Hedgewars 1.0.0 released!

RELEASE PARTY TIME!

Big Grin Cake Big Grin Cake Big Grin Cake Big Grin

1.0.0 is here!

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That's right, Hedgewars version 1.0.0 has been released!
Sunglasses!

Oh boy, it has finally happened! It was a long, long journey, but we reached our destination! Version 1.0.0 is a major milestone for this game, as its the first version we find confident to share with a wider audience.

Compared to version 0.9.25, this release contains mostly a cleanup of existing features and bugfixes. Basically stuff you'd expect for a “worthy” 1.0.0 release.

Have fun! Smile

Go to the Download page to obtain Hedgewars.

Noteworthy changes

  • Campaigns now use your team identity instead of ignoring it
  • Single missions can now be played with your favourite teams and keep track of your progress
  • Hand-drawn maps can be scaled with a slider
  • Quick games are more random
  • Homing bee can be used as secondary ammo
  • Can change hedgehog order in The Specialists
  • Various small HUD improvements
  • Various controls improvements and bugfixes

Read the full changelog.

Follow this link to read the full post!

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Geek

This section is dedicated to highlight some noteworthy changes. This list is not exhaustive, there were many small changes.

More randomized quick games


Previously, quick games were mostly the same most of the time and not very random. The map type was always a middle-sized island, 4 vs 4 hedgehogs and the computer strength was always at level 2.

This version will randomize more game settings to make quick games more interesting:

  • Use more map types: random Perlin, random maze, random tunnels, random image map, random forts
  • Use random map size
  • Random number of hedgehogs
  • Random difficulty level of opponent

Additionally, the first 15 quick games will have reduced difficulty and complexity so that new players are not overwhelmed.

HUD and graphics improvements

In the top right corner, the health of the current hedgehog will be shown, along with some status icons that show special effects like vampirism, invulnerable, poison or being resurrectable:

Improved graphics of shoryuken and switch hedgehog:

If a flying saucer or air mine is in dark/opaque water, there will be an outline:

Pressing [O] shows mine timers and health crate contents. In replays, the “health” of barrels will be shown as well.

New hat

Enough said.

Resizable hand-drawn maps

The size of hand-drawn maps can be scaled with the slider, allowing for huge maps like this one:

Proper team support for campaigns and missions

Single missions now support teams and keep track of your progress and highscores:

Target radar

If you finished a target practice mission once, you unlock the target radar. The target radar shows your next target:

Controls

New convenience controls have been added:
  • [Precise]+[Zoom in/out]: Slow zoom
  • [Precise]+[Volume up/down]: Slow volume change
  • [Precise]+[Move camera]: Slow camera movement
  • New key: Unselect weapon (no key assigned by default)
  • [O]: Display object infos

Other changes

There's a large amount of other, smaller changes, far too many to show them all off. The changelog for this version alone contains about 180 changes! Also, as usual, the Lua API has seen many additions.
Most other changes are minor improvements, but mostly bugfixes in many different areas, be it weapons, styles, campaigns, the HUD, graphics, etc.

See the changelog.

Congratulations! This is a milestone indeed! The game looks great!

Opened a PR for Void Linux. Hopefully other distros follow shortly.

Sweet to see HW is still going awesome. Smile

Wohoo!

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