the message about size.

Here you can see error messages:

0.9.18:

0.9.19 alpha 3:

Also, please replace your redrawn diamonds with ones from the un-cut picture from this source file:
http://svn.gna.org/viewcvs/warmux/data-src/maps/arcaderoom.svgz?view=log

XMPP:alzen@jid.pl / GG: 3747253

nemo
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Yeah, Flake.png is ridiculously large.
7936x64

Thus requiring an 8192x64 texture to contain it. 4096 is not an uncommon max texture size.
If the gles2 work from last summer had been completed it would have included frame fragmenting. but. it wasn't.

If instead of doing a long horizontal strip, the frames are arranged from top to bottom, left to right, should still work fine.
I'd suggest this arrangement (alphabet to indicate frame order for first 26 of 124 frames):
a i q y . . . . . . . . . . . .
b j r z . . . . . . . . . . . .
c k s . . . . . . . . . . . . .
d l t . . . . . . . . . . . . .
e m u . . . . . . . . . . . .
f n v . . . . . . . . . . . .
g o w . . . . . . . . . . . .
h p x . . . . . . . . . . . .

This will require a 1024x512 texture to load the flake which is easily supported by basically all cards nowdays (well, we do support 512x512 but that's only in max reduce quality which does not include flakes. For other stuff, 1024 is required.)

While you are reworking it, you might want to try coming up w/ aliens w/ a similar feel that are not identical to the Midway aliens.

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alzen
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Ok guys, I will try to rework it but I put so much work into this animation that it'll take some time probably.

Wuzzy, may you please replace the main map picture based on my source file in meantime?

Nemo, I don't think it's a problem - those invaders are so popular it's like a part of gaming culture now. Didn't ever hear Warmux had any problems because of this.

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nemo
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alzen allegedly wrote:

Ok guys, I will try to rework it but I put so much work into this animation that it'll take some time probably.

Repacking it can be scripted pretty easily. If you're finding it difficult, I guess I can do it tonight...

alzen allegedly wrote:

Nemo, I don't think it's a problem - those invaders are so popular it's like a part of gaming culture now. Didn't ever hear Warmux had any problems because of this.

Well. They might not decide to go after it. I suppose can always be pulled if a complaint is filed. They definitely do enforce it. But. Yeah. Is unfortunate how much of culture is impacted. If copyright terms had not been extended, we'd be fine.

http://www.law.duke.edu/cspd/comics/zoomcomic.html

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alzen
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Thank you nemo! I mean, I was just about to do it manually and I was prepared to do it in about 1h. So if you can do it faster, of course I wouldn't complain. Of course I would like you to do it via script.

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nemo
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So, alzen asked for this, but maybe didn't see the message, since he never snagged it.
On off-chance it might help someone else.
http://m8y.org/hw/arcade_flake.png

Haven't verified imagemagick's copy, but should be fine...

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alzen
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Hi nemo, just wasn't online Wink Smiley. Looks cool and works really ok; I wrote you back but once again, thank you.

Still I guess there're some problems with background, I mean the main one looks ok but when it starts to go on the sides there are like 1px spaces between them.

Still I need to take a look 'cause I don't like the feeling of this map in Hedgewars in general, need to change the background I guess a little to make it look better.

Wuzzy, did you modify the main map picture based on my source file? Would like to see it, I can do it myself if you have no time; but what I need to work on is background, and that's for sure.

Wonder, is there possibility for that map to go into default map pack of Hedgewars when it's done?

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Wuzzy
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Version 0.2 released!
Get it here:
http://holzgolz23.byethost13.com/games/hedgewars/wip/arcade/ArcadeRoom0.2.tar.xz

Changelog:

  • The map is based on the original SVG file rather than the PNG file. However, there is almost no visible difference. Can you spot it? (You can find the answer on the initial post. No cheating!)
  • A new flakes file file should fix map loading problems. I used nemo’s file.
  • As a side effect, the total file size has been reduced drastically.

I have the "one pixel spaces" problem, too. I have no idea what causes it. Sad Smiley

I also updated my initial post.

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mikade
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Link doesn't work for me.

mikade
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Wuzzy
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Strange, for me, it works.
I uploaded it on another place:
Try this.

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mikade
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That worked, thanks.

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claymore
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Look promising, and seems Randy is working on it now as well.

Minkto
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Its looks really cool, can't wait till its implemented fully Smile

Wuzzy
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Version 1 released!

Changes:

  • PNG files compressed (thanks, bender!)
  • map name changed to “ArcadeRoom” (space and version number removed)

Version 1 is hosted on hh.unit22.org.

Note that I do not consider this version “stable enough” yet.

http://hh.unit22.org/addons/download/addon/1119/ArcadeRoom.001.hwp

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Wuzzy
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Version 2 released!

This is basically just an organisatorical release. I renamed the map to “ArcadeRoom_v2” and the theme to “Arcade_v2”. I also split the package to theme and map.
You find the download links in the first post.

I consider this version stable.

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Wuzzy
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Notes to myself:

  • Sheepluva is not opossed to inclusion
  • Sheepluva thinks the outlines are too weird (they vary to greatly in thickness) and suggested to make them more "standard"
  • We both didn't really like the background theme
  • For inclusion, the Stage theme should do for now

PS: If anyone has a suggestions for the background theme, please post it! Smile

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Wuzzy
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Version 3 released!

Changelog:

- Theme icon added
- SD background tint changed to reddish

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