Hedgewars on the iPhone?? perhaps one day...

Let me first clarify that the blog posts across the internet claiming that an iPhone version is "near completion" are nowhere near the truth!

In fact the idea of porting the game originally started one year ago, but was soon dismissed because of lack of manpower/equipment. Everything remained silent until i joined development and i was proposed to resume developing the iPhone version; i was shocked by this because i never did anything with the iPhone and my SDL/Pascal was (and still is) very limited! However i received so much help by unC0Rr, nemo, tiy and many other people at #hedgewars that all together we managed to pull something off! With a lot of patience and trial&error, here's what we've got so far:


What we're showing now is a very BASIC demo, running in the iPhone simulator! The code compiles fine and graphics too, but there is still no support for audio and no way to control the game. This is where current development is at the moment, but now you can rest assured that you'll see one iPhone version of your favourite game in the future!!!

What will we be doing with your accounts?

So we've enabled accounts on the gameserver again, and you can sign into the game server with your hedgewars.org account.. but... what's the point right?

Well right now, there isn't one, beyond reserving your name so no one else can use it.
But I'm just going to give you a little bit of info on what we're working on, and what you'll be able to do with a registered account in the near future.

First of all, there is standard stat tracking.
Your wins, losses, rank and other stats will be recorded and you'll be able to view them on Hedgewars.org

Next, we're implemented a leveling system, and XP.
The system will be very similar to ones you find in RPG style games, every time you make a kill your hog will earn a certain amount of XP (this XP increases when you play against other, higher level players).

When you earn enough XP, your level will increase.
Your level is displayed in the Hedgewars.org Lobby beside your name.
Having a higher level will *not* make you stronger
But when you reach certain levels you will unlock special commands that allow you to show off your high level without affecting the game.

You can also lose XP for killing team mates, or suicidal turns.
You will be able to disable XP loss for your match, but you will also be unable to gain XP in these matches.

We will also be adding information on your various achievements to your stats page.
For example, if you win the current Hedgewars tournament, you will not only gain the prizes already mentioned, but you will get a bonus amount of XP (when the fearture is implemented) and "Tournament Winner" will be added to your account page.

This is just a taste of what we have planned for you.

PolishLinux.org review Hedgewars

Adam from http://polishlinux.org/ has written an article on Hedgewars, he goes into detail on what he liked most and disliked about the game. If you're still not sure about trying Hedgewars, perhaps check out his artcile.

Read it here:  http://polishlinux.org/apps/hedgewars-the-worms-redesigned/

If anyone knows of any other articles on websites or in the media we haven't seen yet, please let us know :)

Second Tournament Registrations Now Closed *Update*

To celebrate the latest hedgewars release 0.9.11 we will hold the second tournament, a 2v2 this time.

The tournament will begin on Monday, the 8th of June and the first round
will run through the next week until Sunday, the 14th of June. The following rounds will be in subsequent weeks.

Simply make a user account (if you're a forum member you should already have one) and leave a comment to this post. It should include your player name and the name of your team as well as your partner's player and team name. Signup will be possible until Sunday 23:00 CET.


  • A party must consist of two players and two teams.
  • Each player must use his login (same password as on the website).
  • Each Team will have two Hedgehogs, so it will be 4 Hedgehogs per side.
  • AI teams are forbidden.
  • Players must use the same teams all the way through the tournament.
  • Each match will be the best of three games.
  • Each game will use the default weaponset, health and turn time.
  • Each match will take place on a randomly generated map.
  • Every game in a particular round must be played within the week scheduled for that round.
  • When a match is finished, players must announce the winners in the forum thread at the end of this post.
  • Demos should be saved for matches where possible.
  • Matches not played within the week schedule will be subject to review, if one or both parties are found to be responsible for the match
    not being played, that player/players will be knocked out of the tournament.
  • If a network problem occurs whilst both parties have more than 3 hogs the match will be replayed.
  • If a network problem occurs when one party has less than 3 hogs, the party with the most hogs at the time is declared the winner.
  • If a network problem occurs when both parties have the same hog count (but less than 4), the party with the most combined hp will win.
  • Organising when a match is played within the week scheduled is down to the players.

The winning teams will get fame, glory... and fancy Hedgewars t-shirts! (1,2).

Registration's now closed. All players should have access to the tournament area in the forums now (contact me if I missed anyone). Please head over there for the ladder and get your match dates set up. Have fun!

Tournament Coordination

Oh, hai!

I'm happy to announce that registrations for the next tournament will be open very soon.

Geek As the newly elected tournament coordinator, I'll be happy to oversee the tournament and aid you in every imaginable way

You can get at me in the IRC channel or via Email. I answer to the names of jesse or jessor.

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