Freezing last enemy hog in Highlander

1 reply [Last post]
Wuzzy
Wuzzy's picture
User offline. Last seen 16 weeks 6 days ago. Offline
Joined: 2012-06-20
Posts: 1271

Hi! I recently played Highlander in 0.9.20 and froze the last hedgehog of the enemy.

This should have given me another turn which also happened but the weapons menu was empty in the next turn! :O
There was not even skip, which I think should almost always be there.

Now I wonder if this is intentional for some gameplay reasons or if this is just a bug.

But no matter if it is intentional or not, skip needs to be in the weapons menu no matter what, you don’t want the others to wait the full turn time several times when it is not really neccessary.

I uploaded the demo of said game here:
http://www.hedgewars.org/node/5965

Edit: I have just tried to reproduce it in Git e702010… and I wasn’t able to. It seems it has been resolved. I guess this means you will be able to safely freeze the last hog in Highlander in 0.9.21.
And this also means it was clearly not intentional. Smile

Hi, I am a Hedgewars developer. Smile

nemo
nemo's picture
User offline. Last seen 13 hours 32 min ago. Offline
Joined: 2009-01-28
Posts: 1861

Fixed in r887610b44848

Related to playing Highlander with flags it doesn't support, like Reset Weps or Clan Ammo.

https://code.google.com/p/hedgewars/source/detail?r=887610b44848

Workaround in .20, don't use schemes with those set.

--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev

Copyright © 2004-2021 Hedgewars Project. All rights reserved. [ contact ]