OpenAL transition completed
so in the following months Tiyuri is likely to post news and videos about the new exciting features that are waiting for you in 0.9.12
however now i wanted to write something about more technical that I believe is important to know.
We deprecated SDL_mixer and switched to OpenAL.
Why this change? Well SDL_mixer is quite a buggy library in the first place and it has not been mantained as well as the other SDL libraries.
Ultimately SDL_mixer was causing many problems with Pulseaudio under Linux and as last straw was preventing us from enabling audio under iPhone.
Why OpenAL? Simply put, it is a modern, truly cross platform library that handles audio streaming and 3D effects! It is exactly what we were looking for! Full support for all operating systems as well as modern embedded devices!
What will change? For the end user at the moment not much, besides smoother fade in and fade out and less compatibility problems; but for us developer OpenAL opens a new world for handling audio throughout the game!
So you can rest assured that you'll hear a number of enhancements quite soon!
Koda
Some update videos
Let us know what you think :)
Click me
Oh and here's a bonus video for you..
Here's what our voice actor does with his spare time...
Airstrike
They weren't actually drawn by me, and didn't really fit the rest of the drawings. Also.. it's just way too small, how would you fit a hog in that tiny jet? So I redrew it....
Do you like it?
yay acknowledgements
Just a quick post to announce that we made it to the official Apple Downloads Page
http://www.apple.com/downloads/macosx/games/role_strategy/hedgewars.html
w00t
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Comments were disabled again by default -_- I've enabled them