Tournament: Round 2

Yes! It's finally here! You have until Tuesday 26th Friday 29th April.

Find pairings and other important information here.

claymore & Randy

NOTE: If you lost in the first round, you're still in. If you want to withdraw, please let me know, but it's really just a bit of fun... so don't take losing too seriously.

UPDATE: Once again, I've extended the deadline. Deadline is Friday 29th. I'm considering giving you 10 days for each round that follows, instead of just a week.

Tournament gets underway

First round pairings are up. You have until midnight on Sunday 17th, GMT. Find pairings here.

If you haven't already done so, please read the rules (and reread, there's a lot. I thought of everything). Check out this and that.

Also, if you're having trouble contacting your opponent, write something here. That way we know you've at least tried to get your game going.

Good luck, have fun. Play nice. Smile

claymore & Randy

UPDATE: Due to several games not being played, you now have a couple of extra days. Deadline is Tuesday at midnight.

GSoC reminder - 1 day left for applications

Dear students willing to apply,
please do so now! You have less than 24 hours to submit you application duly filled; you'll have some time later on this week to improve it and add sections, but make sure to use your slot.
Unfortunately there cannot be any deadline extension; the application must be compiled at Google-Melange portal, the ones posted in the forum are not valide for a successful submission.

Update: 67 applications total! thank you to all paricipants

Koda

Waiting for 0.9.16?

Me too! What are these devs doing?! pounce.png


It's been a few months since our last release, and while 0.9.16 is still a ways off, I thought I'd write a short post to let you know we haven't forgotten about you. We're working on it, and it's looking good. :)





A while ago I asked whether the community was more interested in our standard mission maps or the new gameplay modes that came with 0.9.15's release. To my surprise, most of you said, "Gameplay modes". The video above showcases one of the modes for 0.9.16 that I've been working on. It's pretty game-breaking (I love you unC0Rr!), but I hope you'll like it.


It looks like our next release is going to be a really interesting one. It should go without saying that we've squashed a lot of bugs, updated translations, and in general, made the game more awesome! There are some exciting new weapons, as well as a couple of new themes and maps in the mix. Other weapons (mudball, hammer, drillstrike) have also seen some surprising changes and mines will be even more deadly for those who know how to use them. We've also added some 3D support, better snow graphics, reworked the server, and we're continuing to add "much much moreTM".


Perhaps most importantly, we have been receiving an enormous number of applications for Google Summer of Code and with that comes the potential promise of many new cool features. I'm looking forward to see our GSoC student's projects grow into something great.


Good luck out there!
Smile.png

GSoC tips, scoring explanation and more

We're receiving a tremendous number of applications, more than we actually expected! We also have had quite a number of bugs fixed thanks to the goodwill of students (submitting patches was not a requirement, but will be certainly taken into account).

So this already something really positive already! I can't wait for when students will merge their work in the codebase Smile

If you are interested in submitting an application, open this page http://www.google-melange.com/gsoc/org/google/gsoc2011/hedgewars and hit apply; it won't take more than a few minutes. Remember that only this link is valid, and that applications submitted to our forum are only for information purpose or for discussion.

If you are interested in more than one idea remember to submit multiple applications. Pay particular attention to section 4, it must be duly filled and be prepared to integrate or modify it with our comments.

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