Happy belated 7th birthday Hedgewars!
So, Halloween was Hedgewars' 7th birthday according to unC0Rr.
Yes, he was working on it for almost a year locally before pushing it to a public
source server on:
changeset: 0:475c0f2f9d17
user: root
date: Sun Aug 21 20:58:04 2005 +0000
summary: "default layout"
I was hoping we could do a small birthday release, but at this point it will have to be a belated one.
So, after 7 years, what's next for Hedgewars? Well, there's always more to do, and being open source, everyone has their own opinions.
Here are the things going on that I know of.
* Campaign - Hedgewars still needs a campaign. In order to do it properly, a few new Lua functions need to be added to allow keeping track of progress through the campaign. This will also require people to design a campaign story, levels, missions, bosses...
* Android port! Xeli is still working on improving it, but it needs more love and more developers. Do you use Android? Are you a programmer? Help out! This could also probably use help on UI and graphics side, if that's more your thing.
* And of course... always new weapons, modes and features. People keep coming up with endless things they'd like the game to do. Personally I want to try an ice gun next.
* And someday? Web port (still a long ways to go). This one is one that excites me. I think we are finally at the point where Hedgewars could be run in your browser at a decent FPS and with relatively little content to download. Cross-compiled to the web using emscripten, and with supporting tech such as CORS, WebGL, IndexedDB, WebSockets and async AudioAPI. This is a major task since it will require reimplementing the I/O layers, as well as managing a cross-compile in the first place.
Anyway. Happy belated birthday, Hedgewars!
Two short downtimes November 1st/2nd.
We had a cooling failure in our server room so the rack needs to be moved temporarily while it is fixed.
There is a short downtime scheduled for 11 AM EDT (1500 UTC) for the first move. We're not sure when the move back will happen but it will be short as well.
There will be no need to move to a different server during this time because we will restart the default server immediately following each downtime.
Android update
Dear all,
It's been a while since I've posted anything regarding the Android port. (This is because of some lame excuses of me being busy :) )
Progress is being made though.. For example you can use the touchscreen to move around a bit control hogs and even fire some weapons. I've also uploaded Hedgeroid to the Android Market. So it's for all of you android users available to download!
I actually uploaded a version to the market a month ago, but because of a mistake I made I had to pull that one from the market and re-upload. Meaning those of you who still have the 'old' version installed will have to download the new one.
As I am writing this post it's been 20 mins since I uploaded the app that's why the 'search-servers' haven't yet caught on to the app, however you can download it here:
https://market.android.com/details?id=org.hedgewars.hedgeroid
So yes, it's still very far from being done and we could definitly use your help; if interested let me know :)
tl;dr
New Android version on the market re-download it from the above link and remove the old one
Xeli
finally on MacAppstore, future gci?
So finally we got 0.9.16 approved and published on the Mac App Store
http://itunes.apple.com/app/hedgewars/id406787445?mt=12
hurrah
What's up for the future? Maybe we are joining the Google Code In challenge, stay tuned (and submit ideas for tasks)
- Koda's blog
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random dev screenshot again
Enjoy a preview screenshot of the upcoming cave theme.
This theme was drawn and created by Guillaume Englert <3.
