Hedgewars Mobile
Hedgewars-iOS version control
Hedgewars-iOS 1.0, available 16/09/2010 [submitted 03/09]
* between 0.9.13 and 0.9.14
- first public version
Hedgewars-iOS 1.0.1, available 28/09/2010 [sumbmitted 19/09]
* between 0.9.13 and 0.9.14 (50 commits after)
- fixed the British voicepack and other minor bugs
- new theme: City
- simplified creation for AI-controlled teams
- voicepacks now have a preview feature
- reduced size footprint
Hedgewars-iOS 1.1, available 29/10/2010 [submitted 21/10]
* almost 0.9.14
- iPad VGA Output
- automatic savestates
- new cocoa weapons menu
- support for mission maps
- lots of under the hood changes
- more careful memory handling and optimizations
Hedgewars-iOS 1.2, available 10/12/2010 [submitted 29/11]
* a couple of commits after 0.9.14.1
- iPhone and iPod Touch support
- once again, memory handling completely rewritten for maximum stability
- new exciting themes, awesome weapons and cool game modes
Hedgewars-iOS 1.2.1, available 20/10/2010 [submitted 15/12]
* after main source refactoring
- multitasking support
- retina display support
- improved controls and options
- bugfix and new contents
Hedgewars-iOS 1.2.2, available 05/01/2011 [submitted 31/12]
* after 0.9.15 release
- fixed the grave bug that shortened game duration
- added a new stat page at the end of the match
- new theme: Christmas
- winter themes now have real snow falling
Hedgewars-iOS 1.2.3, available 22/02/2011 [submitted 19/02]
* after 0.9.15 release
- updated toolchain (freepascal) and libraries (sdl) that we use to build Hedgewars
- a lot of polishing, bug hunting and fixing
- you can now make screenshots while in game
Hedgewars-iOS 1.3, available 03/09/2011 [submitted 30/08]
* near 0.9.16 release
- lots of under the hood changes, with complete rewrite of several classes
- new contents and themes, such as Golf and Island
- games can be r
[Shower Thought] Hedgewars Mobile Progress Advancement? Freelance Away!
Welp, it's like the title; it's a silly shower thought!
SHOWER THOUGHT! *scream loudly like a maniac*
Well, here it is *drumbeats intensify*
We need to advance for Hedgewars Mobile port, amrite?
We need a programmer for that, amrite?
Okay then, let me guess; your guesses are right (xD)
WE COULD HIRE A FREELANCER!!!
*Ta-da!* *MINDBLOWN* *#logig* *kill-me-please* *lol^2*
Okay, I know, silly as heck right xD?
Well...
It's just a thought, A SHOWER THOUGHT!!
^^
And the android version? Who wants to help
Hi Guys, I want to talk about the moblie versions, I know that is too late but we can revive them.
If somebody can help me with instructions to compile the android version.
Thanks for everyone
[Mobile Hedgewars] Hedgewars 0.9.23 in Mobile Platform
Hi cool dude
Good day out there isn't it?!
Because I want to ask a terrible big-bad theory enigmatic question
But with warning:
DANGER: ONLY PEOPLE WITH BRAVE HEART ALLOWED TO ANSWER DUE TO RADIATION EXPOSURES
Here:
Does Hedgewars 0.9.23 Update SUPPORT Mobile Platform?
Okay then, thanks for responding
I really hoping good thing pop out of nowhere and convince me that we got this, WE GOT THIS!
Have a great day and peace out! ^^
[btw, its a reference]
Right,,, we need to fix MANY Problem around Hedgewars Mobile,,,
hi,,, why i make this post ??? (asking to myself)
i made the post because want to ask Respected Devs,,,
about the next update will fix those pile of tons problems ??? hope there are no more of them
btw,,, my friend here want to playing Hedgewars in his Mobile,,, BUT ! The icons is SMALL and Airstrike and etc,,,
then ? he moved to Worms in Mobile
this maybe being the start of this post,,,
i sending massage through this post,,,
Please make Hedgewars Friendly in mobile too
ok,,, if you have feedback, suggestions, complain, comment, or ANY except bad Spam,,, please respon if i right or wrong,,, hope i very Wrong ^^
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