Support
[Bug] [WONTFIX] Kamikaze ignores map borders and indestructible terrain (from mask)
If you use kamikaze on a map with map borders and start right into the map border, your hog goes right through it.
Kamikaze is also able to go thorugh indestructible terrain. No, I don't mean the indestructible terrain you can flip on and off with the game modifier from the game scheme.
I mean indestructible terrain which is forced by the map mask (red color in mask.png). You could easily test this with the Portal map.
The kamikaze hog goes through it without destroying the terrain.
Proposed solution: Make kamikaze hog explode when it hits the map border or (mask-type) indestructible terrain.
This affects 0.9.21 as well as post-beta versions.
Confusing Game Hacks bug with Strategic Tools mode (SOLVED!)
This one goes to the Lua / Hedgewars development gurus out there, it's about a tricky bug. 
I have lately made some testing and made bugfixes to my Game Hacks script (I have stopped adding new features for the moment, now I try to make my script as stable as possible).
And then I stumpled upon a really weird bug.
The strategic tools mode (script parameter: “strategictools=true”) broke between version 8 and version 9. To be precise, the timer is not set correctly after placing a girder or rubber (The idea is to end the turn when placing these, this also involves to set the turn time to emulate the get-away time).
Luckily
, I use Git since version 8 and found the first buggy commit with git bisect.
It is commit 27a4f7f975995051524de407f1dfc6c5b8ec1eca.
On first glance, there doesn't seem to be anything suspicios about this commit.
From my bugfixing attemts so far, my best guess is that all this is caused by onSetWeapon. A seemingly (?) totally unrelated function.
Now things are getting weird:
When I remove the function “onSetWeapon” (see here) entirely, strategic tools mode works agaim.
Okay, you might think this is caused by what is done in this function.
But then I discovered this:
When I commented out everything (well, just 1 line) in onSetWeapon, and just kept the function empty, strategic tools mode was still broken. But when I remove the empty function completely, then it works. WTF? 
It seems to me as if the mere *existance* of that function is the “trigger” of the bug.
Records Section Problems
im having problems with 2 records on trophy race that the server didnt save, both times it was under 20 sec, im really not happy about this and i would want somebody to try to fix this!
here are demos
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this one is from 2-3 months ago when the server was down!
http://hedgewars.org/node/6201
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this one was yesterday 
http://hedgewars.org/node/6305
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[Bug] ClimbHome (singleplayer) is very buggy in dev (FIXED)
The ClimbHome mission is broken in recent dev builds (post-beta 2 for 0.9.22).
In singleplayer mode, the team which is supposed to be “Water Gods” has not name in the list.
After you drop into water, the stats screen just is completely garbled with nonsense. It declares you as a winner for some reason and shows empty “team” stats.
If you hit the ground in singleplayer, two Lua errors appear in console and the empty-named hog from the Water Gods appears.
Changeset ID: 722567479fab
[Bug] Air mine does not follow hog through wrap around border
If you have the wrap-around border activated and have placed some air mines near the wrap-around border, these mines fail to follow any hogs on the other side of the wrap-around border.
Tested in dev version of Hedgewars (changeset ID: 722567479fab).

