Which weapon would you most like to see next?

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manimac
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How about a Submarine that uses torpedoes much like the airplane attack. Only this time attack is from below. Could use normal torpedoes or drill-torpedoes.

nemo
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Currently Flying Saucer functions as a submarine.
Torpedoes could perhaps be added. Maybe we could just allow drill rocket/bazooka to be fired from below.

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CheezeMonkey
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Personally i think that would be over powered...
Flying saucer is a utility, and so, it would be unfair being able to shoot a rocket, and then after that to be able to use another weapon.
Sounds way too strong.

doomy
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how about a utility thats like daimadoshi85's clone,except the clone can be placed anywhere,and does half the damage,so you can damage 2 hogs that have some distance from each other

nemo
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I wasn't thinking it should be able to do additional shots.
I was more thinking of altering its "alt weapon" behaviour when under water and a bazooka or drill rocket was selected as the alt weapon.

Getaway time might be tweaked a bit too.

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manimac
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The "submarine attack" should be obtained only by crates. It is a bit powerful in sudden death, when everyone is trying to get to higher ground. And like I said it should work like the air attack.
A submarine that you can maneuver with the keyboard and fire torpedoes is not the best idea. We already have the airplane with 3 bombs and the ability to crash with a blaze of glory. Airstrike affect only a small part of the map, but with the airplane you can attack hedgehogs that are not close together. So another maneuverable "machine of war" could unbalance the game.

whitebear
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-Bubble:
If you have ever played Bubble Bobble you will understand this idea quick. Basically shoots "chain" of bubbles with short range (stops after short distance). If any of the bubbles hit something, it traps victim and floats up to highest point possible. The bubble pops if damaged, after ten turns or if the victim gets a turn (and lose the turn if fall damage is caused). Works on other objects as well. (mines, explosives etc.)

-Tornado:
Cause tornado in target location. Moves randomly and sucks things high in the air. Must connect sky to work.

-Lightning:
Cloud spawns in the sky (at target location) and hits closest conducting thing with lightning. Sends victim flying (away from the cloud and bounce in the air) and cause massive damage.

badabouh
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--> Why not a Sandglass or a remote control of God ? Geek

push a button, (maybe select an area), and you can go back in time for one turn....

-destroy ground will be restored as it was before
-hedghogs will be reborn
-weapons used will be back again

BOUH

manimac
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Crates can sometimes give you the upper hand, and there is no price to pay. The only clue is to be the first one to get it, so how about booby trap crates? So now there is a price to pay, the crate could explode along with your hedgehog. Maybe a 15% chance that the crate is rigged. In multiplayer it could be fun to see your opponent teleport to a crate and blow up. And if it happens to you... well you´ll know someone else is smiling.
Wink Smiley

nemo
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hm. that would be a pretty easy one.
joke crates that stun, or just explode in flowers, or do actual damage.

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manimac
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Another suicide attack: The hedgehog curls into a spiky ball and starts rolling pushing every opponent in his path for 20 seconds. Giving as much damage as the blowtorch, after 20 seconds he explodes. Also if starts rolling up a hill, he could lose momentum, stop for a second and start rolling the other way.

Beehive grenade: Throw a beehive at your opponent, when it lands it covers the ground with honey, any hedgehog in that area is attacked by angry bees. Loosing 5 hit points each round, also the ability to attack the next 3 turns.

manimac
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nemo allegedly wrote:

hm. that would be a pretty easy one.
joke crates that stun, or just explode in flowers, or do actual damage.


Could work like a "jack in a box", up pops a lovable character with a machine gun, or a spring with limburger cheesecake.

Maybe it is a good idea to have crazy weapons: cake, limburger, mellons etc in a new set of crates with the writing "ACME". These ACME crates could be the ones that might be a joke crate.

And if every player has one "ACME license" tool that changes the content to the opposite, so an "ACME weapon crate" becomes a joke crate and visa versa. When using this license the animation could be the same as skip turn, now you can´t be sure if your opponent has done something else other than skipping his/her turn.

doomy
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limburger cheesecake?
that gave me an idea,how cake combined with old limburger,will have a bit smaller explosion than cake,and lower damage,but will have the poison cloud

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manimac allegedly wrote:

Crates can sometimes give you the upper hand, and there is no price to pay. The only clue is to be the first one to get it, so how about booby trap crates? So now there is a price to pay, the crate could explode along with your hedgehog. Maybe a 15% chance that the crate is rigged. In multiplayer it could be fun to see your opponent teleport to a crate and blow up. And if it happens to you... well you´ll know someone else is smiling.
Wink Smiley

They got booty trap crates in Warmux - and they piss me off lol
It's like you waste one or two utlities and a whole turn, just to get to a crate that explodes right into your face, causing damage and ending your turn.

That may seem funny first, but I found it very annoying and anti-rewarding with every game I played.

Not sure how much my enemies smiled when it happened to me (because it annoyed them so much when it happened to themselves), I guess they just felt pity for me lol.
Except for CPU enemies. They didn't smile or anything at all :P

EDIT: actually booty trap crates remind me of HIV lol...

Randy
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I would also like a ''fromage attack'' as an attack areo mine, but cheese instead of mines!The effect of the weapon is the same as the cheese.

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manimac
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Quote:
Quote:

They got booty trap crates in Warmux - and they piss me off lol
It's like you waste one or two utlities and a whole turn, just to get to a crate that explodes right into your face, causing damage and ending your turn.

That may seem funny first, but I found it very annoying and anti-rewarding with every game I played.

Not sure how much my enemies smiled when it happened to me (because it annoyed them so much when it happened to themselves), I guess they just felt pity for me lol.
Except for CPU enemies. They didn't smile or anything at all :P

EDIT: actually booty trap crates remind me of HIV lol...

I agree that it would be annoying if it happened too often, 15% of the time isn´t often, and it is only a suggestion, could be lower say 5-10% maybe. There are plenty of things that could be annoying if we had too many of them.

doomy
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why no have an option of how much percent are booby traps?

badabouh
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A weapon who doesn't hurt instantly but if the hedgehogs moves, he loses life.

BOUH

KompleX
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Hi, this is the first time I decided to write here just because some interesting idea came to me from my imagination I suppose Big Grin. I don't even know if anything similar have already posted here, but I would like to suggest adding sth like cake Cake. More precisely I mean giving hogs the cake's walking powers as an ability to use for a few seconds Smile
It could be VERY useful in some situations. Some funny walking animation would be great addition too.
Just imagine your hog walking bottom up and dropping down a mine or grenade Wink Smiley

Please consider my little suggestion %)

manimac
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A silly weapon called "Morph gun":

Shoot a hedgehog with the gun and he is transformed into a Worm, also hitspoints and movement is cut down to half.

A weapon that shows you hedgehogs are faster and stronger than worms. Wink Smiley

nemo
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Yeeeeah, we don't really need to start anything.

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manimac
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nemo allegedly wrote:

Yeeeeah, we don't really need to start anything.


Yeah maybe you are right. Wink Smiley
Morph into something else then. Or it could be a different weapon that halves hitpoints and reduce movement, with no change of the appearance of the hedgehog.

Ferk
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Here's an idea: Bunny Guard

Something we are missing from Worms is something in the spirit of the "Sentry Gun", something you can place in th scenario to guard a zone from enemies without hurting your team.

I propose using a little bunny for this (wink to monty python holy grail). It will stay in the ground, wearing maybe a collar with the color of the team. As soon as an enemy get's reachable it will go jumping to catch it and make a small but painful explosion on contact.

To add to the comedy factor it could make cute "hih" noises when jumping.

manimac
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Ferk allegedly wrote:

Here's an idea: Bunny Guard

Something we are missing from Worms is something in the spirit of the "Sentry Gun", something you can place in th scenario to guard a zone from enemies without hurting your team.

I propose using a little bunny for this (wink to monty python holy grail). It will stay in the ground, wearing maybe a collar with the color of the team. As soon as an enemy get's reachable it will go jumping to catch it and make a small but painful explosion on contact.

To add to the comedy factor it could make cute "hih" noises when jumping.

Great idea! Worms have "the holy hand grenade" from monty python, so hedgewars can borrow the killer bunny. Instead of explosion it could bite for 15 points every round, until the hedgehog is too far away or dead. Also it could be impervious to every weapon except hand grenades. Wink Smiley

Ferk
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manimac allegedly wrote:
Instead of explosion it could bite for 15 points every round, until the hedgehog is too far away or dead.

Oh, nice. Although it would look odd to have the rabbit hanging on a hog while it's playing. Maybe each turn it could make a single long jump from it's position to the enemy, bite, and then jump back to its guarding place.

(I mean single jump because else it probably would be hard to implement the jumping logic so that it doesn't collide with obstacles, also, that way it would look more like the flight of the killer rabbit in The Holy Grail :P)

manimac
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Yes. I was thinking of it jumping back to his guarding point, and making a new attack each turn as long as there is an enemy in sight. Could also attack multiple enemies if they are in range. Players could teleport opponents to the rabbit and watch the crazy bunny do his thing. Wink Smiley The developers can tell us if this is too hard to implement, that is if they like the idea.

Merkules
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I like the idea of the blow darts, but I'd say have different types of ammo, like one poisons a hog, another puts one to sleep or paralyzes him for a couple turns, and another could possibly be something along the lines of the mudball (maybe a spitwad instead of a dart?), but obviously not exactly the same.

I was also thinking of something similar to the Buffalo of Lies from Worms Battle Islands, only a few things would be different:

1) Instead of blowing up when it hits a hog, it slides them along until they hit a wall, and THEN it blows up. Barrels & mines would be pushed too, until they explode.

2) It cannot collect crates, it simply blows them up and keeps going without knockback.

3) When dealing with indestructable terrain, it would turn around after hitting the wall (so you couldn't just trap a bunch of hogs in shoppa and pound them to death with one).

manimac
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Neutron warhead bazooka: Terrain isn´t damaged and only hedgehogs hit directly gets normal damage (same as bazooka) + radiation damage. But a pulse of neutron radiation will travel further. Those closest to impact could get 10 points damage each turn from radiation poisoning, 5 points pr round for those a little further away and 2 points to hedgehogs near the edge of the radiation. The weapon could also have a timer like the grenades. Radiation is able to penetrate ground, so it is useful with cave maps.

Greeny
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Here's some ideas:

- Swine Flu: All Hedgehogs get poisoned.

- Rail Gun: Shoots straight (and fast), but can go through terrain for a small bit. Explodes (50 damage) if it hits a Hedgehog or after going through terrain to its max (I'm thinking approx. three hogs' width).

- Rapture: All Hedgehogs ascend to heaven... but get rejected halfway. (Everyone falls from great height)

- T-Virus: All dead Hedgehogs come back from the dead and become zombies. They move slowly towards the nearest hedgehogs between turns and bite them once they come into range. Can be killed with weaponry (about 15hp).

- Acid: Thrown weapon, completely disintigrates bridges, girders and mines if it hits them. No damage to Hedgehogs.

- Voodoo doll: Transfers your Hedgehog's hp to a voodoo doll when you throw it. Your hog becomes invulnerable but is killed when the doll dies. The doll takes normal damage but instantly dies in fire.

- Toxic attack: Releases a large cloud of toxic gas behind your Hedgehog.

- Pizza: Orders pizza. In a random amount of turns, a scooter drives over the landscape, damaging all hogs in its path, up to the hog that ordered the pizza. It then turns around to go back. 15 damage per go, so 30 damage total.

- Ice age: Freezes the world. Hedgehogs travel slower, some weapons don't work, others work less effective. Maybe raises the water level too?

Some unreasonable suggestions in there, would be pretty cool through.

Quit hogging all the weaponry.

Randy
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Ninja Blade:

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Star and Moon
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What about a mace? The hedgehog swings it around himself really fast. His turn ends but he is still swinging it around himself, other hogs will be hit if they go to close and it sometimes deflects shots like bazooka, grenade, ect., but there are still some others that can't be deflected like the shotgun or sinegun. Smile

EDIT:
Another idea, bubble wrap! Your hog drops it and if an enemy hog walks over it he will get distracted and keep popping it, ending his turn.

Djrulz
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The lemonade-similar to the melon bomb but instead of 6 melon pieces it would do 12 lemon slices in a circle each doing 25 max

manimac
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Giant spider: transports your hedgehog, and walks along the terrain like the cake. Able to shoot spiderweb (works like ninja rope) that can also attach to hedgehogs.

betancourt1
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manimac allegedly wrote:

Neutron warhead bazooka: Terrain isn´t damaged and only hedgehogs hit directly gets normal damage (same as bazooka) + radiation damage. But a pulse of neutron radiation will travel further. Those closest to impact could get 10 points damage each turn from radiation poisoning, 5 points pr round for those a little further away and 2 points to hedgehogs near the edge of the radiation. The weapon could also have a timer like the grenades. Radiation is able to penetrate ground, so it is useful with cave maps.


lol the idea is too over powered but a good idea if lowered in power and radiation poisoning? similar to cheese I guess but lol how did you get 246 fps ?

davidbetancourt

Kiofspa
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Here's a utility idea. Something that would let be able to perform two actions that would end your turn normally in one turn. Obviously this would need some balancing (Rarity), but it could open many new game play opportunities.

manimac
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Brain transplant: Change your hedgehogs brain with the hedgehog belonging to an opponent. Some restrictions should be made.:

- After switching brains both lose 5-10 hit points. If one of the hedgehogs have low health, resulting in his death, then both dies.
(incomplete transfere is the reason for both losses)

- Must stand next to the hedgehog when doing the brain transplant. Turn ends after the switch is done.

Suggestion for animation: the hedgehog could get doctor outfit and start surgery. Or it could be a alien ray gun with low range.

Merkules
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How about a giant rotten egg (like from an emu or something like that)? It would be thrown just like a grenade, except because it's so big and strong, it has to be manually detonated (cannot break upon impact like a regular egg would). When it does, it fires out a good sized gas cloud that immediately dissipates after about a second, so it wouldn't waft over to other hogs.

Actually, any kind of throwable explosive with a manual detonation would be awesome, I rather like that about the Super Banana Bomb in Worms.

Samuel frost4
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I have this REALLY good idea. Big Grin Okay. Listen to this. its a special mode. Like random weapons, its a way to play as opposed to random. FYI Some of this I copied from some other peoples posts. If I copied from your post and you dont like it please tell me. This is something Greeny said for weapon ideas:
"Swine Flu: All Hedgehogs get poisoned.

- Rapture: All Hedgehogs ascend to heaven... but get rejected halfway. (Everyone falls from great height)

- T-Virus: All dead Hedgehogs come back from the dead and become zombies. They move slowly towards the nearest hedgehogs between turns and bite them once they come into range. Can be killed with weaponry (about 15hp).

- Ice age: Freezes the world. Hedgehogs travel slower, some weapons don't work, others work less effective."

My idea is in this: In this mode something random happens every round. E.G The dead rise, hogs get poisoned, other stuff.

Other stuff that could happen is:

- the water could raise ALOT, but then go back down later.

- hogs could turn invisible so even the owner cant see them. (Or another thing that could happen is you can see your hogs but nobody elses.)

(Most "plot twists" stop after 2 rounds. but some stay E.G the zombies, until they die. The poison especially cant stay too long, without it getting dumb.)

- Make wind change mid turn (and wind modifier is on), so long range weapons are really hard to hit. (maybe damage goes up too)

if you want to give your own ideas or just tell me how stupid this idea is and why please comment and give feed back!

P.S (Also Greeny suggested: "- Voodoo doll: Transfers your Hedgehog's hp to a voodoo doll when you throw it. Your hog becomes invulnerable but is killed when the doll dies. The doll takes normal damage but instantly dies in fire."

And I think that if you do a weapon like that you it should: shoot a "beam" that if it hits a non hog thing then you throw the doll and the object goes the same direction and speed as the doll. So if you hit a mine or barrel you could make it dive bomb someone. it doesn't work on hogs, or it doesn't go as far with hogs. IF it misses there's a small explosion that doesn't hurt land and deals low damage.

Please give feedback! Big Grin

nemo
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samuel, a lot of that stuff could probably be implemented as a script. perhaps mikade will take interest.

in terms of game modes, setting sudden death with no water rise (or a very low one like 1px), and starting after first round would adequately simulate all hogs poisoned, I think, and can be done in .15 already. Otherwise, a script would be needed.

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manimac
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Samuel frost4 allegedly wrote:

I have this REALLY good idea. Big Grin

Things like:
- Ice age: Freezes the world
- Make wind change mid turn
- the water could raise ALOT, but then go back down later.
are good ideas.

But weapons ideas that starts with "all....." are bad ideas. Hedgewars is about skill, any weapon that affects all hedgehogs, will show no skill from the player. And should these things happen at random in gameplay it will be disrupting the gameplay.

EX: You have 2 hedgehogs with 25 hitpoints, and your opponent has 1 hedgehog with 100 hitpoints. It is an open game you could win this. But then Rapture occur and he survive but you loose both your hedgehogs. I don´t think things like that are fun, even if I am that opponent with 100 Hitpoints.

claymore
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Weather effects could indeed be interesting. How about something like this?

Snow: Gradually accumulates and modifies terrain, effect already exists but could be more pronounced.
Ice: Hogs and weapons slide more easily on terrain
Earthquake: Water rises prematurely
Hail: Slightly damages all hogs each turn (3HP/turn)
Sun: Slightly heals all hogs each turn
Gale: All weapons wind-affected
Sandstorm: Slightly reduces visibility, prevents crate drops
Fog: Slightly reduces visibility, prevents airstrikes
Lightning: May strike mines/barrels or terrain (but not hogs directly), causing mines to explode and taking chunks out of the terrain.
Eclipse: Greatly reduces visibility, except in a small region around the hogs (and around projectiles).
Rain: Cures poisoning, stops mines from activating
Whirlwind: Randomizes crate contents, prevents strikes and crate drops

Weather effects could occur randomly and last from say 1 to 3 turns.

Star and Moon
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Maybe if we make weather we can have an option to choose the weather wile setting up a game. There should be None, Random, and Changing selections too. Random randomly selects one, and with changing on the weather will change every turn or every round.

also in rain the water should raise a little.

Randy
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claymore allegedly wrote:
Eclipse: Greatly reduces visibility, except in a small region around the hogs (and around projectiles).

That will be cool. Wink Smiley

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Merkules
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I like the weather effects idea very much. Maybe something along those lines, would be a mode that turns the water into lava, and contact with it causes an effect similar to in Mario 64, where the hog comes rocketing back up out of the lava and incurs damage. After a few bounces, if the hog has not touched land, he simply sinks into the lava like normal.

Although I'm sure that would be complicated, and obviously the weapons and the UFO would have to be adjusted to work properly with the lava (I'd imagine most things would simply burn up).

bub
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The Lemon-

No direct damage right away, but when you squeeze it on a hog, for the rest of the game, the victim hog will receive extra damage for every time he is hurt with a weapon. (Just like if you squeeze lemon juice on a wound- it will hurt more)

betancourt1
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I have to admit claymore all of those sound pretty awesome ^^

davidbetancourt

Randy
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A cocktail attack but steady. The land would be burned and no ground hog could happen.
This could be put in various parts of the map at the same time. (sorry if the english is bad)

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claymore
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betancourt1 allegedly wrote:
I have to admit claymore all of those sound pretty awesome ^^

Haha, thanks... but it's unlikely to happen, as with all suggestions in this thread. I mean, it's a fair bit of work, especially creating graphics for the weather effects. And there aren't very many developers right now.

Oh yeah, and I just noticed that this idea is really in the wrong thread... it's not really a weapon.

Geppetto
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I have an idea, think that hw needs no epic weapons that destroys the entire map, but smart weps that can be useful in difficult situations.
My idea is about a kind of mortar more useful for passing high hills or incoherent terrain.
The concept is simple: you launch the bomb exactly like a mortar, but when you press fire again the bomb explode in mid-air, releasing the same fragments of normal mortar vertically.
Would be a weapon similar to mortar, but easier to use when u have far hogs to kill and no useful weps....
don't now if it's a good idea or a same idea has been explained before, but i contribute! ;D

Kiofspa
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Geppetto allegedly wrote:

When you press fire again the bomb explode in mid-air, releasing the same fragments of normal mortar vertically.

This would be a bit too easy to use. The skill in using a mortar is getting the angle just right at the start, and where it lands is totally dependant on your aim. With this you can fly it over the map and land it on any hog too easily, which would cause an imbalance.

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