0.9.11 Released!



Initially proposed as a quick maintenance release, it kept growing.

You can download it  HERE

The OSX build is now available. For those who downloaded it prior to roughly 2009-05-25 00:40 UTC please download again, there were some missing libraries.

Changelog
  • Speech Bubbles - during your turn, have your hedgehog express himself.  In chat, use "regular speech"  'thought bubbles'  -action bubbles-  with the quote marks completely surrounding the entire typed text.  You can also use /hsa /hta /hya to fire off a bubble at the moment of your attack.

  • New graves and hats, my favourite grave being the dead hedgehog.  Also some tweaks to theme graphics.

  • Two new taunts - a /shrug and /juggle -ing.

  • New mobster voice! Also a remake of the default voice set.

  • Animated stars in the frontend.  If you want to turn them off, use the Frontend Effects checkbox in settings.

  • Plenty of new theme music and a new frontend theme.

  • Some new game modes. Karma, any injury you caused (not including drowning) is dealt to you too, unless invulnerable.  Vampirism, where you feed off damage you deal, gaining 80% of it.  Artillery, where your hog can not move about.

  • Options to control mine quantity and timer.  Those are made use of in a Minefield scheme/weapon set as one of the default sets.

  • The sniper rifle demonstrated in previous news post.

  • Various fixes such as: prevent desync when a player quits, fix a crash at end of game in reduced quality, bug in synching changes to map and scheme in room, fix bug in disconnection from server, hedgehogs keep hats while jumping, bug in rope/parachute when drowning with active girder/teleport, bug in rope that on rare occasion deleted it on firing and an alternate font for Chinese/Japanese text that should render correctly in-game.

  • In addition, hopefully any missing graphics and maps that didn't make it into 0.9.10 are now correctly represented in this release.


 

               What's Next?


Next on our todo list is construction mode, this mode has both teams constructing a fort to battle on, and then battling it out on the forts they create. To build the forts teams are given a build period and lots of different objects to use, crates, girders, flags, barrels, and more.

You can read about construction mode here:  http://www.hedgewars.org/node/1269


Also, in the next version we will be renabling user login to the gameserver using your hedgewars.org account. On top of this we will begin tracking stats!  Things like total wins/losses, perhaps some achievements. We'll also be displaying this information on hedgewars.org, so everyone in the forums can see just how well you're doing.

Also, as with every new release.. we plan to have another tournament!

Registration for the 0.9.11 tournament will begin soon, this tournament will be 2v2 in nature, so you better begin finding a partner. Expect details and rules in a post soon.

Fan Trailer

Harmless911 has submitted a trailer he's very excited about
He even took it upon himself to call it "Official"



Update


Here's what the Ammo menu looks like now

Here's what the ammo menu looks like now:

Ammo Menu

Sprite Sheet

I thought some of you might like to see this

It's my current sprite sheet for hedgewars..

It's incomplete and a lot of stuff on there is work in progress.

But here it is anyway


Sprite Sheet


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Server Stats

Rooms: 7
Players: 18



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