What have we been doing?

So it's been quite a while between updates, which is unusual for Hedgewars these days.

So perhaps you're wondering what's been going on?

I'm going to give you a run down of some of the goodies you're going to find in 0.9.7. It's a long list (and for once a lot of it ISN'T on the svn!) I won't include everything. But I'll cover some of the major features.


First off, we've been developing a new frontend. That better suites the game. It's not finished yet (and I know a lot of you monkeys have been snatching it off of the svn) but I'll show some pictures anyway. The previous pictures were mockups, these are in game pictures :)



Hats Hats wonderful Hats

Hats are now in our SVN build.

I'm going to be adding hopefully up to 60 hats to the next release of Hedgewars (time permitting!) But I've started a way for users to submit their own.



If you'd like to get involved, or would just like to submit ideas/criticisms/need information.

head over to our forums, and this thread here:


For instructions on how to make a hat, some tips and submission requirements.




What wonderful eyes you have

Hey there big boy!

0.9.6 Released!

We've got a new release for you!

  • New maps: EarthRise, Bamboo, Bath, BambooPlinko
  • New theme EarthRise
  • Add soundtracks for each theme (can be toggled in the settings menu)
  • Show picked up ammo name when playing demo
  • Make engine fonts bold
  • Small sound improvements (hedgehogs now make audible pain sounds)
  • Fix clouds shaking up
  • Repair screenshots capturing
  • New weapon, the deadly cake of doom!
  • Unavailable weapons are now grayed out until the relevant number of turns has passed
  • Airstrike tweaked
We hope you enjoy this release and leave us lots of feedback! You can get it in the download section.

In 0.9.7 we'll finally be renovating the frontend! We'd also like to hear what weapons you'd most like to see in the next few releases of Hedgewars.

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