nemo's blog
Hedgewars 0.9.21 Release Candidate
So, one year later...
Yes, there's still lots of stuff we'd like to do, and not all of it is in here, but we do have to draw the line somewhere right?
Testing would be very much appreciated. Apart from possibly adding new content such as themes or hats, there are no planned code changes unless bugs are found. So, if you would like to avoid bugs in the next release, now's the time to test!
Windows build:
Download and unpack this zip
For Linux:
We tend to have a fair number of Linux testers using our fairly copy-and-paste Building on Linux instructions already. Those should still apply, but it is strongly recommended to run:
cd ~/hg/hedgewars/trunk;hg pull -u;hg up 9819e69bc6db;cmake .;make install
To ensure you are in sync with the revision used to make the Windows build.
http://hedgewars.googlecode.com/hg/ChangeLog.txt?r=9819e69bc6db change log here, although it might be missing one or two things, should give an idea of what to test.
[EDIT by sheepluva]
Since construction mode is supposedly one of the bigger features of next release I hereby remind you guys of testing it :)
Also feel free to check out Tech Racer!
Please help us test 0.9.21 beta
Greetings beta testers!
Man, sure has been a long time since the last release right?
Well, there are a few new goodies for you guys.
This is NOT the release candidate. For release there might be minor features tossed in, new themes and other content that often gets collected at the last minute.
But, we aren't planning to add anything significant this release, so please test what's been added so far!
Windows build:
Download and unpack this zip
For Linux:
We tend to have a fair number of Linux testers using our fairly copy-and-paste Building on Linux instructions already. Those should still apply, but it is strongly recommended to run:
cd ~/hg/hedgewars/trunk;hg pull -u;hg up 5ae7ba0b2849;cmake .;make install
To ensure you are in sync with the revision used to make the Windows build.
http://hedgewars.googlecode.com/hg/ChangeLog.txt change log here, although it might be missing one or two things, should give an idea of what to test.
Hedgewars deleted from Wikipedia
Welp. Page is gone. An admin said it would need to be cleaned up to meet his standards, although there once again seems to be ambiguity over whether the game is notable (plenty of links/articles presented to show that) versus whether the existing page for the game was of adequate quality.
Oddly, the solution to a page being of low quality is to delete it, and erase all history, making it rather hard to improve the page further...
If anyone here is from Wikipedia and feels like assisting in a resurrection perhaps you could try contacting the person who made the decision here:
https://en.wikipedia.org/wiki/Wikipedia:Deletion_review/Log/2014_Februar...
About getting the page and its history put somewhere.
If anyone wants to improve the page (assuming the wikipolitics allow it at some point), or the dozen or so pages in other languages that still exist, please read the comments on the link above, where you could find useful resources for 3rd party references.
I attempted to contact the admin about hosting a copy of the deleted page for improvement and inclusion, something he'd offered to do in his decision.
I tried asking this directly below his decision on the deletion page, then on his own page, but he seems to have ignored this so far. Perhaps if someone else tried too.
Sorry to those fans who took an interest.
Changes to the 0.9.20 branch since release
I'm posting this as a bit of a favour to the distros, since I've been asked by a couple of people already.
So, the main problem with the initial source release was that due to a bug in fpc, 32 bit builds using -O2 or higher were causing weird bugs. We'd encountered this before release in the Windows build, but due to a confusion of the cause, had thought it was due to changes in the Windows build env initially.
So:
0.9.20.1 - This merged the fix/workaround for the bug in fpc, and added some fixes for build problems encountered on OSX and some distro configs. As well as some minor things like a fix for a crasher with "shoppa map" lua + low quality land tex, and some minor optimisations.
0.9.20.2 - This rather hurridly replaced .1 due to rejecting trunk changes causing loss of a line in a file that was needed for the minor optimisations.
0.9.20.3 - This provides some more OSX changes, a small fix for a crasher for mask.png maps taller than 16384, and, more importantly, changes made by the Ubuntu porter trying to get Hedgewars to compile on ARM/Sparc.
0.9.20.4 - This drops some unneeded files from the package (saving 20MiB on the tarball), build system tweaks (including OSX) and includes more changes on the ARM/Sparc front, which was again the reason that triggered it.
0.9.20.5 - This final package appears to fix all the compilation problems on Ubuntu ARM/Sparc.
0.9.19 beta
Let's get some beta testing done!
Sooner we get this done, sooner we can get things released. Maybe in the next few days? *crosses fingers*
OSX Build
Aaand we finally have a Windows build too. Thanks to koda for providing both.
Windows
For Linux users of the Debian/Ubuntu bent, see:
Building on Linux for simple copy and paste build instructions that you can use to build any version of Hedgewars, including this beta (other distros are welcome to provide instructions too!).
For testing purposes, latest tip can be considered "beta" - no desyncing changes have been made.
The builds above are against 8e570c2cb059. So if you want to be certain, use: hg up -r 8e570c2cb059
Don't forget to file bugs!
FWIW, there are 2 bugs caused by the same small well-intentioned change that are now fixed. Can't aim saucer past horizontal (at least in Default) and infinite weapons like cake under some circumstances.
Those building against tip can pick this up, although they cannot play reliably against those on the beta builds after that (that is, stick to 8e570c2cb059 if you want to play people using the executables).