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hedgewars-0.9.21.1: undefined reference to symbol 'PHYSFS_readBytes'

Hello,

I am on Slackware 14.1 (Linux 32 bits).
I got a problem when compiling hedgewars-0.9.21.1: undefined reference to symbol 'PHYSFS_readBytes'.
The full output :
[code]
-- The C compiler identification is GNU 4.8.2
-- The CXX compiler identification is GNU 4.8.2
-- Check for working C compiler: /usr/bin/cc
-- Check for working C compiler: /usr/bin/cc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working CXX compiler: /usr/bin/c++
-- Check for working CXX compiler: /usr/bin/c++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Building 0.9.21-r10765 (31c744824dab)
-- Performing Test HAVE_STACKPROTECTOR
-- Performing Test HAVE_STACKPROTECTOR - Success
-- Performing Test HAVE_VISIBILITY
-- Performing Test HAVE_VISIBILITY - Success
-- Performing Test HAVE_NOEXECSTACK
-- Performing Test HAVE_NOEXECSTACK - Success
-- Performing Test HAVE_ORIGIN
-- Performing Test HAVE_ORIGIN - Success
-- Performing Test HAVE_RELROFULL
-- Performing Test HAVE_RELROFULL - Success
-- Performing Test HAVE_ASNEEDED
-- Performing Test HAVE_ASNEEDED - Success
-- Using RELEASE configuration
-- Found GHC: /usr/bin/ghc
-- Looking for mask in Control.Exception
-- Looking for mask in Control.Exception - found
-- Looking for size in Data.Map
-- Looking for size in Data.Map - found
-- Looking for length in Data.Vector
-- Looking for length in Data.Vector - found
-- Looking for pack in Data.ByteString
-- Looking for pack in Data.ByteString - found
-- Looking for putDigit in Text.Show.ByteString
-- Looking for putDigit in Text.Show.ByteString - found
-- Looking for getHostName in Network.BSD
-- Looking for getHostName in Network.BSD - found
-- Looking for getCurrentTime in Data.Time
-- Looking for getCurrent

Need help converting .ts file to .qm

I just wanted to convert my translation to .qm so I can start testing in-game, but QT Linguist 4.6.0 for Windows still has the wrong plural forms for my language. Does anybody know if there is a way to create a correct .qm file?

This is the QT bug: https://bugreports.qt.io/browse/QTBUG-40566

Mysterious .hwmap format

Hello hedgies,
First of all I did check to see if I could see if this a repost or not but if it is and I overlooked it, my apologies.

I'm wondering what the deal with the .hwmap format. I can see the files only through the game client, they're not displayed in windows explorer. Yes, I've got hidden files visible, I'm looking in the correct directory etc. Actually it's not just explorer, when I go to the directory in command prompt and list files, there's no .hwmap files listed.

I'm not exactly computer illiterate but this has me stumped, the only conclusion I can come to is that the actual .hwmap files are stored within another file which the game client can read but I'm doubtful that this is the case.

Anyway here's a visual of what I'm talking about:

1) the maps, viewed via the game client.
2) the same directory with the maps missing.
3) me trying to copy a game file from the file explorer within the game client to a random directory.

So spooky! Anyway, it's not a huge issue, but I've been asked on a couple of occasions to share my hand drawns here and I would also like to give making some Inkscape maps a go. Most of all I'd just be interested to learn what the deal is here.

Thanks for reading and in advance for any suggestions or answers.

OSX 10.10 random desktop freezing when launching game

Hi,

Cant explain that, but sometimes (/days) my entire desktop froze when i launch a game (after adding team/select map). is that knew ? Sound keep playing (my music, i mutted sound in hw), but i cant click anywhere anymore. What should i give you to precise my request ?

Have a nice day.

Tool for mission scripting?

Hi, im new and played few hedgewars, but i want to mod it, there is a tool i can use for mission scripting, or something good for modding the game??

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