Art requests from the developers

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Wuzzy
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In this thread I'm asking, as a developer, any artists to volunteer for specific art-related tasks in Hedgewars. As we're not really artists ourselves, so we highly appreciate any help in this area.

This thread is about tasks specific to the official Hedgewars artwork, not add-ons.

We are tracking all art requests (and “art bugs”) on our bugtracker:

http://issues.hedgewars.org/buglist.cgi?component=Art&list_id=1804&product=Hedgewars&resolution=---

In this thread, I'm only highlighting important tasks:

Highlighted tasks

Improve air mine graphics

We're not too happy with the current appearance of the air mine.

For my taste, they are too high-tech and too low on sillyness. Also, they don't look great.

We're open to replacing air mines with something different (that is, the appearance, not their behaviour), but we haven't really agreed on something. Feel free to come up with your own ideas and discuss! Random ideas to replace air mines have been floating around:

  • Flutter-Bye (“Zerschmetterling” in German): A robotic explosive butterfly
  • A flying can of fine melon juice with an antenna (concept art by alfadur: https://i.imgur.com/Le70kZi.png)
  • Anything on flapping wings, as long it's silly (maybe a mine, or a donut?)

But if you can draw us an air mine which just looks nice, we will probably like that, too.

Currently, air mines are based on 32×32 pixel images with 16 animation frames, but we can of course change that, if required.

One important aspect of air mines is that they can either be idle or in “chase” mode. I like to have a clear visual distinction to see whether the air mine is in chasing mode or not.

Please read Air mines in advance to fully understand how they work.

Bug tracker entry: http://issues.hedgewars.org/show_bug.cgi?id=268

More hedgehog animations

Currently, hedgehogs are animated very little. We have more animated hats than hedgehog animations. This is absurd! Big Grin

Basically, we are happy about contributions to anything a hedgehog might do.

Incomplete list of ideas:

  • Poisoned-looking hedgehog
  • Any form of reaction or emotion, such as panic, shame, pride, ridicule, anger, etc.
  • Funny idle animations which play at random. (Examples can be found here: https://hedgewars.org/node/5364)
  • Calling in an air strike
  • Talking
  • Exhausted-looking or bruised-looking hedgehog when it is low on health
  • Winning animation which is a bit more sophisticated than just a big grin
  • Loser animation (not sure if we ever use it)
  • (insert own ideas here)

We might also find use for static hedgehog images if they serve a purpose.

Current hedgehog imagery can be found in /Data/Graphics/hedgehog.png and /Data/Graphics/Hedgehog.

Bugtracker entry: http://issues.hedgewars.org/show_bug.cgi?id=37

Map requests

Other requests

  • More forts to give players more fort choices. In 0.9.23, we have 16 forts. I aim for 20.
  • Create voicepacks in your own language. As of 0.9.23, we only have 4 languages: English, Spanish, Ukrainian and Russian (Polish has been added into the developer version)
  • More graves. I'm aiming for 60 graves at least. As of 0.9.23, we're currently at 39.
  • Add a flake or flakes (the falling things in the background) in the Cheese theme. Flakes are 64×64 images and can also be animated with frames.

Things to remember

If you want to help with any of these tasks, please take a few things in mind:

  • Stick to our style guide. This is important!
  • We need to get your permission that we can release artwork in Hedgewars under the GNU Free Documentation License 1.2
  • You are of course free to use any of the existing artwork in Hedgewars because all previous artwork was contributed by other people who agreed to share Smile
  • If you can, please use vector graphics editors to creae your images. If you're done, export to PNG and give us both the PNG and SVG file. SVG files are much easier to edit, should there be a problem
  • If we include your contribution, you will be credited and have our eternal gratitude Smile
  • Informations for contributors can be found in the Hedgewars Knowledge Base (HWKB)

Post in this thread if you offer your help or have comments on the list above.

TheMadCharles
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if you think that any of my stuff is worthy including, then go ahead.

Wuzzy
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Thank you!

But none of your contributions really are about completing one of the tasks listed above.

As for the forts, graves and voicepacks, I have already commented on your stuff a long time ago, you know my opinion. Sorry about that.

someone
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Hello,

I find pink, nose-less hogs unattractive. Here's how I imagine hedgehogs should look like:

To take it for a spin, save the image as
/usr/share/games/hedgewars/Data/Graphics/Hedgehog/Idle.png

Note that this is just a demo: A bit off, lacking in color, clashing with a few hats that use pink. But you get the picture.
If hogs were nicer, and in a vector graphics format, maybe there would be more interest in working on the animations.

Wuzzy
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Heh. If you are serious about this, you would need to replace all the hedgehog images in the game. There are quite a lot of them, it's not just the idle animation. Smile

If done well, this could at least become some sort of total conversion.

I don't think sheepluva, nemo or unC0Rr would be OK with changing the color of hedgehogs, it's far too ingrained in Hedgewars. Wink Smiley

As an add-on, it might become something (it's just a ton of work), but probably not official.

Quote:

If hogs were nicer, and in a vector graphics format, maybe there would be more interest in working on the animations.

Yeah, this is a very good and valid point. A lot of things which should have SVG sources don't have them.

So if someone wants to do a re-do of hedgehogs, but with SVG sources, that would be very great and is indeed much needed. But I think simply a more detailed version of the current hedgehogs (not radical changges) would already help a lot.

Obviously, this would be quite a challenging task, however. It might even deserve its own thread.

someone
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Dismissed right off the bat. Never mind then.

nemo
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You're welcome to package the brown hogs as a DLC mod for people who share your opinions.
BTW, telling people to put things in /usr/share... whatever is needlessly complicated, not to mention not all distros would necessarily put it there, and certainly not windows.

~/.hedgewars/Data/Graphics/Hedgehog/Idle.png
My Documents/Hedgewars/Data/Graphics/Hedgehog/Idle.png

--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev

nemo
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Oh. an addendum to the above. Some time ago, as I mentioned to you, I did a basic experiment at tinting the hedgehog.
It involved a mask layer for things to protect (eyes, spike edging) and desaturating the rest as much as possible in terms of common colour.

I still have an XCF file lying around. I halted because I'd have to do all the other hog images and it was a pain to desaturate them all plus indicate masking. But if someone completed that, we could then turn your hog image into a mask, and ensure the paws looked right using tinting.

In the interim you could just add it as a mask image just with pink paws.

--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev

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