This is still a work in progress.
I have not created any textures that I like, any ideas?
(Unzip to your hedgewars directory, edit your themes.cfg to use it)
It's shaded hedgewars style!!!
I love you now!
The background is great, the foreground is obviously unfinished as you said, but I do like the color and tone of it
Sortof a dirt texture plus some trash objects.
A lot of the map objects have jagged outlines, It might be an issue with exporting, I'm not sure. But you probably want to sort that out.
The tires are great (of course ) the fish looks ok but could use a little shading, and a thicker outline. Bottles are good, but the jagged outline needs fixing. Apples are good but I'd work on the shape a little more, one side curves and one side is "straight", it looks a little strange, maybe if you make both sides curve inwards it'll look more natural? The outline here is also problematic. But it's very well shaded, if you can get the shape a little more refined and solve those outline issues across the board, this theme is looking by far your best yes. Very professional work, very impressive.
The earth texture is good, but on a map with a lot of terrain it repeats far too obviously, I'd up the size of the texture and deliberately make it irregular. But the actual texture itself is great.
Help me out with the jagged outside line. I can't get around it. For some reason the objects don't use the PNG's transparent layer, it simply replaces the black color, which means no anti-aliasing. Even if I try to make my own, non-anti-aliased border, it still looks like crap. I noticed that even the nature theme has this issue. What should I try?
Talk to me on irc, its an annoying problem.
Try regular transparency, I think Uncorr included that somewhere down the line
Very cool theme !!
If you find the reasons that cause these jagged outlines, could you post them please?
I'll be in class most of the day today and tomorrow, so I don't have IRC access. Here's what I tried:
- Transparency layer (the whole object is invisible when rendered)
- Save for web... feature in photoshop, and replacing anti-aliased colors with black (came out more pixelated)
- Creating my own, NON anti-aliased stroke around the object (again, more pixelated than before)
Any other ideas? Any way we can use the actual transparency layer?
If you find something that works well, would you mind uploading an example?
Below is another update. I made the objects slightly better (shading, etc), and I created a simple map.