It's here! Hedgewars 0.9.13 Released!

It's been a long time in the making, but it's finally here (if a few days late). We'd like to thank everyone who's contributed to make this the most polished, the most exciting and the most fun Hedgewars release ever.

There's a lot to see, so either read the changelog below or simply head to the download page now and grab it!





Below is a summary of the new features, this is not a complete changelog


 

  • many bug fixes
  • speed optimisations
  • many new hats, hats visible while using rope and blowtorch
  • Exploding barrels
  • AI uses new weapons, aware of fire, can fight in artillery mode
  • New options in ammo editing - crate probability, delays
  • option of semi-opaque hog name tags to avoid fail when land is hidden by name
  • new British voicepack
  • notification sound when people join your room
  • translation updates
  • contextual help when using weapons menu
  • 3d effect for waves
  • fade effect when starting/stopping game
  • new game modes - place hedgehog, king mode, randomise starts, allies share ammo, disable girders
  • shift + direction to turn without moving
  • view ammo menu when not your turn
  • new font for CJK text and better CJK detection
  • dud mines
  • hat reservation for donators (hats should be released to public in 6 months or so)
  • team flags
  • visual effects: dust on fall impact, smoke, shotgun shells, blink team name on start of turn, hogs pulling weapons out, falling flakes kicked by explosion and more
  • hogs react to throwing grenades / dynamite and when near them
  • graphic of crate contents when picking up weapon/utility
  • walk sound for hedgehogs
  • UFO changed to homing bee
  • splashes/droplets when things fall in the water
  • 45 degree bounce when throwing grenades
  • new bounce sounds
  • information on game rules when starting game
  • knockball map (scripted map)
  • Birdy weapon and poisoning effect
  • maze generator for new random maps
  • new crazy map template
  • new Olympics, Desert themes, visual updates to many other themes
  • Background texture for land for a 3d effect on explosions
  • frontend able to delete teams
  • ignore/friends lists in frontend
  • alt weapon preview on rope, parachute
  • updated options in frontend: independent toggles for frontend/game sound/music, select locale
  • More
  • lua scripting
    Lua scripting allows the easy creation of missions and special maps. Examples of this can be seen in the Knockball and Basketball maps, that are now scripted

We hope you enjoy this release, as always we look forwards to your feedback, we hope you have lots of fun and we'll see you all on the server.
Expect a new tournament soon!


P.S. Mac version is still uploading, and will be available very soon :) .. mac build availble, see download page :D

Get Hype!

0.9.13 should be out tomorrow, sadly delayed due to unforseen circumstances. In the mean time we have a new trailer to show you.


Head on over to youtube to watch it in HD, it's worth it.. believe me!

What's left on the 0.9.13 todo list?

We're almost done! 
And I just wanted to share with you how close to done we are...


- Add latest donators hats to the game
- Tweak Bee weapon
- Finish Birdy weapon (almost done)
- Bugfix maze generator
- General testing

I'm going to be editing this post and removing them as they're done.
This is our biggest release ever, and the amount of new content is simply huge. A lot of it hasn't even had coverage on Hedgewars.org so you'll find some surprises.



Stay tuned!

from the past to the future...

is this on? HELLO? HELLO?
yes it's on!
well

HI, long time no see, or better, read, i hadn't had time to do much PRring lately, but we've been all working for hedgewars behind the curtains non-stop Smile

what i wanted to show you today was a shameless execuse to push the chipin donation drive a couple of very important images that happened in the past and that will happen in the future.

CONTINUE READING

New Explosion FX

The start of new explosion effects!


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