Heh, he'd have to be a lot smaller than half then.
But you know, portal gun basically has that result.
You can fire a portal gun through a drill hole, even a deagle hole. I think people forget that when they try going darkside.
Oh! You are right!
I didn't think abouth that
I'm not very used to the Portal Gun either.
So, there's no need for the "Resize-Hog item"
That's one of the reasons for deagle in "Thinking with Portals"
You can drill an escape hole and fire a portal through it.
Two other reasons are knocking hogs/barrels into portals, and knocking hogs off of the opposite site of girders into the water.
imo, the bat works better, it give a initial speed which may push the hog fly out the other portal~
Several reasons bat wasn't the choice for the scheme.
1) Thinking with portals was supposed to be more about figuring out how to use portal positions to win, not other weapons. Small nudge from deagle is plenty to get a barrel to fall in usually.
2) To use a bat you need to be up against the hog. Deagle works at range, more useful in Thinking with Portals artillery mode. Also, if you're that close to the hog you can often use a grenade to the same purpose with careful positioning
3) Can't use a bat for drilling holes, so deagle is more multifunctional
--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
Heh, he'd have to be a lot smaller than half then.
But you know, portal gun basically has that result.
You can fire a portal gun through a drill hole, even a deagle hole. I think people forget that when they try going darkside.
Oh! You are right!
I didn't think abouth that
I'm not very used to the Portal Gun either.
So, there's no need for the "Resize-Hog item"
That's one of the reasons for deagle in "Thinking with Portals"
You can drill an escape hole and fire a portal through it.
Two other reasons are knocking hogs/barrels into portals, and knocking hogs off of the opposite site of girders into the water.
imo, the bat works better, it give a initial speed which may push the hog fly out the other portal~
Several reasons bat wasn't the choice for the scheme.
1) Thinking with portals was supposed to be more about figuring out how to use portal positions to win, not other weapons. Small nudge from deagle is plenty to get a barrel to fall in usually.
2) To use a bat you need to be up against the hog. Deagle works at range, more useful in Thinking with Portals artillery mode. Also, if you're that close to the hog you can often use a grenade to the same purpose with careful positioning
3) Can't use a bat for drilling holes, so deagle is more multifunctional
But actually, the most annoying thing in this mode is you can't separate your hog with enemy when they get up together...
1. mad cow, like worm
2. gravity grenade, all thing will suck by the grenade including mine,hedgehog,barrel and basicly all thing that move
3. Death pray, its like armegeddon in worms
4. claymore, a dinamit size explosion and damage that will be triggered by vertical and horizontal lasers
5 minigun in plane, its like in Black Ops, you can control a minigun from a plane above that moves slowly
6 emergency boat, hedgehog throws a small grenade size box into the water, the box transform to a mini boat when touch the water.
I have a few weapons in mind. Note, I wasn't patient enough to read 8 pages.
1) A long bow. I'm thinking you could attach weapons (that you have) to the bow. so if you attach a rope you could make a girder, a grenade would explode on impact, attach a melon and you have alot of justice to serve I also think it should shoot full power similar to the mortar. Or just have it shoot arrows (maybe have 2 options) and be able to shoot 2 or 3.
2) Life preserver!!! A way to cross some water, with a stylish inner tube. This could help on levels like the bath tub. It could also spark ideas for levels with alot more water. One time use, once you hit land it ESPLODES!!! But doesn't do damage just a confetti type deal.
3) I actually read half the first page and saw how popular the holy grenade was. I think it could work the opposite of the hellish grenade and heal anyone in it's blast raduis. It probobly wouldn't heal more then 30-40 even if you were right next to it but for those times when your hogs just seam to be havin a party in the corner or maybe a teamate, just chuck a grenade. But beware as it will also heal enemies. wheather it should move hogs from the explosion or not isn't up to me as im undecided. It's a grenade so it should, but it's the opposite a grenade so it shouldn't. haha
4) explosion proof girdirs. these wouldnt be able to be blown up but would go away at the end of the round. it would be cool when you dont want to blow up land but use explosives. I know that the mortor would be the first thing i use it for because all the little explosions would hit instead of them doing small damage and moving my target while making a giant hole.
i would like to see "critical damage" option that every once in a while a punch or certain attack damages you more than the normal attack.... and also a way to avoid the shoryuken so if someone hits you with the shoryuken (dragon punch) and you hit a lota key maybe you can make him miss hitting you.
Close range you mow down multiple adversaries, but at a distance is inaccurate, and causes little damage. (somewhat like the shotgun, only more exciting)
I have a good idea for a weapon. T.N.T.!
First you select the weapon, then you select a target like you do with the Airstrike, finally the hog pushes down the trigger (Same as the one that the hog blows himself up with when he dies) and there's an explosion where you selected the target.
EDIT:
More ideas, The Sword.
It's a simple weapon, similar to the Dragon Ball from Worms. You can swing it 3 times and it knocks back hogs you hit a small distance doing 30 damage each swing.
Also the Rubber Band or Airzooka
You fire the rubber band or blast of air and it knocks hogs backwards, doesn't do damage (Much similar to prod from Worms.)
You can choose either design for it.
* An "airstrike" weapon without a great range:
"Wrath of God" or "Alien Attack" (or sth. else). A finger comes from the heaven (or from a cloud) and fires a bolt to one point. Radius of Explosion: 3/4 of Bazooka.
*Is there already something like the magic bullet? Unlike the bee, the magic bullet has a perfect pathfinding. To keep everything in balance, the bullet has a short time of existing (max 15 sec)
*Remote mines: Put two or three mines and use a remote to blow them up indiviually . -> Chain reactions
*Ventilator: With the ventilator, you can blow objects (Mines, etc.) to your enemies or, if you are close enought (decreasing intensity!!!) , you can them blow them away (eg. into the water)
*Tornado: You can release a tornado (height: 3x height of a hedgehog) and you can control it a little bit, so you can be hurt by it, too.
The tornado blows objects and enemies up (similar to the basebal bat) -> Use it with lower gravity (:
What about spraying ice?
The HH gets frozen for 1 round and is undestroyable and unmoveable.
So you can choose if you want to protect your own HH or if you want to prevent that a HH from an opponent is the next in line.
I believe sheepluva experimented w/ adding perfect pathfinding to the bee, but unc0rr was not a fan. He likes the challenge of it as it is.
Actually I just wanted to give it the turn algorithm of the laser guided missile. So that it would turn in an predictable radius (radius increases with speed), rather than the current way it turns: sometimes very very sharp, sometimes with an insanely large radius.
But yeah, people wanted to keep the WTF-behavior of the UFO/Bee, so I never committed the change.
PS: although it seems random how the Bee turns atm, it actually isn't afaik. if you want it to turn sharp shoot it in an opposite direction of the target, so more than 90° angle difference.
if the direction is similar/angle is lower than 90° (and the speed high) though the turn radius will be insanely high and the chances to hit decrease, even although somebody would expect higher hit chances when shooting towards the target, not away from it XD
If your a master of disguise, you'll like the invisible hat because your enemy(s) will never see you with it on! Lasts until the next round.
and
Quote:
Cratecipitation:
75% chance of crate showers today!
If you need weapons, just send the call and we'll drop crates for 10 seconds.
The stuff inside the crates are randomized, so you can get something that's not possible to get through regular crates falling!
Okay, I like to share my weapon ideas with you. I must admit that I didn't read the whole thread. Maybe somebody had the same idea before and posted it.... Pleaease excuse, if there are a few small mistakes in the text. My english isn't perfect, but I improve it
1.) Glue Gun: You can throw glue over a small terrain (like the flame thrower). If there's a hedgehog, he will not be able to move (or just very sloww). If someone shoots a grenade (or something like this) on the glue, it will glue instead of bounce. Of cource it should be possible to throw the glue on walls and on the bottom side of the terrain. The glue should vanish after a few rounds.
2.) The Force: If the force is with you, you are able to move objects (e.g. barrel or mines) and other hedgehogs. You just have to focus on them with the crosshairs and press the spacebar. Up and down keys moves the object op and down, left and right key changes the distance to the playing hedgehog. If you press spacebar again, the object will be released.
Airstrike weapon which is a vertical laser (or possibly rotatable like girders) the width of a blowtorch.
It would cut entirely through all terrain and damage hogs... POSSIBLY stopping cutting through terrain when it hits a hog?
It would either be hard to aim or have semi-/complete random placement.
This would be able to create "bottomless pits" and complete tunnels through the level if allowed to be done at an angle... but would be, as explained above, pretty random in its placement due to the effect it would have on the topography\gameplay tactics.
Ice Thrower: (i.e.: just like the flame thrower... short-medium range) it blocks a hegdehog so that it cannot move for the next turn, even through "Switch" weapon.
Airstrike weapon which is a vertical laser (or possibly rotatable like girders) the width of a blowtorch.
It would cut entirely through all terrain and damage hogs... POSSIBLY stopping cutting through terrain when it hits a hog?
It would either be hard to aim or have semi-/complete random placement.
This would be able to create "bottomless pits" and complete tunnels through the level if allowed to be done at an angle... but would be, as explained above, pretty random in its placement due to the effect it would have on the topography\gameplay tactics.
I like this idea, reminds me of the Particle Cannon from C&C series.
I would enjoy a homing weapon that doesn't blow up mid-air, like the Homing Missile from Worms.
I like the glue-gun idea!
Maybe it should be possible to walk slow on the glue, so that you are able to walk on walls and the ceiling ...
Prometheus allegedly wrote:
Okay, I like to share my weapon ideas with you. I must admit that I didn't read the whole thread. Maybe somebody had the same idea before and posted it.... Pleaease excuse, if there are a few small mistakes in the text. My english isn't perfect, but I improve it
1.) Glue Gun: You can throw glue over a small terrain (like the flame thrower). If there's a hedgehog, he will not be able to move (or just very sloww). If someone shoots a grenade (or something like this) on the glue, it will glue instead of bounce. Of cource it should be possible to throw the glue on walls and on the bottom side of the terrain. The glue should vanish after a few rounds.
2.) The Force: If the force is with you, you are able to move objects (e.g. barrel or mines) and other hedgehogs. You just have to focus on them with the crosshairs and press the spacebar. Up and down keys moves the object op and down, left and right key changes the distance to the playing hedgehog. If you press spacebar again, the object will be released.
A utility (perhaps it would act like "Select Hog" utility?) that would either switch two hogs' teams (hog A is suddenly, along with name\hat\health\poisoned status, on the red team when she used to be on the blue team; hog B is suddenly on the blue team when she used to be on the red team) -OR- switch two hogs' placement (hog A and hog B teleport simultaneously, switching locations).
Of course, in the first example, if hogs switched teams you would be controlling an enemy's hog for the remainder of the game or until they used a switch utility -- what a terrific taunt/demoralizer to have your favorite hog bail on your team and start capping his comrades, controlled by your opponent! Maybe a falling-crate-availability-only utility if used in this first way, because of course you would only switch your 29 health hog with their 125 health hog, making it quite powerful...
I'd like to see moar epic airstrike weapons, but no suggestions for them right now.
I love the different air strikes in Worms. How about Bomb Strike, it's sorta like the basic air strike except it makes a much bigger explosion and it only drops one. Also maybe a cluster strike.
Effect:
When used, a dart-like projectile is fired, in the same way that the mortar is fired. If it hits a hog, the hog is sent to the land of dreams (put to sleep) for 2 rounds, making it immobile for that duration. For each turn that passes while it sleeps, the hog gets 3-5 health.
On the sleeping hog's turn, the hog wakes up, but its turn is skipped. Naturally, on the next turn, it can move normally again.
Note:
The health regeneration serves to make it both, an offensive and defensive weapon, so you can also use it on your own hogs, and although 3-5 hp may not seem like much, in games with more people, it will add up to quite some health.
Piggy Back Ride - Pick up a friendly hog and take him WITH your current hog until the end of the turn. I think the goofy nature of this utility is CERTAINLY in keeping with Hedgewars tradition.
Double Dutch - Like "Skip Go" in W*RMS exempt it's TWO JUMPROPES this time (twice ass legit). ...and no I am not serious about this one, just the first.
Lol at some of the suggestions! I really like the piggy back ride utility, something like that has been suggested several times as well.
Oh yeah and i believe that Star can cause devastation with a blow torch lol.
Here's my thoughts about the Game and it's progress.
First of all, I suggest *balloon* weapon.. So hogs could fly over map with wind involved , and you could fly alone or send your foe into water somehow.
Second idea is *roar of lion* : type of gravity weapon the guy suggest above. If you have no idea how lion roars take a look at this http://www.youtube.com/watch?v=KBKcQlWccvw
Third. As stupid as simple idea of helicopter that drops(or may be picks up and drops) barrels or napalm. Just for fun.
Fourth. Lightsaber. Yes, like in StarWars. So when used hog turns into Yoda and makes a bunch of combo moves and hits. lol.
I'm tired counting. So .. Hammer should be reworked to (1/3)+1 damage.
I aslo think that poisoned medkits ( like a % of dud mines) is good idea. You know drugs has period of validity.
To make game more dynamic, i think, there should be random spacial holes! That can spawn and disappear from time to time. Than cannot be controlled (like portals). There also should be elevators for more action. I have no idea how and why. But there should be. For action. And .. and .. and there should be EARTHQUAKE weather condition between turns sometimes, on special map textures for moving slightly objects that can be moved. And maybe crack some lands sometimes. You know it's cool, innit ?
Other thing is : Team colours should affect skins. Like hats , or eyes or something else.
And btw i don't know how are you guys, but i am tired to hit delete button 6 times every game for transparent hogs names only.
And there should be special buttons on keyboard to make hogs talk , think and pee. lol.
And why there's still no *back and forward* jump(backspace backspace enter)?? So many years passed .. and we 're still on same spot of climbing.
Huh.. Thank for reading.
I hope you ain't gonna hate me after my very first post.
Ushatator brought up "climbing"! What about a "mountaineering" utility that would allow a hog to 'climb' slowly (1/8th walking speed?) much like a cake can walk up/over things like bumps/cliffs/overhangs. Optional, for game balance: When you're done climbing it would end your turn.
SuperPluger: What about a "plunger" (how do you say destapacaños in english :/...) that lets you walk vertically and can allow your hedgehog to stick to the roof and attack? It would be awsome.
PLungerLauncher: Works like a missle but it sticks to a hedgehog's face and pushes him far away.
UFO: Can have an abduction light effect when you press SPACE, it would be awsome.
ToyGun: Fires a plunger with a rope that can either stick to the wall or reach another hedgehog and pull it towards you or water.
I have a couple of really simple ideas that might improve the game:
1. Diagonal Fire Punch: not really a new attack, just modify the existing fire punch to allow you to slightly move forward or backwards in mid air (at same speed than walking, I guess). The objective: make the fire punch more versatile; for instance: allow you to strike from below and achieve a higher position in a single move.
2 Explosive Barrel: Throw a explosive barrel like a molotov cocktail. (The barrel must have less damage tolerance than common barrels). It will explode on contact all the times, unless your hog throw it like a girl; in this case, the barrel will just roll on the ground and remain ready to explode when attacked; also, the barrel could be throwed real hard but in an paralel angle to the ground so it does not explode after falling ('cause it would not take any fall damage) but roll on the ground and explode after hitting an obstacle. In other words: imagine that you can use a explosive barrel ready to blow up like a grenade. Wouldn't it be nice, simple and fun?
I'm not really sure if someone else posted theese ideas already. If so. I apologize: this topic is really long and I did not read it all.
How about a Barrel Launcher weapon with the following characteristics:
Always fires with a fixed power (like mortar), to restrict its use
Can perhaps launch other things that your hog climbs onto... namely, hogs and mines. Though this might be duplicating Bat's functionality to some extent.
actually I did mean clusters from the cluster bomb.
More Airstrikes:
Kamikaze strike, instead of the plane dropping something, it CRASHES into to area you selected.
Nuke, sort of like the nuclear test from worms, all that stuff happens (Hedgehogs getting sick and water raising), but a bomb is also dropped on the map and does a big explosion, but not too big.
Mug strike, The plane drops mugs, the mugs break on contact with the map and shards shoot out hitting and damaging hogs.
Another idea... turning your hog into a drill rocket of sorts, and burrowing through terrain changing direction like RC plane. With maybe a small explosion if you reach the surface.
Also, toilet roll strike wasn't such a bad idea. xD Would be like carpet bomb from wurmz.
1. explosive baby hogs . it's like mad cows, u release a small army of baby hogs (4-5) and they explode on target or after a few seconds if target is too far.
2. swim and life vest: they come together. u use life vest when u're on a ledge, u put it on and for a turn, if u fall in water, u float - this is useful if u don't have a weapon or a way out of there and u fear that someone will throw u in water. when ur turn comes again, u have to use swim to get somewhere safe (it would be best if u could swim underwater too). if u don't have or don't use ur swim, u will drown as soon as ur turn ends.
u can use ur swim without the life vest, if u accidentally fall or just want to get to the other side of the land but u cannot shoot.
while floating with life vest, you can shoot, but that would end your turn, so it would be a kind of kamikaze.
using life vest ends your turn, swim doesn't.
3. grab. u can grab hogs and throw them over the edge, move barrels, but u cannot jump while carrying something, but maybe using grab while on the rope.
4. indiana jones ball. drop a ball like piano or strike, and it'll roll down hills. at the beginning it will be at the size of approximately 5 hogs diameter, shrinking gradually to when it gets the size of a ballgun ball then exploding with the intensity of a dynamite or hellish grenade. this ball won't bounce. while rolling, if it passes over a hog, it will take 50 hp, and blow barrels. the catch is that u'll have to be careful where u drop it, if u drop it on a flat ground, it won't roll, it will just shrink and explode.
this won't do terrain damage, only at the final blast.
I want to see a Bow I dont think it should be affected by wind because arrows are oh so arrow-dynamic ;P and i think the longer you hold it the more damage it does while shooting much faster and further like every other weapon. medium damage with good knock back. Id say a good 35 damage max full power. maybe its damage could depend on how far it was shot, similar to the sniper except there is no sight, it doesnt move while aiming, and shoots an arrow not affected by wind.
That's one of the reasons for deagle in "Thinking with Portals"
You can drill an escape hole and fire a portal through it.
Two other reasons are knocking hogs/barrels into portals, and knocking hogs off of the opposite site of girders into the water.
--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
imo, the bat works better, it give a initial speed which may push the hog fly out the other portal~
It Works! Great, next!
Several reasons bat wasn't the choice for the scheme.
1) Thinking with portals was supposed to be more about figuring out how to use portal positions to win, not other weapons. Small nudge from deagle is plenty to get a barrel to fall in usually.
2) To use a bat you need to be up against the hog. Deagle works at range, more useful in Thinking with Portals artillery mode. Also, if you're that close to the hog you can often use a grenade to the same purpose with careful positioning
3) Can't use a bat for drilling holes, so deagle is more multifunctional
--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
But actually, the most annoying thing in this mode is you can't separate your hog with enemy when they get up together...
It Works! Great, next!
You're not being creative enough
If your hog is on top of the other hog, first place another portal somewhere else at an angle.
Then jump up on top of the other hog, then jump and fire downward.
He will drop out of the portal, you will fly out.
The other way to do it wastes a girder, but involves placing a girder above you, and jumping up through it.
Also, if the two hogs aren't exactly on each other, placing a portal just far enough away will pick up the other hog and not you.
And if all else fails you can deagle him into a portal or teleport away.
--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
wow. so totally new strategies for me!!!
My favorite sport: nerd sniping.
1. mad cow, like worm
2. gravity grenade, all thing will suck by the grenade including mine,hedgehog,barrel and basicly all thing that move
3. Death pray, its like armegeddon in worms
4. claymore, a dinamit size explosion and damage that will be triggered by vertical and horizontal lasers
5 minigun in plane, its like in Black Ops, you can control a minigun from a plane above that moves slowly
6 emergency boat, hedgehog throws a small grenade size box into the water, the box transform to a mini boat when touch the water.
I have a few weapons in mind. Note, I wasn't patient enough to read 8 pages.
1) A long bow. I'm thinking you could attach weapons (that you have) to the bow. so if you attach a rope you could make a girder, a grenade would explode on impact, attach a melon and you have alot of justice to serve I also think it should shoot full power similar to the mortar. Or just have it shoot arrows (maybe have 2 options) and be able to shoot 2 or 3.
2) Life preserver!!! A way to cross some water, with a stylish inner tube. This could help on levels like the bath tub. It could also spark ideas for levels with alot more water. One time use, once you hit land it ESPLODES!!! But doesn't do damage just a confetti type deal.
3) I actually read half the first page and saw how popular the holy grenade was. I think it could work the opposite of the hellish grenade and heal anyone in it's blast raduis. It probobly wouldn't heal more then 30-40 even if you were right next to it but for those times when your hogs just seam to be havin a party in the corner or maybe a teamate, just chuck a grenade. But beware as it will also heal enemies. wheather it should move hogs from the explosion or not isn't up to me as im undecided. It's a grenade so it should, but it's the opposite a grenade so it shouldn't. haha
4) explosion proof girdirs. these wouldnt be able to be blown up but would go away at the end of the round. it would be cool when you dont want to blow up land but use explosives. I know that the mortor would be the first thing i use it for because all the little explosions would hit instead of them doing small damage and moving my target while making a giant hole.
tell me your thoughts and what you would change.
i would like to see "critical damage" option that every once in a while a punch or certain attack damages you more than the normal attack.... and also a way to avoid the shoryuken so if someone hits you with the shoryuken (dragon punch) and you hit a lota key maybe you can make him miss hitting you.
a Gatling gun. like in all the fortress games.
Close range you mow down multiple adversaries, but at a distance is inaccurate, and causes little damage. (somewhat like the shotgun, only more exciting)
I have a good idea for a weapon. T.N.T.!
First you select the weapon, then you select a target like you do with the Airstrike, finally the hog pushes down the trigger (Same as the one that the hog blows himself up with when he dies) and there's an explosion where you selected the target.
EDIT:
More ideas, The Sword.
It's a simple weapon, similar to the Dragon Ball from Worms. You can swing it 3 times and it knocks back hogs you hit a small distance doing 30 damage each swing.
Also the Rubber Band or Airzooka
You fire the rubber band or blast of air and it knocks hogs backwards, doesn't do damage (Much similar to prod from Worms.)
You can choose either design for it.
My ideas (Maybe already said) :
* An "airstrike" weapon without a great range:
"Wrath of God" or "Alien Attack" (or sth. else). A finger comes from the heaven (or from a cloud) and fires a bolt to one point. Radius of Explosion: 3/4 of Bazooka.
*Is there already something like the magic bullet? Unlike the bee, the magic bullet has a perfect pathfinding. To keep everything in balance, the bullet has a short time of existing (max 15 sec)
*Remote mines: Put two or three mines and use a remote to blow them up indiviually
. -> Chain reactions
*Ventilator: With the ventilator, you can blow objects (Mines, etc.) to your enemies or, if you are close enought (decreasing intensity!!!) , you can them blow them away (eg. into the water)
*Tornado: You can release a tornado (height: 3x height of a hedgehog) and you can control it a little bit, so you can be hurt by it, too.
The tornado blows objects and enemies up (similar to the basebal bat) -> Use it with lower gravity (:
I believe sheepluva experimented w/ adding perfect pathfinding to the bee, but unc0rr was not a fan. He likes the challenge of it as it is.
--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev
What about spraying ice?
The HH gets frozen for 1 round and is undestroyable and unmoveable.
So you can choose if you want to protect your own HH or if you want to prevent that a HH from an opponent is the next in line.
Actually I just wanted to give it the turn algorithm of the laser guided missile. So that it would turn in an predictable radius (radius increases with speed), rather than the current way it turns: sometimes very very sharp, sometimes with an insanely large radius.
But yeah, people wanted to keep the WTF-behavior of the UFO/Bee, so I never committed the change.
PS: although it seems random how the Bee turns atm, it actually isn't afaik. if you want it to turn sharp shoot it in an opposite direction of the target, so more than 90° angle difference.
if the direction is similar/angle is lower than 90° (and the speed high) though the turn radius will be insanely high and the chances to hit decrease, even although somebody would expect higher hit chances when shooting towards the target, not away from it XD
sheepluva <- me my code stats ->
a Hedgewars Developer
click here to message me
<- where I'm from what I speak ->
Utilities:
and
and surrender.
lasso:
play like a cowhog!
Crates too far away?Want to suicide using a barrel or mine?Then this is the weapon for you!
This weapon can bring crates,barrels,and mines to you!
Using this utility won't end your turn!
One could build a weapon that the shooting mode is at the heart but ninja throwing knives, its damage would be 30HP if it is properly released.
DBZ
Hedgewars Tournament 2015
Okay, I like to share my weapon ideas with you. I must admit that I didn't read the whole thread. Maybe somebody had the same idea before and posted it.... Pleaease excuse, if there are a few small mistakes in the text. My english isn't perfect, but I improve it
1.) Glue Gun: You can throw glue over a small terrain (like the flame thrower). If there's a hedgehog, he will not be able to move (or just very sloww). If someone shoots a grenade (or something like this) on the glue, it will glue instead of bounce. Of cource it should be possible to throw the glue on walls and on the bottom side of the terrain. The glue should vanish after a few rounds.
2.) The Force: If the force is with you, you are able to move objects (e.g. barrel or mines) and other hedgehogs. You just have to focus on them with the crosshairs and press the spacebar. Up and down keys moves the object op and down, left and right key changes the distance to the playing hedgehog. If you press spacebar again, the object will be released.
Regards
Prometheus
how about a chainsaw? would be kinda' funny :B
Airstrike weapon which is a vertical laser (or possibly rotatable like girders) the width of a blowtorch.
It would cut entirely through all terrain and damage hogs... POSSIBLY stopping cutting through terrain when it hits a hog?
It would either be hard to aim or have semi-/complete random placement.
This would be able to create "bottomless pits" and complete tunnels through the level if allowed to be done at an angle... but would be, as explained above, pretty random in its placement due to the effect it would have on the topography\gameplay tactics.
What about this? http://www.hedgewars.org/node/1146?page=2#comment-18584
Ice Thrower: (i.e.: just like the flame thrower... short-medium range) it blocks a hegdehog so that it cannot move for the next turn, even through "Switch" weapon.
I like this idea, reminds me of the Particle Cannon from C&C series.
I would enjoy a homing weapon that doesn't blow up mid-air, like the Homing Missile from Worms.
http://www.youtube.com/watch?v=7eWeB6dqO0U
I like the glue-gun idea!
Maybe it should be possible to walk slow on the glue, so that you are able to walk on walls and the ceiling ...
A utility (perhaps it would act like "Select Hog" utility?) that would either switch two hogs' teams (hog A is suddenly, along with name\hat\health\poisoned status, on the red team when she used to be on the blue team; hog B is suddenly on the blue team when she used to be on the red team) -OR- switch two hogs' placement (hog A and hog B teleport simultaneously, switching locations).
Of course, in the first example, if hogs switched teams you would be controlling an enemy's hog for the remainder of the game or until they used a switch utility -- what a terrific taunt/demoralizer to have your favorite hog bail on your team and start capping his comrades, controlled by your opponent! Maybe a falling-crate-availability-only utility if used in this first way, because of course you would only switch your 29 health hog with their 125 health hog, making it quite powerful...
Something like armageddon in worms!
How about 'Low Orbit Ion Cannon', kinda like the laser in warzone2100?
My favorite sport: nerd sniping.
We should have a suicide weapon were the hog blows up on the spot.
A gama type weapon where it can go through terrain without damaging it.
If there is a banana bomb it could only blow up when it hits a player(in order to allow it to bounce around).
A tank weapon would be great or a elephant type weapon where it walks for about 5-10 seconds and runs over hogs damaging them.
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
DOMINATED!!!
Damage and radius would depend on the amount of health left?
I'd like to see moar epic airstrike weapons, but no suggestions for them right now.
Low Orbit Ion Cannon?
I love the different air strikes in Worms. How about Bomb Strike, it's sorta like the basic air strike except it makes a much bigger explosion and it only drops one. Also maybe a cluster strike.
also lots of people would like a gatling gun. Maybe have it as an equivalent to the minigun from worms. The hog can carry it over it's head.
http://upload.wikimedia.org/wikipedia/commons/2/2e/Gatling_gun_1865.jpg
EDIT:
I thought of a good equivalent to the bow and arrow from WA. The Dart Gun! Does exactly the same but looks different and shoots darts instead.
So i had an idea,
Name:
'Tranquilizer gun' / or 'Blow dart'
Effect:
When used, a dart-like projectile is fired, in the same way that the mortar is fired. If it hits a hog, the hog is sent to the land of dreams (put to sleep) for 2 rounds, making it immobile for that duration. For each turn that passes while it sleeps, the hog gets 3-5 health.
On the sleeping hog's turn, the hog wakes up, but its turn is skipped. Naturally, on the next turn, it can move normally again.
Note:
The health regeneration serves to make it both, an offensive and defensive weapon, so you can also use it on your own hogs, and although 3-5 hp may not seem like much, in games with more people, it will add up to quite some health.
Piggy Back Ride - Pick up a friendly hog and take him WITH your current hog until the end of the turn. I think the goofy nature of this utility is CERTAINLY in keeping with Hedgewars tradition.
Double Dutch - Like "Skip Go" in W*RMS exempt it's TWO JUMPROPES this time (twice ass legit). ...and no I am not serious about this one, just the first.
Lol at some of the suggestions! I really like the piggy back ride utility, something like that has been suggested several times as well.
Oh yeah and i believe that Star can cause devastation with a blow torch lol.
Style is spelled style not stile.
Use Dropbox to backup your important goodies!
I think an olympic flamethrower, olympic molotov, or an olypmic napalm.
Works much in the same way, but the flames don't go out until they touch the water.
The flames would possibly damage hogs more when first released but would return to normal after the round has finished.
For Queen, And Country! lol jk, For Me, and Me Alone!
Here's my thoughts about the Game and it's progress.
First of all, I suggest *balloon* weapon.. So hogs could fly over map with wind involved , and you could fly alone or send your foe into water somehow.
Second idea is *roar of lion* : type of gravity weapon the guy suggest above. If you have no idea how lion roars take a look at this http://www.youtube.com/watch?v=KBKcQlWccvw
Third. As stupid as simple idea of helicopter that drops(or may be picks up and drops) barrels or napalm. Just for fun.
Fourth. Lightsaber. Yes, like in StarWars. So when used hog turns into Yoda and makes a bunch of combo moves and hits. lol.
I'm tired counting. So .. Hammer should be reworked to (1/3)+1 damage.
I aslo think that poisoned medkits ( like a % of dud mines) is good idea. You know drugs has period of validity.
To make game more dynamic, i think, there should be random spacial holes! That can spawn and disappear from time to time. Than cannot be controlled (like portals). There also should be elevators for more action. I have no idea how and why. But there should be. For action. And .. and .. and there should be EARTHQUAKE weather condition between turns sometimes, on special map textures for moving slightly objects that can be moved. And maybe crack some lands sometimes. You know it's cool, innit ?
Other thing is : Team colours should affect skins. Like hats , or eyes or something else.
And btw i don't know how are you guys, but i am tired to hit delete button 6 times every game for transparent hogs names only.
And there should be special buttons on keyboard to make hogs talk , think and pee. lol.
And why there's still no *back and forward* jump(backspace backspace enter)?? So many years passed .. and we 're still on same spot of climbing.
Huh.. Thank for reading.
I hope you ain't gonna hate me after my very first post.
And i have to add 2 more ideas %)
Deck of cards thrown and chess knight ear impact. lol.
Some sort of remotely detonated mine which can be exploded by the owner at any point in the game by pressing a specially assigned hotkey.
Ushatator brought up "climbing"! What about a "mountaineering" utility that would allow a hog to 'climb' slowly (1/8th walking speed?) much like a cake can walk up/over things like bumps/cliffs/overhangs. Optional, for game balance: When you're done climbing it would end your turn.
SuperPluger: What about a "plunger" (how do you say destapacaños in english :/...) that lets you walk vertically and can allow your hedgehog to stick to the roof and attack? It would be awsome.
PLungerLauncher: Works like a missle but it sticks to a hedgehog's face and pushes him far away.
UFO: Can have an abduction light effect when you press SPACE, it would be awsome.
ToyGun: Fires a plunger with a rope that can either stick to the wall or reach another hedgehog and pull it towards you or water.
Randomizer Machine 3000: Switches hedgehog locations
DOUBLE TURN: Allows you to make 2 moves in one turn.
I have a couple of really simple ideas that might improve the game:
1. Diagonal Fire Punch: not really a new attack, just modify the existing fire punch to allow you to slightly move forward or backwards in mid air (at same speed than walking, I guess). The objective: make the fire punch more versatile; for instance: allow you to strike from below and achieve a higher position in a single move.
2 Explosive Barrel: Throw a explosive barrel like a molotov cocktail. (The barrel must have less damage tolerance than common barrels). It will explode on contact all the times, unless your hog throw it like a girl; in this case, the barrel will just roll on the ground and remain ready to explode when attacked; also, the barrel could be throwed real hard but in an paralel angle to the ground so it does not explode after falling ('cause it would not take any fall damage) but roll on the ground and explode after hitting an obstacle. In other words: imagine that you can use a explosive barrel ready to blow up like a grenade. Wouldn't it be nice, simple and fun?
I'm not really sure if someone else posted theese ideas already. If so. I apologize: this topic is really long and I did not read it all.
How about a Barrel Launcher weapon with the following characteristics:
Do you mean just the cluster from a cluster bomb?Or a cluster bomb?
just the clusters would make it just an air strike,so i think he means clusterbombs
actually I did mean clusters from the cluster bomb.
More Airstrikes:
Kamikaze strike, instead of the plane dropping something, it CRASHES into to area you selected.
Nuke, sort of like the nuclear test from worms, all that stuff happens (Hedgehogs getting sick and water raising), but a bomb is also dropped on the map and does a big explosion, but not too big.
Mug strike, The plane drops mugs, the mugs break on contact with the map and shards shoot out hitting and damaging hogs.
Another idea... turning your hog into a drill rocket of sorts, and burrowing through terrain changing direction like RC plane. With maybe a small explosion if you reach the surface.
Also, toilet roll strike wasn't such a bad idea. xD Would be like carpet bomb from wurmz.
eh, sorry clay, but i don't really like the hog rocket idea:P
although i do think toilet roll strike would be fun ^^
oh,lol.
1. explosive baby hogs . it's like mad cows, u release a small army of baby hogs (4-5) and they explode on target or after a few seconds if target is too far.
2. swim and life vest: they come together. u use life vest when u're on a ledge, u put it on and for a turn, if u fall in water, u float - this is useful if u don't have a weapon or a way out of there and u fear that someone will throw u in water. when ur turn comes again, u have to use swim to get somewhere safe (it would be best if u could swim underwater too). if u don't have or don't use ur swim, u will drown as soon as ur turn ends.
u can use ur swim without the life vest, if u accidentally fall or just want to get to the other side of the land but u cannot shoot.
while floating with life vest, you can shoot, but that would end your turn, so it would be a kind of kamikaze.
using life vest ends your turn, swim doesn't.
3. grab. u can grab hogs and throw them over the edge, move barrels, but u cannot jump while carrying something, but maybe using grab while on the rope.
4. indiana jones ball. drop a ball like piano or strike, and it'll roll down hills. at the beginning it will be at the size of approximately 5 hogs diameter, shrinking gradually to when it gets the size of a ballgun ball then exploding with the intensity of a dynamite or hellish grenade. this ball won't bounce. while rolling, if it passes over a hog, it will take 50 hp, and blow barrels. the catch is that u'll have to be careful where u drop it, if u drop it on a flat ground, it won't roll, it will just shrink and explode.
this won't do terrain damage, only at the final blast.
will think of more
I want to see a Bow I dont think it should be affected by wind because arrows are oh so arrow-dynamic ;P and i think the longer you hold it the more damage it does while shooting much faster and further like every other weapon. medium damage with good knock back. Id say a good 35 damage max full power. maybe its damage could depend on how far it was shot, similar to the sniper except there is no sight, it doesnt move while aiming, and shoots an arrow not affected by wind.