Call for testing and translations: 1.0.0 Alpha 1

We are preparing the long-awaited version 1.0.0 and we need you (yes, YOU!) to help us testing.

We release the version 1.0.0 Alpha 1 now!
This is not the official 1.0.0 release yet, just a preview version for testing. Please give feedback! We expect this version to still have some annoying bugs which we need to hammer out before we do the big real release.

DOWNLOADS
For Windows users
Download 1.0.0 Alpha 1: Hedgewars-1.0.0-Alpha1.zip

GNU/Linux users:
As always, see Building on GNU/Linux, which should still apply. But it is strongly recommended to run in the console:

cd ~/hg/hedgewars/trunk;hg pull -u;hg up 9231247b1f83;cmake .;make install

To make sure you are in sync with the Windows version.

Read full post


How to help us testing
Cowboy!

  • Download the Alpha 1 below
  • Just try to do various things or test out features systematically—the choice is yours!
  • You might want to focus on the new features since those tend to attract bugs the most (see the changelog)
  • Report any bugs you find
  • Get in touch with us in the chat (we help you with any question)
  • Also try online play (you need to find other testers. Again, drop by in our chatroom to coordinate)

Changes
Geek
Noteworthy new features:

  • Campaigns now respect your team identity instead of overwriting it
  • Single missions now support team selection and track your progress
  • Challenges track the team's highscores
  • Hand-drawn maps can now be scaled with slider
  • Quick games are more random
  • Can change hedgehog order in The Specialists
  • Turn transition is less hectic
  • Various small HUD improvements
  • Homing bee can now be used as secondary weapon from rope, flying saucer or parachute
  • Fix wrong key names being displayed in key selection

And a huge amount of bugfixes, as always.

For details, read the preliminary changelog here.

String freeze
Frozen hog!
Translators: If you want to contribute translations, now is the best time to do so!
From now, we declare the string freeze for version 1.0.0. We promise we won't change any texts in the game, until version 1.0.0 is released.
Every translator will appear in the credits.

If you want to learn more about how to translate Hedgewars, see Translations or just ask us in the chat.

Awesome!

Yay! The big 1.0 is finally here!
Will definitely be testing the windows version as soon as I can.
Glad to see that this update is really focusing on single player aspects. Keep up the good work!

Hello,
Nice improvements!

my feedback:
+ Default demo fast-forward key changed from “S” to “F” -> still S here, I didn't change any setting.
+ Bee with wrap border : it can be tricky in small maps, where you often see the same part of the map both in grey and light zone, and where playing hog will often be in grey zone. For sure its far better than previously, and won't be tricky with some training/bigger maps.
Here is an example of tricky aim at 0mn35s (flower is put in light zone so its not a bug). Here it is tricky because as the playing hog is in grey zone, the flower is on the other side of the border and player expect the bee to cross the border.
https://envoi.zaclys.com/remise/7afcfcf0260947a6b3a7d1e1ace528f6/2019-06-29_14972.zip

Improvement request (I found this while testing alpha, but already true with 0.9.25) -single computer hotseat game-:
-Hogs/team : in online game, when some new teams join, they have the same hogs/team number than current teams. Thats not like that in hotseat game (always 4 hogs in new teams). I think its better the online way.
-You can start a game if all the playing teams are same colored (not online "*!* The game can’t be started with less than two clans!") There is no chatbox in single computer game, so it may not have an easy solution, and its not critical at all.

Other request
"+ Show contour of flying saucer when in highly opaque water"->maybe do that with airmine (and weapons)? or maybe not, I'm not sure.

Quote:
Bee with wrap border

Well, I think I have discovered a bug here anyway. It's not related to the demo, however, it's a different bug, however.
So, the bee behaves exactly as intended, but it seems mostly an usability problem. I have been experimenting with adding a little icon when you're hovering over the gray area.

I'd also considered in allowing to choose the possible path the bee would take, but I discarded that idea quickly because it might overcomplicate the bee.

I will definitely need to update the wiki entry for the bee after release.

Quote:
+ Default demo fast-forward key changed from “S” to “F” -> still S here, I didn't change any setting.

In practice, the defaults basically only affect new installs. It is possible the game saved your previous key config already explicitly, and in this case, the defaults are ignored.

But if you click on “reset to default”, the key definitely needs to change to F. So, what happens if you click on “reset to default”?

Quote:
-Hogs/team : in online game, when some new teams join, they have the same hogs/team number than current teams. Thats not like that in hotseat game (always 4 hogs in new teams). I think its better the online way.

I agree, this is a good suggestion. It's an oversight if you ask me.

Quote:
You can start a game if all the playing teams are same colored

Yes. Did you not pay attention to what exactly the game will do when you actually start? Big Grin

Quote:
"+ Show contour of flying saucer when in highly opaque water"->maybe do that with airmine (and weapons)? or maybe not, I'm not sure.

Hmm, interesintg. Well, I'd suggest for air mine only, it's not important for other weapons.

But I'm not sure if it should be added.

Wuzzy allegedly wrote:

I have been experimenting with adding a little icon when you're hovering over the gray area.

Yes, it may be a good way, another colour or shape for the flower if the hog is in gray zone?)

Wuzzy allegedly wrote:

I'd also considered in allowing to choose the possible path the bee would take, but I discarded that idea quickly because it might overcomplicate the bee.

It would take too much time

Wuzzy allegedly wrote:

Yes. Did you not pay attention to what exactly the game will do when you actually start? Big Grin

Oh, I didn't pay attention Big Grin

umm I noticed one thing that completly ruined my game experience while I use game pad, left analog stick moves the camera and there is no way to disable that it seems. Please allow to disable that function

@Dziq: This is because Hedgewars applies default bindings for the first connected controller. But you are correct, there is no way to get rid of this default control directly. The only way would be to assign the thumbstick to something else, but that seems sub-obtimal.

It was added for convenience (so the player does not have to manually bind the joypad controls), but now I learned it just causes confusion and trouble.

I have now just remove all default bindings for the joypad. I think this should be now clearer to players.

User login

Copyright © 2004-2017 Hedgewars Project. All rights reserved. [ contact ]