Explanation of graves
Graves are small images which appear when a hedgehog dies. Graves are chosen on a per-team basis. A grave can be either be unanimated or animated. Animated graves can consist of up to 8 frames (16 frames in 0.9.23).
To create an unanimated grave, draw a PNG image of size 32×32 pixels. You can
An animated grave can have 2, 4 or 8 frames. In Hedgewars 0.9.23 or later, 16 frames are also possible.
To create an animated grave, first you have to draw one image per frame, 32×32 pixels in size.
Those images have to be combined to a single image. The width of the final image is alwas 32 pixels, the height is n · 32 pixels, where n is the number of frames (single image in animation) you chose.
To combine: The first image is placed at the top, the next image is placed 32 pixels below that, the next one 64 pixels, and so on.
Each of these sub-images is a frame in the final grave animation. It starts with the topmost image, continues with the image below, and so on. After the last sub-image, the animation repeats with the first frame. Each frame lasts for 128 milliseconds.
The first image will be also the one which is shown in the team creation menu as preview. The grave will only be animated in the game.
To install a grave, put it into
of the Hedgewars data directory.
Make sure the name of your file ends with “`.png”. The displayed name in Hedgewars equals the file name without the suffix.
Custom graves (graves which are not part of the official Hedgewars installation) are only visible to other players if they have the grave installed under the same file name.
In case the other player does not have the custom grave installed, the player will see the default grave (
You are encouraged to share your graves in the thread “Graves! additions, submissions, information.”, where submissions are considered for official inclusion into Hedgewars.