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Thought I'd announce the existence of my new mini laptop, 9 inch monitor.
Hedgewars runs fine on it, although many flame sprites causes a fps decrease to 5-10 fps, It's ok.
1 highly irritating issue: I have to struggle to talk to people in a room that isn't in game, due to my resolution. I only see 1 line of text. Is it possible to extend the text-box and reduce the size of the settings menu above? there's no true need for such big checkboxes, so it'll be more usable on lower resolutions (1024 x 600 here). If you need to to provide a screenshot to better explain what I mean, that's fine by me.
thanks.
Translation into German
Hey!
Could you add a container called German to the Language specific discussions?
And can someone explain how to edit these .qm files (Windows) in \Hedgewars\share\hedgewars\Data\Locale\ ?
Would be fine
[HOWTO] MacOS X Compilation Guide
NOTE: this information is likely to be outdated! Please refer to http://code.google.com/p/hedgewars/wiki/BuildingOnMac for the newest version
Hi all!
I believe that Hedgewars is really a neat game and i'm sure it will increasly become more popular with such development pace.
I really like the development choices like QT4 and cmake because with them it's really easy to port to several archs.
In fact the linux and windows builds are there and work fine! What about MacOSX?
i've seen many others in the forums asking this question and so i started looking at the problem, making up my mind that i had to find it!
It was a long night, but completely worth it 
The problem is at the linking stage for the final hwengine executable! the freepasacal compiler seems to forget every library path that was configured; so with a small modification we finally get the mac executable!
[*update* 04/24/2009] compilation guide has been MUCH simplified; no more hours for compiling, just a couple of libraries to install! The original is still available in my blog
[*update* 07/02/2009] finally when you install the bundle is relocatable but won't work on other computers! If you wish to do so you need to specify -DBUNDLE=1 at cmake step and install the macdeployqt utility as well as the Glasgow Haskell Compiler with DataEnc, utf8 and (a third one i don't remember right now) from the cabal utility (read: create a bundle only if you know what you are doing).
[*update* 04/27/2010] did anyone read this guide?
Segmentation fault, version 0.9.8
Hi!
I've just downloaded hedgewars 0.9.8 sources. It compiles fine, but when i start the game, it flashes a graphical window (main menu?), but it halts immediately, with segmentation fault ("Szegmens hiba"="Segmentation fault"). Any ideas?
jzombi@jzombi_home:~/.hedgewars$ hedgewars
Szegmens hiba
jzombi@jzombi_home:~/.hedgewars$ cat debug0.txt
0: Console write: -= Hedgewars 0.9.8 =-
0: Console write: -= by unC0Rr =-
0: Prefix: "./"
0: 0: /usr/local/bin/hwengine
0: 1: /home/jzombi/.hedgewars
0: 2: 57178
0: 3: landpreview
0: Console write: Init SDL_Net...
0: Console write: ok
0: Console write: Establishing IPC connection...
0: Console write: ok
0: ParseCommand "seed {e2931dc9-dab9-4fdc-b0df-6b4be517d32d}"
0: Ping? Pong!
0: Console write: Generating preview...
-= halt at 0 ticks =-
jzombi@jzombi_home:~/.hedgewars$
Configuration:
cmake . -DWITH_SERVER=1
*** Update ***
Sorry, I just realized i've fpc version 2.3.1 and with 2.2.2 it works.
Graphics Error in Ubuntu 8.10
Hi.
I'm run Ubuntu 8.10 on my Dell Inspiron 1318 Notebook. Hedgewars starts fine, but whenever something explodes (bazooka, grenade, etc), most of the terrain disappears and the hedgehogs are all floating in space. The background is still there, just no terrain. \
Any ideas?

