Winter Release! 0.9.15 is here!

:: 'cuz our hedgehogs don't hibernate ::

    Frozen hog!    Winter has never looked this cool

  • There's a new theme to chill in: Christmas!
  • Let it snow! Watch the ground on maps using the Christmas and Snow themes, because the falling snow may change it to your advantage or disadvantage.

Deagle! New weapons

  • Are your enemies busy digging for oh-so-tasty earthworms instead of facing combat? Time to send a Drill Strike after them!
  • You want to push somebody from distance? Weapons are too expensive for you? You like to play in dirt or snow? A Mud Ball* should do the trick! (*wind effected; not recommended to be used as food replacement)

    Yellow Cap!    Optional Gameplay modes

  • Capture the Flag! Bring your enemy's flag to your home while protecting your own!
  • No Jumping! The temporary loss of floor contact makes you feel insecure? Then play without jumping and see new strategies evolve!
  • Random Weapon! You want to test your luck and skill? Then let the game give you and your enemies a random weapon each turn!

    Shocking    Draw your own maps

  • YES, you read that right! Now you can create and save your own hand-drawn maps and play them on any theme you want and with who you want! Note: Please do not use maps with motives not suitable for children on the official server, thanks!

    Ushanka!    Missions and new Mission Map

  • Prove yourself worthy by mastering the missions Dangerous ducklings, Diver, Spooky Tree and Teamwork!
  • Fight your friends or foes on the new Capture The Flag: Blizzard map!

GeekNew Game Modifiers

  • Disable Wind if you prefer a nice calm over having your stuff blown away.
  • More Wind will do the exact opposite and will make wind affect more things than usual!
  • Rope Length set the rope length anywhere from 25% up to 10x the default length. Just keep in mind: longer is not always better.

    Health Pickup    And there is more!

  • New hats beaver, porkey and sheep.
  • Improved Interface Lets you access and modify your game settings more easily.
  • Have your hogs speak! (chat bubbles) Even if it's not your turn! Just type your chat message in "quotes". (First digit in text will decide which one of your hogs will speak)
  • ReadyTimer Gives you a few seconds to swap places in hotseat matches or just to realize it's YOUR turn without already losing precious turn-time.
  • More and prettier effects Because we all love them!
  • Improved Lua Support All power to the scripters!
  • Seed modification Gives you the possibility to play a game with different or exact the same "random" placements and events as before.
  • Check out the ChangeLog if you want to see a more complete list of the changes.

You can get the new version from the download section!
Please be a bit patient though, it may take a while till all installers/packages for all supported operating systems are available.

For the hedgewars team,
sheepluva

PS: I'm being forced to writing these release announcements, somebody help meeeeee Aghh XD

Whoops, for some reason comments were disabled.
Should be fixed now, thanks Sektor from IRC/LiveChat for the heads-up!

All the new gameplay modes are fun. I played them for 2 hours against Nemo. It's good to see developers actually improve the turn based artillery genre instead of just updating the graphics.

Daaaaamn. It's pretty fun. I haven't played hedgewars online for quite a while, but I played like three hours today. ^_^
A few times I ran into the following situation tho:

HEDGEWARS: Flags will be placed where each team ends their turn.
NEW PLAYER: Huh?? Where is my flag??

:P

Edit: It's nice for me, too, because I haven't played much .14. I'm starting to become aware of more portal-based strategies, now.

Edit: Edit: Oh, forgot the most important part. Thank you to all the awesome devs who make continue to make Hedgewars a reality. Keep up the good work. Smile

you rock.

is a problem with the mission of CTF_Blizzard I start it back to the game menu

pihan wrote:

is a problem with the mission of CTF_Blizzard I start it back to the game menu

If OSX plays with non-OSX right now, the mission will fail to start due to a problem with that particular map's PNGs.

http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Maps/Blizzard/map.png
http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Maps/Blizzard/mask.png

place those in /applications/games/Hedgewars.app/contents/resources/hedgewars/Data/Maps/Blizzard on the OSX machine.

An announcement on this should be out eventually.

To test if this is your problem, try playing CTF Blizzard locally, it should work.

BTW, I unfortunately found 2 more problems with CTF Blizzard. Both are triggered if Reduce Quality slider is dragged all the way to the left at lowest quality. One triggers on both Snow and Blizzard themes - the snow accumulation is not optional, and the rqNoBackground flag turns off flakes, causing a crash. The other is CTF Blizzard specific and is also triggered if the slider is one higher due to rqFancyBoom. The map.lua does not check if the teleport effect was created before attempting a tint, causing a crash. Both are fixed in dev.

If anyone wants patches against 0.9.15 for these, just ask.

Awesome! I didn't expect it to be this early! Big Grin
Too bad I can't play it till Saturday 'cuz I'm on vacation (I only can use my brother's laptop.) Annoyed
Btw is the sheep hat the one I made? (I would love that.)D

Star and Moon wrote:

Awesome! I didn't expect it to be this early! Big Grin
Too bad I can't play it till Saturday 'cuz I'm on vacation (I only can use my brother's laptop.) Annoyed
Btw is the sheep hat the one I made? (I would love that.)D

It is :P

awesome release!

I am looking at the code and it seems you are using qCompress() to zip the maps, can you use a more standard algorithm to do that?

dcu wrote:

awesome release!

I am looking at the code and it seems you are using qCompress() to zip the maps, can you use a more standard algorithm to do that?

Well, the maps only really need to be zipped for network transfer in the engine. Are you writing a different frontend?
The frontend *is* Qt after all...
Internally qCompress uses zlib which is about as common as things get, so your frontend should be network interoperable.

no, I was going to write a script to generate maps (just playing with it)

i like this version BUT i dislike one thing
in the last version you can hook whit the rope on hogs and crates but now is impossible to do
why have remove this?
thanks

nik93 wrote:

i like this version BUT i dislike one thing
in the last version you can hook whit the rope on hogs and crates but now is impossible to do
why have remove this?
thanks

http://hedgewars.org/node/2603

Which hats were included last version?

Miphica wrote:

Which hats were included last version?

beaver
porkey
sheep

Bit light on hats, was more about other things.

nemo wrote:

Miphica wrote:

Which hats were included last version?

beaver
porkey
sheep

Bit light on hats, was more about other things.

She means the version before this one, 9.14. Wink Smiley

(Btw I'm downloading 9.15 right now.)

Oh.
In that case, .14 added:
AkuAku Bob Bub Cororon Deer Disguise Dragon Elvis InfernalHorns judo Kululun Ladle lambda Laminaria Moose Mummy OldMan Pantsu Pig Plunger PrincessDaisy RSR Samus SauceBoatSilver ShaggyYeti ShortHair_Black ShortHair_Brown ShortHair_Grey ShortHair_Red ShortHair_Yellow Sleepwalker sth_AmyClassic sth_Amy sth_Eggman sth_Knux sth_Metal sth_Shadow sth_Sonic sth_Super sth_Tails SunWukong Teacup TeamCap TeamHair TeamHeadband TeamTophat Teapot Terminator_Glasses Zombi

Hi

Great release, all the new stuff is wonderful and makes the game even better. You're doing a great job.

I just have a doubt about the new release, and I apology if this is not the right place to post this, There was a Shoppa "move" that allowed the active hog (hog1) to launch another hog (hog2) up in the air several "feet" if hog2 was standing in a slope near to a wall like this: \__| (for example the right lower end of "Ropes" map) and hog1 was right beneath hog2 attached to the wall using the rope and pressing the down key and the right [or left, depending on the slope orientation] key making hog1 "vibrate" then pressing the space key might have 4 results:

1. Both hogs fly up in the air towards the wall.
2. hog1 "hops down" towards the wall.
3. hog1 hits the slope and takes damage.
4. nothing happens.

In the new release nothing happens, but if you perform this move and do not press the space key until your turn is over, you can still make the enemy hog fly up [or hit the ground and take damage].

So, my question is: is this no longer possible or have I just been doing it wrong all the time???

Thanks a lot

That part of hog movement was not changed. Should still work.

Smile Thanks a lot

Perhaps I've been doing it the wrong way all the time, since it still works when the turn's over, this far I've only managed to make both hogs jump a little bit, less than a half "backspace" jump.

Therefore I shall ask a Shoppa pro for enlightment in the craft of rope's manipulation and cease in the worthless attempt of ravel the entangled mysteries of this combat style by my humble means.

Truly thankful for your early response remains this colombian player.

Big Grin

Will be a version for Google Chrome Store?

i don't have any of this how do you get this update

maxthemonkey wrote:

i don't have any of this how do you get this update

you need to download the new version and install it.
hedgewars does not support partial or automatic updating yet, so you have to download the whole new version Smile

When new version arrives in the App Store Smile

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