Support
How to translate .lua file
Hello,
I would like to help with the translation. I have the it.lua file
E.g.:
["Rounds Complete"] = "Round Completati",
-- ["Rubber Band"] = "", -- Construction_Mode
How to translate the second string? I just need to remove "--" at the beginning of the line and remove the "-- Construction_Mode" string? I see that the translated string don't have the "-- Construction_Mode" (or similar) at the end.
Thanks
Translation question: What does "Record Play—Error" mean?
Regarding the following string:
"Record Play—Error"
Context: QMessageBox
Resource: hedgewars.ts
Is gameplay being recorded here, or a previously recorded game being played back?
Permanent ban for inactivity?
I remember playing Hedgewars a bunch as a kid, and I guess somehow that habit faded away after a while. I decided to reinstall the game so I could play with my brother for a bit of nostalgia, but when I tried logging in to the official network it told me I was permanently banned.
...I don't remember that ever happening. I haven't tried to be a troll or anything, so I'm not sure what the issue is. The only thing I can think of is inactivity. Is there some chance I can find out why I was banned?
/Greeting Chat Command Questions
Hi,
I find the /greeting chat command useful to explain specific game rules for players entering my room. Just a few questions about this command:
1) If the greeting is set *after* someone joins the room, will they still see the greeting?
2) If the room is delegated to another user, does the greeting still remain in place?
3) Is there any way to cancel a greeting, so it no longer shows?
Thanks.
[Question] Why did Hedgewars using inverted-y basis coordinate?
Hi 
PS: Please sorry for my english mistakes (I just hope I say its correctly and you can understand it)
As the title said, I want to ask trivial question, but may effecting so much for my works
Yup! Why did Hedgewars using inverted-y basis coordinate??
In alternative question, I wondering why don't we use normal coordinate. Instead, we use inverted-y coordinate system where the y doesn't increased from bottom to top but y increased from top to bottom
If you understand what I mean than thanks! If not, uhm, idk how to say it in other word =/
I know this may seems trivial, but this aspect is a REALLY BIG part of the game itself
If we change this system once more, then everything should be ruined instantly (I assume it will)
FYI: I concern about this because my so-called-angle-system was heavily harder to make when the quadrant of coordinates follow the clockwise of normal coordinate should be (making first quadrant are in bottom-right of the coordinate origin)
And, my angle works really good, as good as a broken compass would be
ITS SAY THE OTHERWISE! lol
But don't worry, with the power of the moon, ofc its not a problem to me at all in the end
Just a little bit weird though (its not a problem!)
Thanks for letting me know ;]
ONCE AGAIN! Its not a problem! Trivial guys!


