i have a crazy suggestion, maybe a submarine that would fire drill rockets like in drill air attack but from the water upwards to get the hogs that ara at the lower positions in the map, or it doesnt have to be a drill maybe some high blast radius missle.. or a kami submarine that explodes and makes a lot dammage killing the driving hog like in pianno attack.
i have a crazy suggestion, maybe a submarine that would fire drill rockets like in drill air attack but from the water upwards to get the hogs that ara at the lower positions in the map, or it doesnt have to be a drill maybe some high blast radius missle.. or a kami submarine that explodes and makes a lot dammage killing the driving hog like in pianno attack.
Sooo, you know you can do that with the flying saucer already, right? Fire a drill rocket up from underwater?
Just like in sheepluva's background image art?
--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
I dont like long-burning and dead hogs burning in fire, for example: hog have 1hp - I hit him by fire (molotov etc), he is killed and burning 30s in fire (fire dance)... and i need to wait when he died (but he is died...)
The amount of jumping was a reduced a little in the recent version from past behaviour, but was balancing it against the fact that the hog bouncing around is part of the weapon's behaviour. Can be used to knock living hogs into the flame or over a cliff.
Not inclined to tweak this further. It taking a little while is just part of how it works.
--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
i have a crazy suggestion, maybe a submarine that would fire drill rockets like in drill air attack but from the water upwards to get the hogs that ara at the lower positions in the map, or it doesnt have to be a drill maybe some high blast radius missle.. or a kami submarine that explodes and makes a lot dammage killing the driving hog like in pianno attack.
Sooo, you know you can do that with the flying saucer already, right? Fire a drill rocket up from underwater?
Just like in sheepluva's background image art?
thats true but it doesnt have to be a drill it can be a high blast explosion like nuclear style or som like that, that would make a lot of dammage
it would have long range and unstable i mean curvy beam like lightning that goes up down idk somehow, it could be a single shot weapon or a timed one, depends weather is shooting lightning or electricity, and when it hits a hog it would connect all nearby hogs in close proximity with electricity(lightning) beam harming them.
and hogs should have funny reaction when being hit like hair gone up or there heads smoking
i think it has never been used before in worms warmux etc as far as i now, and it would be very usefull firing at grouped hogs
I think a very useful weapon that we are missing it's something like sheep and supersheep in worms; For people that has never played worms it's a sheep that goes to one direction and explode when player press space (supersheep it's similar but flies and player with arrows drives it). We must think about another animal then sheep, but it's just a begin.
a Chainsaw? it should work this way: the hog can walk for some centimetres (like the tunnel) holding it and can also group the hogs he mets during the walk. Damage depends on time the enemy is under attack
i have a crazy suggestion, maybe a submarine that would fire drill rockets like in drill air attack but from the water upwards to get the hogs that ara at the lower positions in the map, or it doesnt have to be a drill maybe some high blast radius missle.. or a kami submarine that explodes and makes a lot dammage killing the driving hog like in pianno attack.
Riot bomb: A launched and powered projectile (like bazooka) which removes a large patch of land (larger than bazooka, smaller than hellish hand-grenade) but deals no damage or knockback.
A weapon whose appearance is loosely based on now-discontinued Samsung Galaxy Note 7 smartphone models. This line of smartphones has achieved notoriety in that some units came with defective batteries that could cause them to overheat and explode. This weapon should be named in a way that doesn't involve trademark usage.
Effects depend on how the weapon is used:
It will have a health of 5 HP. Shooting it with a desert eagle is enough to cause it to explode.
It will appear as an 'F9' weapon, like with the rubber duck.
Its bounciness can be adjusted, but it does not explode after a set time.
If dropped with low impact, it just sits there, dealing no effect. Perfect for use as part of a chain reaction as other explosions can cause it to explode.
If thrown almost straight up or at a high speed, it will explode on contact with land, if it takes all 5 of its HP.
Melee weapons do not cause this weapon to immediately take damage, but it will do so on the next contact with land.
The explosions produced by this weapon cause up to 30 HP damage (weaker than a regular grenade , but also produce 64 flames (same amount as if a crate was destroyed ); intended as a weaker version of the hellish hand-grenade. If the main explosion wasn't powerful enough, the flames might be enough to defeat a hedgehog with 100 HP, or at least badly reduce it.
It can be frozen, in which its HP becomes a total of 10; 5 to defrost it, and another 5 to fully destroy it.
Example depiction, needs new artwork if this weapon gets accepted.
Using this utility will make Sand of Time effect on Currenthedgehog
Any hog with this buff will receive a special effect:
That if the hog died by drowning or getting damage and making its health equal or less than zero, then the time will be temporary rewind through a couple of seconds. Thus resetting caster's HP and everything as before but without changing turn time. By detail, it won't reserve momentum, just placing the caster on a specific time passed in rewind and give back health of the caster on that point of time...
This buff will expire in a specific duration (not turn)
+Extra: The hog using it will prepare the Hourglass. And when he dies (dying), he will flip the Hourglass so the Sand of Time go back to top of the glass thus making the time to rewind. But the sand back to the top will be vanishes, rendering repetitive use for the user to exploit. This how a hog use a Hourglass relic...
- Slowly walks forwards and turns back when it hits something. Explodes after a fixed time.
- Large explosion
Kamikaze Bomber:
- Your own hog explodes with 40 damage
- Shoots 8 spikes in a circle around the explosion
- Each spike is going in a straight line
- Each skike deals 15 damage and a strong push
- Spike gets affected by gravity after a certain distance
- If a spike hits a hog or object, it is destroyed
- If a spike hits land, it turns into land itself
H-Bomb:
- Airborne attack
- Drops a single large bomb from an airplane
- Bomb is painted in hedgehog pink
- Huge explosion, 200 damage
- If dropped into water, makes water level rise a bit
Raisin bomber:
- Airborne attack
- Drops 5 raisins from an airplane
- Raisins bounce around like grenades
- The player controls with the attack key when the raisins explode
- Raisins explode after a maximum of 15 seconds (if the player did not react)
Burning Basketball:
- Airborne attack
- A large burning basketball from the skyies
- It is heavily affected by wind
- On each collision, it makes an explosion (60 dmg), spawns flames and bounces off
- After 5 explosions, the ball is destroyed
Splinter Bomb (needs better name idea):
- Placed like dynamite
- Explodes after 5s in several splinters
- Each splinter explodes again on collision
- Not affected by wind
EMP:
- All mines and sticky mines are disabled in a certain radius
- Radius is about seduction size
- Doesn't end turn
Superinvulnerable:
- Doesn't end turn
- All hogs in your team get invulnerable
Battery launcher:
- A missile battery (get it?)
- Fired from land like a mortar (no powerup)
- Shoots 8 batteries in short succession
- Affected by wind
- Automatic fire like ballgun
MIRV (needs better name):
- Bazooka-like projectile
- Affected by wind
- On the peak of its fly path, original projectile is destroyed and releases four bazooka-like projectiles
- all sub-projectils have same speed
- The sub-projectiles have a slightly higher/lower angle than the original projectile
- 2 sub-projectiles have an angle higher than the original
- 2 sub-projectiles have an angle lower than the original
- All sub-projectiles have a different angle
- The angle difference of each sub-projectile must be equal
- If the main projectile hits land before reaching its peak, it just explodes without releasing any more projectiles, dealing mich less damage
Crazy Frog:
- Grenade-like projectile, not affected by wind
- A thrown frog with a confused face, viewed from above
- Rotates in flight like a grenade
- Explodes on impact, but is not destroyed
- Bounces off normally (kinda like a grenade)
- Destroyed after the 5th bounce
- 35 dmg per explosion (or so)
Rollup:
- All hogs of your team roll up, like real hedgehogs do
- They are immune to any damage while rolled up
- They are impossible to push left or right
- Rolled up hogs only fall vertically, like graves
- The only way to kill a rolled up hog is by drowning it
- The rollup lasts until it's one of the hedgehog's turn again
- Touching a rolled up hedgehog deals 5 damage to the attacker
- Shoryuken damages attacker, not the victim
- Baseball bat does noting
- Kamikaze does nothing
Steelization
- Possible replacement for rollup, same rules apply, but no damage on touching
- Instead of rolling up, hogs turn into steel
- Either implement Rollup or Steelization, but not both
Genetically Modified Lab Rat:
- When released, a fast rat runs rapidly on the ground
- It covers rising and falling land, but can't proceed if the land is too steep
- It agressively knocks away anything in its way: hogs, barrels, mines, etc.
- It deals 15 damage per hit
- It explodes after a timer or when it can't continue to run (e.g. due to landscape)
- Low explosion damage: 30-40?
- Player can also trigger explosion
Splinter Bomb (needs better name idea):
- Placed like dynamite
- Explodes after 5s in several splinters
- Each splinter explodes again on collision
- Not affected by wind
That sounds like Spruce Bomb I suggested long ago.
@Lyberta
Oh ;O
Well, I think devs should help your problem further =/
Take some IRC and PM, but I guess you've already doing these, Idk how to help either =[
I just hope you can fix it completely, and into Hedgewars once more =|
if we have extra damage, low gravity maybe add poison effect? just activate it and you gain standart weapon damage + poisoning targets. no more poison arrow, poison grenade like alternative weapons, just pick up(or get rndm in HL) poison modifier on the battlefield and activate it - all your weapons get poison effect.
Um ok...
Everyone shall die by these G-Plague (cool name isn't it?) due it's real bad epidemic arsenal buffs
Well, I think this should be real OP in classical modes (e.g not in high)
One that poisoned will be absolutely get destroyed physically nor mentally by the poison DPS (in HW it's DPT Damage Per Turn)
IMHO, it would be too overpowered like Wuzzy have said, normal damage without poison is enough
Anyway, it didn't make any sense for Gravity utility activate Poisonous buff (at least in my head)
Bazooka deal poison? Do not talk about poisonous RC Plane. Hell earth is enough for now...
Plus: Poison DPT only can be cured by taking Health Crates, is it enough for all those kinky hogs?
Plus+: If there another way to cure this, creating another system, then it would be a little room mess
EDIT: @Electrogun
I believe it way possible to do such things, not an Impossibility
If I make more work in my system here. It will be possible (though hard)
A weapon that electrocute a target hog then jumps over another and another, dealing less damage each bounce, lethal, and importantly, it may hit self! *my version*
I've just think of it couple of times by now. But hey! It's cool, okay?
After all, it just my shower thought that I wanna share to world x)
lol
simple: it does overpowered. Who say it doesn't? and... its ok x)
but can't poison everyone on its path xD duh! (need tele)
also, the poisonous grav is one arsenal which can overpower bunch of other arsenal just by itself.
G-Poison > Bunch of others (Potentially)
Therefore may can be called OP
HEDGESTAR:(theme from starwars playing)INTRODUCING THE HEDGESTAR!!!:like a air strike except it blasts a 3 hedgehog wide laser destroying all the laser blast touches.
Actually, having a totally OP weapons with cool cinematics would be interesting XD
Ah, I wish there was some easy way to add custom weapons as DLC. That way we wouldn't have to worry about balance.
HEDGESTAR:(theme from starwars playing)INTRODUCING THE HEDGESTAR!!!:like a air strike except it blasts a 3 hedgehog wide laser destroying all the laser blast touches.
Actually, having a totally OP weapons with cool cinematics would be interesting XD
Ah, I wish there was some easy way to add custom weapons as DLC. That way we wouldn't have to worry about balance.
I love that game lol! thats taken from epic battle fantasy 4!
Melee-type super weapon (or at least a strong melee weapon). Most weapon types have a super weapon (Ballgun for launching, Melon for throwing, Piano Strike for air attacks). Melee is one of the only ones doesn't have a super weapon or even one that consistently deals more than 60 damage.
-does not end your turn
-deals no damage, only pushes hogs
-found in utility crates
-caster gets extra ground friction and gets no fall damage on landing so the grenade can be used for easy jumping around the map
-all hogs pushed by the explosion get this cool looking trail
Looks cool, but the not ending turn feels kinda OP - even mudball is sorta...
I agree, weapons should end the turn by default. Mudball is kind of a special case, but I think it's not a good idea to add more weapons that do not end the turn, this would quickly become too overpowered.
Quote:
What if the kick only worked on you? like... could make it some sort of aimable fired impulse wep instead of a 'nade.
This reminds me of Hedgehog Projectile in Continental supplies (weapon special for sticky mine).
Looks cool, but the not ending turn feels kinda OP - even mudball is sorta...
I agree, weapons should end the turn by default.
It could be more original if ending turn was conditional. E.g. when you hit enemy with Knocknade, your turn ends, but it's free as long as you hit only yourself or non-hedgehog things.
@Arkhnen
Woah! Cool! Vote up for official realization and addition! =O
While somehow reminding me of TF2 and Overwatch weird grenade that push the caster, not killing them (xD)
@nemo & @Wuzzy
Welp, I agree as well. Although, it still depends on what mode in play
If it was a normal mode where hog die drowned then yes, it's OP
But if it was a special mode where hog can't drown and take no/very-low damage upon relocating then it's not/little/almost OP, though can be plain OP ofc, it's all about the situation on usage (relatively speaking, and imo).
@KoBeWi
Maybe it can the solution, nice! Hhh...
It wouldn't be as common as mudball which sits in your inventory since beginning of the match allowing players to get some easy kills on freshly spawned, standing on edges hogs. The grenade would be mid rarity. You can give it a timer like an airstrike has so chances you get to use this weapon for clean pushing enemies into water are very low. Rather noone leaves their hogs in dangerous spots when it's been few minutes into the game. Also, maybe you can adjust the power of knockback - 200% more knocback power for user only but that may be overcomplicated. Ideas should be simple I guess.
Here’s a quick one, it’s easy to explain and it’s not a weapon but an utility, but anyways:
Walk. This utility is only available in artillery mode. If you use it, you can walk for the rest of your turn.
Hi, I am a Hedgewars developer.
i have a crazy suggestion, maybe a submarine that would fire drill rockets like in drill air attack but from the water upwards to get the hogs that ara at the lower positions in the map, or it doesnt have to be a drill maybe some high blast radius missle.. or a kami submarine that explodes and makes a lot dammage killing the driving hog like in pianno attack.
nema sreće ako se ne meće
Sooo, you know you can do that with the flying saucer already, right? Fire a drill rocket up from underwater?
Just like in sheepluva's background image art?
--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
The amount of jumping was a reduced a little in the recent version from past behaviour, but was balancing it against the fact that the hog bouncing around is part of the weapon's behaviour. Can be used to knock living hogs into the flame or over a cliff.
Not inclined to tweak this further. It taking a little while is just part of how it works.
--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
thats true but it doesnt have to be a drill it can be a high blast explosion like nuclear style or som like that, that would make a lot of dammage
nema sreće ako se ne meće
You can also fire a melon from out of the water if you want high damage ☺
--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
whatever, thats not the point the point is that it drives the whole map lenght so u can reach hogs in all positions and u cant do that with one ufo
its like an air attack but from bellow, a sub attack
nema sreće ako se ne meće
a new crazy idea hit me today
A weapon, electric(or lightning) shock gun
it would have long range and unstable i mean curvy beam like lightning that goes up down idk somehow, it could be a single shot weapon or a timed one, depends weather is shooting lightning or electricity, and when it hits a hog it would connect all nearby hogs in close proximity with electricity(lightning) beam harming them.
and hogs should have funny reaction when being hit like hair gone up or there heads smoking
i think it has never been used before in worms warmux etc as far as i now, and it would be very usefull firing at grouped hogs
nema sreće ako se ne meće
yea something like that, nice picture..
nema sreće ako se ne meće
Yeah! that'd be funny. I think that's a good idea.
Hi
Not sure if I want another *gun, now that we have Sinegun and Icegun.
But maybe hedgehog could turn into the emperor from SW for the attack or something x)
sheepluva <- me my code stats ->
a Hedgewars Developer
click here to message me
<- where I'm from what I speak ->
Dr. HAAX!
Yup, a weapon, that you can throw a monitor that will explode on impact, and also NOT be affected by wind nor have any gravity. It just goes straight.
oh hi
We have the darth vader hat ready and waiting.
mikade
Hedgewars Developer
I like it!
Just add a nice skeleton effect, when the hog gets hit from it 8-)
Guys,,, i have Some
Hope interesting ;-
( I Checking : IS THIS POST STILL ALIVE ??? please respond )
Hey ! Its BANG Guys
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a Chainsaw? it should work this way: the hog can walk for some centimetres (like the tunnel) holding it and can also group the hogs he mets during the walk. Damage depends on time the enemy is under attack
hiscsuntcavrones,,,
maybe this is another "Dead Thread",,,
i make another post related to "New Things"
Hope you interested for this post :
http://www.hedgewars.org/node/6574
]{
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...
nema sreće ako se ne meće
nema sreće ako se ne meće
removed comment via editing.
i agree with not a gun, but turning into the emperor MUWAHAHAHHAA
I would go for that.
Riot bomb: A launched and powered projectile (like bazooka) which removes a large patch of land (larger than bazooka, smaller than hellish hand-grenade) but deals no damage or knockback.
Hi, I am a Hedgewars developer.
A weapon whose appearance is loosely based on now-discontinued Samsung Galaxy Note 7 smartphone models. This line of smartphones has achieved notoriety in that some units came with defective batteries that could cause them to overheat and explode. This weapon should be named in a way that doesn't involve trademark usage.
Effects depend on how the weapon is used:
Hourglass
Using this utility will make Sand of Time effect on Currenthedgehog
Any hog with this buff will receive a special effect:
That if the hog died by drowning or getting damage and making its health equal or less than zero, then the time will be temporary rewind through a couple of seconds. Thus resetting caster's HP and everything as before but without changing turn time. By detail, it won't reserve momentum, just placing the caster on a specific time passed in rewind and give back health of the caster on that point of time...
This buff will expire in a specific duration (not turn)
+Extra: The hog using it will prepare the Hourglass. And when he dies (dying), he will flip the Hourglass so the Sand of Time go back to top of the glass thus making the time to rewind. But the sand back to the top will be vanishes, rendering repetitive use for the user to exploit. This how a hog use a Hourglass relic...
So? What do you think of it?
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Turtle:
- Slowly walks forwards and turns back when it hits something. Explodes after a fixed time.
- Large explosion
Kamikaze Bomber:
- Your own hog explodes with 40 damage
- Shoots 8 spikes in a circle around the explosion
- Each spike is going in a straight line
- Each skike deals 15 damage and a strong push
- Spike gets affected by gravity after a certain distance
- If a spike hits a hog or object, it is destroyed
- If a spike hits land, it turns into land itself
H-Bomb:
- Airborne attack
- Drops a single large bomb from an airplane
- Bomb is painted in hedgehog pink
- Huge explosion, 200 damage
- If dropped into water, makes water level rise a bit
Raisin bomber:
- Airborne attack
- Drops 5 raisins from an airplane
- Raisins bounce around like grenades
- The player controls with the attack key when the raisins explode
- Raisins explode after a maximum of 15 seconds (if the player did not react)
Burning Basketball:
- Airborne attack
- A large burning basketball from the skyies
- It is heavily affected by wind
- On each collision, it makes an explosion (60 dmg), spawns flames and bounces off
- After 5 explosions, the ball is destroyed
Splinter Bomb (needs better name idea):
- Placed like dynamite
- Explodes after 5s in several splinters
- Each splinter explodes again on collision
- Not affected by wind
EMP:
- All mines and sticky mines are disabled in a certain radius
- Radius is about seduction size
- Doesn't end turn
Superinvulnerable:
- Doesn't end turn
- All hogs in your team get invulnerable
Battery launcher:
- A missile battery (get it?)
- Fired from land like a mortar (no powerup)
- Shoots 8 batteries in short succession
- Affected by wind
- Automatic fire like ballgun
MIRV (needs better name):
- Bazooka-like projectile
- Affected by wind
- On the peak of its fly path, original projectile is destroyed and releases four bazooka-like projectiles
- all sub-projectils have same speed
- The sub-projectiles have a slightly higher/lower angle than the original projectile
- 2 sub-projectiles have an angle higher than the original
- 2 sub-projectiles have an angle lower than the original
- All sub-projectiles have a different angle
- The angle difference of each sub-projectile must be equal
- If the main projectile hits land before reaching its peak, it just explodes without releasing any more projectiles, dealing mich less damage
Crazy Frog:
- Grenade-like projectile, not affected by wind
- A thrown frog with a confused face, viewed from above
- Rotates in flight like a grenade
- Explodes on impact, but is not destroyed
- Bounces off normally (kinda like a grenade)
- Destroyed after the 5th bounce
- 35 dmg per explosion (or so)
Rollup:
- All hogs of your team roll up, like real hedgehogs do
- They are immune to any damage while rolled up
- They are impossible to push left or right
- Rolled up hogs only fall vertically, like graves
- The only way to kill a rolled up hog is by drowning it
- The rollup lasts until it's one of the hedgehog's turn again
- Touching a rolled up hedgehog deals 5 damage to the attacker
- Shoryuken damages attacker, not the victim
- Baseball bat does noting
- Kamikaze does nothing
Steelization
- Possible replacement for rollup, same rules apply, but no damage on touching
- Instead of rolling up, hogs turn into steel
- Either implement Rollup or Steelization, but not both
Genetically Modified Lab Rat:
- When released, a fast rat runs rapidly on the ground
- It covers rising and falling land, but can't proceed if the land is too steep
- It agressively knocks away anything in its way: hogs, barrels, mines, etc.
- It deals 15 damage per hit
- It explodes after a timer or when it can't continue to run (e.g. due to landscape)
- Low explosion damage: 30-40?
- Player can also trigger explosion
Hi, I am a Hedgewars developer.
My themes / Theme Editor / Code contributions /
Dank
Splinter bomb can easily be made with Lua. Too bad HW is broken for me.
My stuff
Wait what? Hedgewars is broken for you?
You can no longer play Hedgewars or it mean Hedgewars is "broken for you"?
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https://hedgewars.org/node/6824
My stuff
@Lyberta
Oh ;O
Well, I think devs should help your problem further =/
Take some IRC and PM, but I guess you've already doing these, Idk how to help either =[
I just hope you can fix it completely, and into Hedgewars once more =|
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if we have extra damage, low gravity maybe add poison effect? just activate it and you gain standart weapon damage + poisoning targets. no more poison arrow, poison grenade like alternative weapons, just pick up(or get rndm in HL) poison modifier on the battlefield and activate it - all your weapons get poison effect.
No, MK, that's not a good idea. Low gravity would get too overpowered, you could easily poison a lot of hogs.
It's perfectly reasonable for low gravity and extra damage to stay independent of each other.
Hi, I am a Hedgewars developer.
My themes / Theme Editor / Code contributions /
Dank
(in HL) random extra dmg, low gravity or poison, not all at once and modifier does not affect all weapons.
of course, if you take all 3 modifier from another hedgehog you will become unstoppable
it is much easier than to make a poisoned grenade, a poisoned gun, poisoned bow, poisoned bazooka as another weapon, overloading inventory
Um ok...
Everyone shall die by these G-Plague (cool name isn't it?) due it's real bad epidemic arsenal buffs
Well, I think this should be real OP in classical modes (e.g not in high)
One that poisoned will be absolutely get destroyed physically nor mentally by the poison DPS (in HW it's DPT Damage Per Turn)
IMHO, it would be too overpowered like Wuzzy have said, normal damage without poison is enough
Anyway, it didn't make any sense for Gravity utility activate Poisonous buff (at least in my head)
Bazooka deal poison? Do not talk about poisonous RC Plane. Hell earth is enough for now...
Plus: Poison DPT only can be cured by taking Health Crates, is it enough for all those kinky hogs?
Plus+: If there another way to cure this, creating another system, then it would be a little room mess
EDIT: @Electrogun
I believe it way possible to do such things, not an Impossibility
If I make more work in my system here. It will be possible (though hard)
A weapon that electrocute a target hog then jumps over another and another, dealing less damage each bounce, lethal, and importantly, it may hit self! *my version*
I've just think of it couple of times by now. But hey! It's cool, okay?
After all, it just my shower thought that I wanna share to world x)
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extra dmg + water melon/hellG/rc plane/ballgun/piano, cheese that can poison everyone on his way, its ok, non overpowered?
lol
simple: it does overpowered. Who say it doesn't? and... its ok x)
but can't poison everyone on its path xD duh! (need tele)
also, the poisonous grav is one arsenal which can overpower bunch of other arsenal just by itself.
G-Poison > Bunch of others (Potentially)
Therefore may can be called OP
@Wuzzy what do you think of this ? ty ^^
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Removed via editing, I added a ton of new ideas, re-wrote to make it more understandable and added some details to the old ones.
Actually, having a totally OP weapons with cool cinematics would be interesting XD
Ah, I wish there was some easy way to add custom weapons as DLC. That way we wouldn't have to worry about balance.
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Dank
I love that game lol! thats taken from epic battle fantasy 4!
Melee-type super weapon (or at least a strong melee weapon). Most weapon types have a super weapon (Ballgun for launching, Melon for throwing, Piano Strike for air attacks). Melee is one of the only ones doesn't have a super weapon or even one that consistently deals more than 60 damage.
Waluigi time!
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Dank
https://www.youtube.com/watch?v=ysc7Y2dXrik&feature=youtu.be
-does not end your turn
-deals no damage, only pushes hogs
-found in utility crates
-caster gets extra ground friction and gets no fall damage on landing so the grenade can be used for easy jumping around the map
-all hogs pushed by the explosion get this cool looking trail
Looks cool, but the not ending turn feels kinda OP - even mudball is sorta...
What if the kick only worked on you? like... could make it some sort of aimable fired impulse wep instead of a 'nade.
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Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
I agree, weapons should end the turn by default. Mudball is kind of a special case, but I think it's not a good idea to add more weapons that do not end the turn, this would quickly become too overpowered.
This reminds me of Hedgehog Projectile in Continental supplies (weapon special for sticky mine).
Hi, I am a Hedgewars developer.
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Dank
@Arkhnen
Woah! Cool! Vote up for official realization and addition! =O
While somehow reminding me of TF2 and Overwatch weird grenade that push the caster, not killing them (xD)
@nemo & @Wuzzy
Welp, I agree as well. Although, it still depends on what mode in play
If it was a normal mode where hog die drowned then yes, it's OP
But if it was a special mode where hog can't drown and take no/very-low damage upon relocating then it's not/little/almost OP, though can be plain OP ofc, it's all about the situation on usage (relatively speaking, and imo).
@KoBeWi
Maybe it can the solution, nice! Hhh...
╓──────────────────╖ ╓──────────────────╖
⠀HP: ██████████ 1E9/1E91E9/1E9 ██████████ :MP
╙──────────────────╜ ╙──────────────────╜
It wouldn't be as common as mudball which sits in your inventory since beginning of the match allowing players to get some easy kills on freshly spawned, standing on edges hogs. The grenade would be mid rarity. You can give it a timer like an airstrike has so chances you get to use this weapon for clean pushing enemies into water are very low. Rather noone leaves their hogs in dangerous spots when it's been few minutes into the game. Also, maybe you can adjust the power of knockback - 200% more knocback power for user only but that may be overcomplicated. Ideas should be simple I guess.