1) I think the cake is over-powered.
2) The napalm should hiss when it hits the sea if possible
3) The petrol bomb was a fun addition to the thrown weapons, maybe a flamethrower might be fun too.
4) An oil-slick might be fun, reducing friction like a kind of mine - hard to cross.
5) Handcuffs - you attach your hog permanently to another enemy hog so thatneither can move without the other.
Quick and horrible animation (didn't have the time for more and besides - it's Paint after all ):
Description: a passive weapon/ability (you'll deside in which category it'll be better to put it). The hedgehog applies telekinetic powers on his enemy. It lifts it in the air (not too high) and freezes the poor tosser. Then the telekinetic dude puts his enemy back on the ground frozen. This weapon doesn't take any damage. It can be applied on any hedgehog (friendly or foe)
Applied on an enemy:
1.The player whose hedgehog has been frozen can't play with it the next n rounds (for example n=2 -> can't use this hedgehog in the next 2 rounds).
2.Although invulnerable in its ice-shield, the hedgehog can be pushed off a cliff for example, hit with a bat, catapulted with a TNT under it etc. Expecially pushing will be much easier, since the poor guy is frozen and as we all know - ice is slippery.
Applied on an ally or your own hedgehog:
Here's the big PLUS of this passive weapon. If you put your hedgehog in a hole like this
noone will be able to harm it for n rounds (unless dig a tunnel and blast it from underneath).
This ability/weapon cannot be applied on a selected hedgehog (like low gravity - you can apply it on your currently selected hedgehog). There has to be someone else that will do this (it'll be dull if you can throw yourself in the air and freeze ). This will also prevent you from doing some nasty trick like freezing yourself at the end of the game in order to by-pass n rounds and wait for the enemy to meet his creator by sudden death.
IDEA: To make it more efficient the number of rounds in which the frozen hedgehog remains in its icy shield will depend on the distance between the telekinetic hedgehog (the one who uses this ability) and the victim. What I mean is: if the hedgehog-victim is on the one end of the map and your telekinetic hedgehog is on the other the icy telekinesis will last for example n rounds. The smaller the distance is, the more rounds the icy telekinesis will last. So if it takes n-m (m is the distance between both guys) rounds to apply the telekinesis from one end of the map to the other, on the closest distance (that is - if the victim stands on the head of the telekinetic hedgehog) it'll take n rounds, where n will be a fixed number.
(I'll try to make a quick sketch later when I have time)
Let n be equal to 10 (n=10 -> 10 rounds by-pass) and the size of the map 9; also let 1E mean "one end of the map" and 2E - "the other end of the map"; HH1 is the telekinetic hedgehog, HH2 is the victim:
_______________________________________________________________
1E:HH1-------------------------------HH2:2E
#n=10, m=9 => n-m = 10-9 = 1;
#the icy telekinesis applied on HH2 will last for 1 round
_______________________________________________________________
1E:HH1--------------------HH2-----------:2E
#n=10, m=6 => n-m = 10-6 = 4;
#the icy telekinesis applied on HH2 will last for 4 rounds
_______________________________________________________________
1E:HH1-----------HH2--------------------:2E
#n=10, m=4 => n-m = 10-4 = 6;
#the icy telekinesis applied on HH2 will last for 6 rounds
_______________________________________________________________
1E:HH1----HH2---------------------------:2E
#n=10, m=2 => n-m = 10-2 = 8;
#the icy telekinesis applied on HH2 will last for 8 rounds
_______________________________________________________________
1E:HH1HH2-------------------------------:2E
#n=10, m=0 => n-m = 10-0 = 10;
#the icy telekinesis applied on HH2 will last for 10 rounds
Of course this is just an example (if you don't understand it, ask and I'll try to explain it better), since 10 rounds not using one of your hedgehogs is cr*p.
That's all. Hope you like the idea.
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Here is my Unofficial Manual for HW. Hope you like it. Still working on it. Don't worry. Will get it finished...Sometime in the future.
Well, you know what I'd like to see?
A flamethrower.
Basically, it sprays Napalm in front of the hedgehog in the direction that you point the gun, which once it's fired, acts exactly like normal napalm. I think it would work well as a regular weapon because:
a) Napalm deals little damage.
b) It'd only be of use at short range or for spraying over cliffs. Alternately, one could spray it into the wind and attempt to have the wind blow it towards the hedgehogs they want dead.
If I'm correct, Napalm deals 2 damage per flame, so presumably between 25 and 40 pieces of Napalm per spray would be ideal. My reasoning for the higher damage than (50-80) is that it's pretty much useless except at close range, and that it has very little ability to knock hedgehogs into water - it's more of a damage-dealer or tactical land-destroyer.
I nominate a freeze ray. It follows the same principle as rbaleksander's weapon but its a gun so it has limited range and the frozen hedgehog will take half damage for any attack during the time its frozen. I think it should last 2 rounds.
Well, i think your idea of telekinetic freezing is way to complicated! especially your idea to specify the number of rounds it lasts according to the distance. This is nice maths but doesn't fit to easy gameplay.
When i use it my hege sing a hight sound that make that explode every mine,box or thomething in the map AND every hege became 2 Hitpoints because tinitus XD
3.Magnet (a taktical defence weapon)
U use it how constructions u build a magnet and the arrows make it - or +
- is that all metallic projectiles have a litte antigraviti when the fly in the near
+ is that the magnet make the graviti higher for the projektiles in ther near
the effect going through the ground
the magnet himself can be destroyt
4.Clone
The hege make a clone of himself with a creapy animation in tha he share himself XD
but every cloning make the hp to a half ,a exemple;
hege 100 hp make a clone ,after this have the two heges 50 hp
thats the bad thing the good is whith the orginal can you after this walk away.
on a hege vs hege fight is this a crasy thing to make it for a low hp hege easyer to win.
AND NO all clones can make all that the original can do.
this iteam is yust very rare.
Seradest, I really like that magnet idea. That would be great!
You could just have is simple so that it has 'gravity' that acts on any projectiles that get to close, changing their course. Anyway, great idea!
Hi, I've also got a few ideas of weapons / utilities you could add.
Ah and I've got a kind of overwhelming imagination, so I hope you don't bother being overwhelmed by ideas lmao
I'll try to explain the best I can:
Weapons:
1. The Separator
It's a weapon to separate the map in two parts (short distance so that
the potential hedgedogs which would be there would survive)
The location could be chosen, but it could be random as well, I think chosen is better.
After all this is war !
So the weapon would destroy everything under the decided location, making 2 distinct parts in the map.
The animation of the weapon would be some kind of tool hmm forgive my lack of vocab here (I'm french lmao).
It would be useful if one doesn't have rope anymore or don't know or can't use it for some reason... Well judge by yourself
2. Flying bubble
The player puts a bubble on the ground near him, this bubble cannot be destroyed.
Every player that enters the bubble will be hold prisonner into it.
The bubble waits 3 turns (or more, tell me if 3 is not enough or too much) on the ground, then flies up, and explodes, freeing the hedgedogs, but also making them fly randomly away. (not too far though)
3. Tornado
Randomly puts a tornado in the map, which cause little damage to nearby hedgedogs, if any of them come too close to it, they be thrown high and to another area of the map.
The tornado lasts 3 turns. (again, tell me if that's correct)
4. Sniper
Saw that there's not a lot of long range weapons, so here's maybe a good one.
Range is quite important (use with the laser sight) and will damage 50 max.
5. Gumomb
This is a bomb similary to the Grenade, but less damaging because it adheres to the location you send it. (taken from Worms but still a Great Weapon, and I find it worthy to be added)
6. (promise this is the last weapon lmao) Water Freeze
This will freeze the water for a little period, to ensure hedgedogs cannot sink into the water. But will also make them slide under it. (without even moving)
If the time limit is over, and water is upping, it will stop water from upping during the time of the freeze.
Utilities:
Again I thought of some utilities which could be fun and helpful during a game...
1. Wings
It's the basic contrary of the parachute, parachute just keeps going us down. (being altered by the wind) Wings keeps us going UP, always being altered by the wind. Just know when you have to stop ^^.
I don't know if there's a max height in every level, but could add some feature like if the hedgedog is too high, the wings are broken. Or have some time limit to use wings...
2. Ship'Builder
Create a ship at the location wanted. The ship cannot move (it is basically a new field)
but on the water. A little difference with the basic fields. The ship will up with the water after the time limit. Making it useful to reach some places maybe...
( and now the last one but I guess the hardest to do :s ) 3. Gravitum
This will allows your hedgedog to walk on the wall, on the ceilings, like he does on the ground. (for a turn) And also to do every action he would normally. At the end of the turn, the hedgedog (if not the ground) would lost his ability and be back on the ground.. causing damage if it was high!
Well that's all (and I think that pretty much already lmao) !
Tell me what you guys think, and if any of this ideas is useful for this game, this would be awesome !
Oh and if you want me to develop some ideas, just tell me
Later :D
Until now most of the weapon have the aim of causing damage, stopping an hedgehog etc. but there is no weapon yet making another hedgehog loosing his weapons.
So here comes my idea, the "Riesen Klatsche" (giant swatter)
Due the high pressure caused by this Klatsche (swatter) any hedgehog hit by this weapon will drop randomly 1-3 weapons (or around this amount). This weapons will remain on the map and other hedgehogs can collect them!
E.g. if the hedgehog would have owned 2 melon bombs he has now only one left. If it drops a weapon with infinite amount then it was just unlucky. Though strong weapons should be more likely to drop. To make it a bit more realistic the hedgehog could take 20 damage.
Now maybe somebody might think: "Why does the hedgehog gets smacked/squeezed to the screen like in the image above after being hit by this Klatsche (swatter)?"
Well as we all know (don't we??) the Hedgewars world looks like the following:
A simple proof of this assumption is that you would need a infinite amount of water to flood the card with water if the hedgewars world wouldn't be limited by those two glass walls.
So that's why the hedgehog looks like squeezed to a wall because he is getting smacked to this glass wall.
Until now most of the weapon have the aim of causing damage, stopping an hedgehog etc. but there is no weapon yet making another hedgehog loosing his weapons.
So here comes my idea, the "Riesen Klatsche" (giant swatter)
This is awesome. I want a klatsche in the game now.
(Yeah, that example looks ugly - just to show you the basic idea.)
+ Used like a weapon but does no damage (ends your turn)
+ Prevents sunburn
+ Looks sexy
+ Reduces all damage received during the next round (rounds till next turn of that hedgehog?) by 50% (won't work against falling damage, fire and Sudden Death).
+ Deflects grenades (lets them bounce back a little bit)
Alp Cheese
+ 100% bio quality
+ Grenade like weapon
+ Makes every skunk smell like red roses in comparison
+ Spreads light green "smelly lines"
+ Hedgehogs getting too close become sick (small bubbles or dizzy stars etc. above head) and suffer small damage over time
+ Don't forget your nose clip!
+ Melts, dissolves or gets eaten by some mice once timer runs out
Goo Gun
(Bulky gun shooting huge green blobs splitting on impact into smaller blobs)
+ Medium range
+ Ballistic trajectory
+ No damage
+ "Splash particles" (smaller blobs) are similar to fire but they won't burn and stay for 1 - 2 turns
+ Hedgehogs' walking speed and jumping height are reduced by 50% while wading through the goo
+ Goo extinguishes fires (i.e. fire ends almost immediately if there's goo nearby)
i like one of the proposed on main site poll, the portal gun, that will be hard to implement (too many things to think of) but not impossible
another could be a tribute to scorched earth, the dirt bomb
other, a blast shield (instant defense against the weakest part of an explosion) or a kevlar shield to reduce bullet damage
and last, an emp bomb to disable bomber and homing based attacks for few turns
ps: and forgot, a bomber based, the goo corp, a plain drop a couple of goo balls that explodes on contact making the surroundings sticky (nothing can jump or bounce on sticky floor)
An airplane that throws cluster bombs instead of normal explosives, the bombs explode while they are on the air and spread, so there is a wider damage area.
I second this.
And yes a JetPack and a machine gun needs to be thrown in.
How about a flame thrower is there one in this game?
whattabout a move to use when ur eg. desperate with low time or just need to skip for tactical reason. a defensive move where the hog hides his head in the ground or make a small fort or something.. if the hog dont move from that position he will receive less damage, like 30% less or something..
Hmm maybe like the marines digging in in red alert
Suicidal penguin attack, would be pretty hilarious if nice drawn
on land very slow and clumsy,short range compared to cake, and it cant walk +30degree, but if u can jump it into water it swims quickly and when u hit space it goes up water like a 45 deg mortar delivers about 70 damage.
^ Awesome. Have forgotten this wonderful thing. And to make the Tesla Gun even more effective, it'll be cool to make the zap jump to hedgehogs near the one you hit first. It can hit yours too. Somethin' like this (Taiko, hope you don't mind taking your sketch):
In order not to make it too powerful, each zap that jumps to the next target will be let's say 1/2 weaker than the previous one.
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U need to place it somewhere and then activate it and run away before it is active... Guess u could borrow some code from the mine, since it activates by proximity. Love the noise from the electric voltage build-up
Hmm.. this one would be visually quite a challenge to make I guess:
- flaming toilet paper attack -
e.g. one or more rolls could be dropped over the map and then bounce around unwrapping themselves and leaving trails of toilet paper behind them..... after few seconds they would ignite - beginning at the loose ends going to the rolls quickly (which will fire-explode) and become flames (with their usual wind- and damage behavior)
or it could just be thrown like a grenade...
[inspired by the awesome game "Conker's Bad Fur Day" by the way]
Ooops stupid me.
But I like the idea...
1) I think the cake is over-powered.
2) The napalm should hiss when it hits the sea if possible
3) The petrol bomb was a fun addition to the thrown weapons, maybe a flamethrower might be fun too.
4) An oil-slick might be fun, reducing friction like a kind of mine - hard to cross.
5) Handcuffs - you attach your hog permanently to another enemy hog so thatneither can move without the other.
Whoops put this in the wrong bit earlier...
haha @ handcuffs
The expanding foam reminds me of the dirt slinger weapon in PocketTanks (a cheap ripoff of ATanks). I'd like to se that too.
Flamethrower sounds cool, unlike the totally useless napalm.
Icy Telekinesis
Something like freeze ray but more.
First a sketch of what it does:
Quick and horrible animation (didn't have the time for more and besides - it's Paint after all ):
Description: a passive weapon/ability (you'll deside in which category it'll be better to put it). The hedgehog applies telekinetic powers on his enemy. It lifts it in the air (not too high) and freezes the poor tosser. Then the telekinetic dude puts his enemy back on the ground frozen. This weapon doesn't take any damage. It can be applied on any hedgehog (friendly or foe)
Applied on an enemy:
1.The player whose hedgehog has been frozen can't play with it the next n rounds (for example n=2 -> can't use this hedgehog in the next 2 rounds).
2.Although invulnerable in its ice-shield, the hedgehog can be pushed off a cliff for example, hit with a bat, catapulted with a TNT under it etc. Expecially pushing will be much easier, since the poor guy is frozen and as we all know - ice is slippery.
Applied on an ally or your own hedgehog:
Here's the big PLUS of this passive weapon. If you put your hedgehog in a hole like this
noone will be able to harm it for n rounds (unless dig a tunnel and blast it from underneath).
This ability/weapon cannot be applied on a selected hedgehog (like low gravity - you can apply it on your currently selected hedgehog). There has to be someone else that will do this (it'll be dull if you can throw yourself in the air and freeze ). This will also prevent you from doing some nasty trick like freezing yourself at the end of the game in order to by-pass n rounds and wait for the enemy to meet his creator by sudden death.
IDEA: To make it more efficient the number of rounds in which the frozen hedgehog remains in its icy shield will depend on the distance between the telekinetic hedgehog (the one who uses this ability) and the victim. What I mean is: if the hedgehog-victim is on the one end of the map and your telekinetic hedgehog is on the other the icy telekinesis will last for example n rounds. The smaller the distance is, the more rounds the icy telekinesis will last. So if it takes n-m (m is the distance between both guys) rounds to apply the telekinesis from one end of the map to the other, on the closest distance (that is - if the victim stands on the head of the telekinetic hedgehog) it'll take n rounds, where n will be a fixed number.
(I'll try to make a quick sketch later when I have time)
Let n be equal to 10 (n=10 -> 10 rounds by-pass) and the size of the map 9; also let 1E mean "one end of the map" and 2E - "the other end of the map"; HH1 is the telekinetic hedgehog, HH2 is the victim:
_______________________________________________________________
1E:HH1-------------------------------HH2:2E
#n=10, m=9 => n-m = 10-9 = 1;
#the icy telekinesis applied on HH2 will last for 1 round
_______________________________________________________________
1E:HH1--------------------HH2-----------:2E
#n=10, m=6 => n-m = 10-6 = 4;
#the icy telekinesis applied on HH2 will last for 4 rounds
_______________________________________________________________
1E:HH1-----------HH2--------------------:2E
#n=10, m=4 => n-m = 10-4 = 6;
#the icy telekinesis applied on HH2 will last for 6 rounds
_______________________________________________________________
1E:HH1----HH2---------------------------:2E
#n=10, m=2 => n-m = 10-2 = 8;
#the icy telekinesis applied on HH2 will last for 8 rounds
_______________________________________________________________
1E:HH1HH2-------------------------------:2E
#n=10, m=0 => n-m = 10-0 = 10;
#the icy telekinesis applied on HH2 will last for 10 rounds
Of course this is just an example (if you don't understand it, ask and I'll try to explain it better), since 10 rounds not using one of your hedgehogs is cr*p.
That's all. Hope you like the idea.
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Here is my Unofficial Manual for HW. Hope you like it. Still working on it. Don't worry. Will get it finished...Sometime in the future.
Well, you know what I'd like to see?
A flamethrower.
Basically, it sprays Napalm in front of the hedgehog in the direction that you point the gun, which once it's fired, acts exactly like normal napalm. I think it would work well as a regular weapon because:
a) Napalm deals little damage.
b) It'd only be of use at short range or for spraying over cliffs. Alternately, one could spray it into the wind and attempt to have the wind blow it towards the hedgehogs they want dead.
If I'm correct, Napalm deals 2 damage per flame, so presumably between 25 and 40 pieces of Napalm per spray would be ideal. My reasoning for the higher damage than (50-80) is that it's pretty much useless except at close range, and that it has very little ability to knock hedgehogs into water - it's more of a damage-dealer or tactical land-destroyer.
Why not a crate that drops from the sky but when people pick it up its a time bomb and every one will think it is just a crate but then Bomb 40 damage
http://i.pbase.com/u39/dannysmythe/large/26435878.Pineapple2.jpg
I nominate a freeze ray. It follows the same principle as rbaleksander's weapon but its a gun so it has limited range and the frozen hedgehog will take half damage for any attack during the time its frozen. I think it should last 2 rounds.
@rbaleksandar
Well, i think your idea of telekinetic freezing is way to complicated! especially your idea to specify the number of rounds it lasts according to the distance. This is nice maths but doesn't fit to easy gameplay.
The freeze ray would do it better.
Well, it's not necessary to freeze the guy It can be used for other things. The important thing here is the telekinesis itself
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1.Pantomime (http://de.wikipedia.org/wiki/Pantomime)
When i use it and click on a enemy hege he make all what my hege make simply mirror-inverted ^^
you jump right he jump left etc...........
but in this mode you can not use the weapons.
2.Tenor (http://en.wikipedia.org/wiki/Tenor)
When i use it my hege sing a hight sound that make that explode every mine,box or thomething in the map AND every hege became 2 Hitpoints because tinitus XD
3.Magnet (a taktical defence weapon)
U use it how constructions u build a magnet and the arrows make it - or +
- is that all metallic projectiles have a litte antigraviti when the fly in the near
+ is that the magnet make the graviti higher for the projektiles in ther near
the effect going through the ground
the magnet himself can be destroyt
4.Clone
The hege make a clone of himself with a creapy animation in tha he share himself XD
but every cloning make the hp to a half ,a exemple;
hege 100 hp make a clone ,after this have the two heges 50 hp
thats the bad thing the good is whith the orginal can you after this walk away.
on a hege vs hege fight is this a crasy thing to make it for a low hp hege easyer to win.
AND NO all clones can make all that the original can do.
this iteam is yust very rare.
Seradest, I really like that magnet idea. That would be great!
You could just have is simple so that it has 'gravity' that acts on any projectiles that get to close, changing their course. Anyway, great idea!
Tenor. LOL, awesome. It could sing that song that Tiyuri came up with a while back. This would be a cool novelty weapon.
http://www.hedgewars.org/node/1044
Sorry for double posting but could this thread be made sticky please?
Hi, I've also got a few ideas of weapons / utilities you could add.
Ah and I've got a kind of overwhelming imagination, so I hope you don't bother being overwhelmed by ideas lmao
I'll try to explain the best I can:
Weapons:
1. The Separator
It's a weapon to separate the map in two parts (short distance so that
the potential hedgedogs which would be there would survive)
The location could be chosen, but it could be random as well, I think chosen is better.
After all this is war !
So the weapon would destroy everything under the decided location, making 2 distinct parts in the map.
The animation of the weapon would be some kind of tool hmm forgive my lack of vocab here (I'm french lmao).
It would be useful if one doesn't have rope anymore or don't know or can't use it for some reason... Well judge by yourself
2. Flying bubble
The player puts a bubble on the ground near him, this bubble cannot be destroyed.
Every player that enters the bubble will be hold prisonner into it.
The bubble waits 3 turns (or more, tell me if 3 is not enough or too much) on the ground, then flies up, and explodes, freeing the hedgedogs, but also making them fly randomly away. (not too far though)
3. Tornado
Randomly puts a tornado in the map, which cause little damage to nearby hedgedogs, if any of them come too close to it, they be thrown high and to another area of the map.
The tornado lasts 3 turns. (again, tell me if that's correct)
4. Sniper
Saw that there's not a lot of long range weapons, so here's maybe a good one.
Range is quite important (use with the laser sight) and will damage 50 max.
5. Gumomb
This is a bomb similary to the Grenade, but less damaging because it adheres to the location you send it. (taken from Worms but still a Great Weapon, and I find it worthy to be added)
6. (promise this is the last weapon lmao) Water Freeze
This will freeze the water for a little period, to ensure hedgedogs cannot sink into the water. But will also make them slide under it. (without even moving)
If the time limit is over, and water is upping, it will stop water from upping during the time of the freeze.
Utilities:
Again I thought of some utilities which could be fun and helpful during a game...
1. Wings
It's the basic contrary of the parachute, parachute just keeps going us down. (being altered by the wind) Wings keeps us going UP, always being altered by the wind. Just know when you have to stop ^^.
I don't know if there's a max height in every level, but could add some feature like if the hedgedog is too high, the wings are broken. Or have some time limit to use wings...
2. Ship'Builder
Create a ship at the location wanted. The ship cannot move (it is basically a new field)
but on the water. A little difference with the basic fields. The ship will up with the water after the time limit. Making it useful to reach some places maybe...
( and now the last one but I guess the hardest to do :s )
3. Gravitum
This will allows your hedgedog to walk on the wall, on the ceilings, like he does on the ground. (for a turn) And also to do every action he would normally. At the end of the turn, the hedgedog (if not the ground) would lost his ability and be back on the ground.. causing damage if it was high!
Well that's all (and I think that pretty much already lmao) !
Tell me what you guys think, and if any of this ideas is useful for this game, this would be awesome !
Oh and if you want me to develop some ideas, just tell me
Later :D
Gravitum sounds nice. I like the idea of walking on the walls and up side down.
Hi, here is one of my ideas:
Until now most of the weapon have the aim of causing damage, stopping an hedgehog etc. but there is no weapon yet making another hedgehog loosing his weapons.
So here comes my idea, the "Riesen Klatsche" (giant swatter)
Due the high pressure caused by this Klatsche (swatter) any hedgehog hit by this weapon will drop randomly 1-3 weapons (or around this amount). This weapons will remain on the map and other hedgehogs can collect them!
E.g. if the hedgehog would have owned 2 melon bombs he has now only one left. If it drops a weapon with infinite amount then it was just unlucky. Though strong weapons should be more likely to drop. To make it a bit more realistic the hedgehog could take 20 damage.
Now maybe somebody might think: "Why does the hedgehog gets smacked/squeezed to the screen like in the image above after being hit by this Klatsche (swatter)?"
Well as we all know (don't we??) the Hedgewars world looks like the following:
A simple proof of this assumption is that you would need a infinite amount of water to flood the card with water if the hedgewars world wouldn't be limited by those two glass walls.
So that's why the hedgehog looks like squeezed to a wall because he is getting smacked to this glass wall.
This is awesome. I want a klatsche in the game now.
Nice one Shiroi I like the concept of this weapon. This could change strategies !
I liked wings, good idea.
Will we see Portal Gun and Jetpack in next version? I'd like to portal somebody, when flying on my jetpack =)
Riesn Klatsche Awesome
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Umbrella
(Yeah, that example looks ugly - just to show you the basic idea.)
+ Used like a weapon but does no damage (ends your turn)
+ Prevents sunburn
+ Looks sexy
+ Reduces all damage received during the next round (rounds till next turn of that hedgehog?) by 50% (won't work against falling damage, fire and Sudden Death).
+ Deflects grenades (lets them bounce back a little bit)
Alp Cheese
+ 100% bio quality
+ Grenade like weapon
+ Makes every skunk smell like red roses in comparison
+ Spreads light green "smelly lines"
+ Hedgehogs getting too close become sick (small bubbles or dizzy stars etc. above head) and suffer small damage over time
+ Don't forget your nose clip!
+ Melts, dissolves or gets eaten by some mice once timer runs out
Goo Gun
(Bulky gun shooting huge green blobs splitting on impact into smaller blobs)
+ Medium range
+ Ballistic trajectory
+ No damage
+ "Splash particles" (smaller blobs) are similar to fire but they won't burn and stay for 1 - 2 turns
+ Hedgehogs' walking speed and jumping height are reduced by 50% while wading through the goo
+ Goo extinguishes fires (i.e. fire ends almost immediately if there's goo nearby)
Are these your drawings?
I hope they are. Look great! Especially the smelly cheese.
btw Love these ideas. And particularly the one with the Goo Gun.
HTML = How To Meet the Ladies
Here is my Unofficial Manual for HW. Hope you like it. Still working on it. Don't worry. Will get it finished...Sometime in the future.
Own sketches in Paint.net - well, excluding the hedgehog.
You should join the IRC channel and work with us
i like one of the proposed on main site poll, the portal gun, that will be hard to implement (too many things to think of) but not impossible
another could be a tribute to scorched earth, the dirt bomb
other, a blast shield (instant defense against the weakest part of an explosion) or a kevlar shield to reduce bullet damage
and last, an emp bomb to disable bomber and homing based attacks for few turns
ps: and forgot, a bomber based, the goo corp, a plain drop a couple of goo balls that explodes on contact making the surroundings sticky (nothing can jump or bounce on sticky floor)
Nice!
What about "The Amp" ?
Thinking of a cone of damage and a near batting effect because he gets surprised (hedgehog has to be turned away from the amp).
I know 'tags' can make some riffs for you, if you would like
I second this.
And yes a JetPack and a machine gun needs to be thrown in.
How about a flame thrower is there one in this game?
Linux user number 456335 | Ubuntu user number 18119
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I would really like to see a melee weapon such as the CHAINSAW.
And an alternative to the UZI found in Worms. (I would suggest a MINI GUN)
Thanks.
Worms has both - Uzi as well as Minigun.
expanding foam +++++
alp cheese +
whattabout a move to use when ur eg. desperate with low time or just need to skip for tactical reason. a defensive move where the hog hides his head in the ground or make a small fort or something.. if the hog dont move from that position he will receive less damage, like 30% less or something..
Hmm maybe like the marines digging in in red alert
Or like this
Come to the dark side, we have cookies... - V
Hedgewars script for ubuntu is here...but maybe I have to update it first
Suicidal penguin attack, would be pretty hilarious if nice drawn
on land very slow and clumsy,short range compared to cake, and it cant walk +30degree, but if u can jump it into water it swims quickly and when u hit space it goes up water like a 45 deg mortar delivers about 70 damage.
Where are the weapon files located?
Games playing wwp and hedgewars.
What about a camera that flashes and makes all the hedgehogs dizzy and not able to shoot in a specific direction.
Games playing wwp and hedgewars.
I think the so called "Tesla-Gun" would be über-cool.
The electricity should do damage similiar to the uzi and with limited range.
^ Awesome. Have forgotten this wonderful thing. And to make the Tesla Gun even more effective, it'll be cool to make the zap jump to hedgehogs near the one you hit first. It can hit yours too. Somethin' like this (Taiko, hope you don't mind taking your sketch):
In order not to make it too powerful, each zap that jumps to the next target will be let's say 1/2 weaker than the previous one.
HTML = How To Meet the Ladies
Here is my Unofficial Manual for HW. Hope you like it. Still working on it. Don't worry. Will get it finished...Sometime in the future.
Hehe cool idea, a tesla coil could also bee fun.
Picture here:
http://tbn0.google.com/images?q=tbn:Li2slXBop-JUMM:http://media.giantbomb.com/uploads/0/1863/246193-tesla_coil_large.jpg
U need to place it somewhere and then activate it and run away before it is active... Guess u could borrow some code from the mine, since it activates by proximity. Love the noise from the electric voltage build-up
What about an effect where the skeleton flashes up when the hedgehog is struck by a lightning?
I like it
Come to the dark side, we have cookies... - V
Hedgewars script for ubuntu is here...but maybe I have to update it first
So my idea is not good? The camera?
Games playing wwp and hedgewars.
Can't see the picture - and I've got something similar working - just not 100% finished and not yet approved for inclusion.
The picture is not anything important.
Games playing wwp and hedgewars.
Hmm.. this one would be visually quite a challenge to make I guess:
- flaming toilet paper attack -
e.g. one or more rolls could be dropped over the map and then bounce around unwrapping themselves and leaving trails of toilet paper behind them..... after few seconds they would ignite - beginning at the loose ends going to the rolls quickly (which will fire-explode) and become flames (with their usual wind- and damage behavior)
or it could just be thrown like a grenade...
[inspired by the awesome game "Conker's Bad Fur Day" by the way]
sheepluva <- me my code stats ->
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I think that, this idea is a bit shitty
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