Waiting for 0.9.16?
Me too! What are these devs doing?! 
It's been a few months since our last release, and while 0.9.16 is still a ways off, I thought I'd write a short post to let you know we haven't forgotten about you. We're working on it, and it's looking good. :)
A while ago I asked whether the community was more interested in our standard mission maps or the new gameplay modes that came with 0.9.15's release. To my surprise, most of you said, "Gameplay modes". The video above showcases one of the modes for 0.9.16 that I've been working on. It's pretty game-breaking (I love you unC0Rr!), but I hope you'll like it.
It looks like our next release is going to be a really interesting one. It should go without saying that we've squashed a lot of bugs, updated translations, and in general, made the game more awesome! There are some exciting new weapons, as well as a couple of new themes and maps in the mix. Other weapons (mudball, hammer, drillstrike) have also seen some surprising changes and mines will be even more deadly for those who know how to use them. We've also added some 3D support, better snow graphics, reworked the server, and we're continuing to add "much much moreTM".
Perhaps most importantly, we have been receiving an enormous number of applications for Google Summer of Code and with that comes the potential promise of many new cool features. I'm looking forward to see our GSoC student's projects grow into something great.
Good luck out there! 
GSoC tips, scoring explanation and more
We're receiving a tremendous number of applications, more than we actually expected! We also have had quite a number of bugs fixed thanks to the goodwill of students (submitting patches was not a requirement, but will be certainly taken into account).
So this already something really positive already! I can't wait for when students will merge their work in the codebase 
If you are interested in submitting an application, open this page http://www.google-melange.com/gsoc/org/google/gsoc2011/hedgewars and hit apply; it won't take more than a few minutes. Remember that only this link is valid, and that applications submitted to our forum are only for information purpose or for discussion.
If you are interested in more than one idea remember to submit multiple applications. Pay particular attention to section 4, it must be duly filled and be prepared to integrate or modify it with our comments.
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Random Weapons was a huge success!
As you know the gameplay Random Weapons has been a huge success and a lot of the games played on the server are played with Random Weapons.
This has rendered a lot of complaints in the IRC channel when people have tried to play a default game, but have only found rooms with Random Weapons. The same problem has occurring long before Random Weapons, namely shoppa games. Though I have personally tried to eradicate all shoppa related code from the game, it has still not been possible to stop people from making their own schemes and weapon sets resulting in us being powerless.
In retrospect I realize that by making Random Weapons I made something that would go out of control and this is what have happened. But this time it is controllable, we can end this terror. With the next release we will remove the gameplay Random Weapons so that the server will be a pleasant place again.
We have also set up guidelines on making new gameplays so that this will not happen again.
Hedgewars is going to be Closed Source
Dear all,
Update: Yes it's an april fool :)
all Hedgewars source code has been acquired by a company named Lirpa Sloof. All the copyrights will go to the acquirer: they will continue development and decide a new business model for this game, making periodic releases and perhaps inserting ads while in game.
All the process is under strict NDA and unfortunately noone is allowed to give any further detail about this acquisition; moreover developers have signed effective-immediately contract that forbids to re-licence the current sources, as well as users to download and compile the game.
I'm sure the new company controlling development will take care of the current userbase and will lead this game under a new shining direction, even if sources won't be available any more.
GSoC 2011 - Some stats and deadlines
Hello everyone,
participation from students willing to take part in the Google Summer of Code has been really positive and admittedly more than we expected! We also had some bugs fixed by some of them, so let me spend a second to thank them for their work (as well as all other casual contributors that make this game great).
Now let's get down to business, the "interim period" in which students approach interesting projects and know the developers has come to an end; the application period opens and students can begin submitting their work statements until April, 8th.
I strongly encourage students *not* to submit a single application, but to prepare several fallbacks (even with a project that is not Hedgewars), as demand for certain topics is high and not all requests may be served. I've added a FAQ regarding how you can get bonus points when you write an application. At any rate, everything must be submitted within April, 8th
Read more for some statistics