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Strange parameter “worldedge” in schemes.ini

Hi! I have found a strange parameter in my schemes.ini, called “worldedge”.

It is not mentioned on <http://code.google.com/p/hedgewars/wiki/ConfigurationFiles#Weapons.ini:>.

Funnily enough, this parameter appears grouped with all indices at the bottom, for example:

1\worldedge=0
2\worldedge=0
3\worldedge=0
4\worldedge=0
5\worldedge=0
6\worldedge=0

(etc.)

In my case, the parameter always has the value “0”.

Now my question: Where does this parameter come from and what does it mean?

(RESOLVED) Need help for my new script “Strategy”

Hi, I was playing around with a new script, which I call “Stragegy”.
It’s a very simple one but with some significant changes:
When you use a girder, a dirt ball, a land cannon or a resurrection, your turn ends.
The idea is that you have to use these tools strategically. Either use one of these tools *or* attack, but you can’t have both anymore. The script is intended to work with all kinds of schemes.

Here’s the code of the script:

do
 HedgewarsScriptLoad("/Scripts/Locale.lua")

 --[[ “100” is a placeholder until I am able to
 query the game scheme’s retreat time.
 ]]
 local retreatTimePercentage = 100

 function onGameInit()
  Goals = loc("Girders, dirt balls, land cannons and resurrections end your turn!")
 end

 function onGearAdd(gear)
  local gt = GetGearType(gear)
  if(gt == gtSnowball or gt == gtLandGun or gt == gtGirder) then
   endTurn(3000)
  end
 end

 function onGearDelete(gear)
  if(GetGearType(gear) == gtResurrector) then
   endTurn(3000)
  end
 end

 function endTurn(baseRetreatTime)
  SetState(CurrentHedgehog,bor(GetState(CurrentHedgehog),gstAttacked))
  TurnTimeLeft = div(baseRetreatTime  * retreatTimePercentage, 100)
 end
end

How to install: Copy and paste this into a new file, call it “Strategy.lua”. Put it into %your_Hedgewars_directory%/Data/Scripts/Multiplayer.

Now this script works already fine for resurrection, dirt ball and the land cannon.
After using these weapons, you have a retreat time of 3 seconds and after that, your turn ends.

But the script fails for girders. When you place a girder, the timer also jumps to 3 seconds but you are still able to use weapons. I don’t see what is wrong here.

Also retreat time is handled subobtimal. The retreat time will always be 3 seconds; the game scheme’s retreat time percentage has no effect.

Something called “INFOBOT” lurks in the lobby …

Hey, I noticed that something called “INFOBOT” lurks in the lobby and people are writing stuff with “.memo” and stuff.

Can somebody please explain me what’s up with this INFOBOT?

PS: CAPTCHA HATE HATE HATE HATE HATE! :O

Argh! Help Me!

I signed up for the Soppa Tourney!
But i am not aviable for any mathces apart form those on US Saturday or NZ sundays...
Any help for me to compete or something and also for those in a similar situation

Looking for a link to a map

And precisely this is.
http://www.hedgewars.org/node/3528

But the link has expired. You know where you can download this map?

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