In the BehindTheHedge series we provide brief glimpses into what's going on at the development side of the game.
And although we core developers are quite busy these days,
we are still working hard on the next release of Hedgewars!
So, in this post let's talk about what's happening to room filters, the in-game chat input system and some other things!
The Hedgewars Tournament Staff is proud to announce the Hedgewars Tournament 2015 - Default Mode . We have taken note of your opinion in the last survey and taken steps to ensure to improve the way this tournament is organized.
The Epic Final Score:
Randy v. Wuzzy 3-2
Randy v. KompleX 3-1
Wuzzy v. KompleX 2-3
Click Here for more information about tournament period, rules, prizes and tournament system.
Prepare to grab your weapons and join the fun!
0.9.21 is finally here! There's some great stuff to look forward to this year. Let's get right to it!
New Map Generation
There's a type of randomly generated maps: Perlin Maps! Old randomly generated maps should be more diverse now, too. We've also added a stylish slider for adjusting land generation detail.
Better World Edge: Sea!
The sea world edge has been revamped and is looking great! It also supports freezing and saucer-based travel.
* Moved room status filter to top left of rooms list.
* Game scheme screen has a "Script parameter" field now. This allows to make more customizable scripts/modes.
* High resolution previews!
* Preview for dynamic maps generated by game style scripts (e.g. "ShoppaMap))!
New Mission: Climb Home
A little something for the shoppers! In this epic mission you are a long way from home and must race against the rising tide as menacing mines and capricious cakes seeking to undo you.
- There are seven new Target Practice missions to help you improve your aim!
- Some of the old training levels have been modified to give you improved statistics at the end of the mission.
New Modes: Tech Racer
Currently, the Hedgewars server hosts a variety of awesome racing maps. But, usually these maps just involve a bare landscape that hogs race across using rope. Tech Racer aims to add an element of variety and excitement to the mix. In this mode you will be able to race around custom maps full of mines, crates and barrels. What's more, areas of the landscape will be fully destructible, meaning you might be required to dig a tunnel, or blow a hole through part of the map to finish it.
We've always talked about implementing a construction mode where you could build a large fort complete with barrels, mines and crates. Now, it's here! We've also added the idea of "structures" to the mode. Structures can be placed anywhere in your fort's territory, and offer a wide range of benefits for those who build them.
Here is a list of the structures that have currently been implemented:
Healing Station: This medical masterpiece miraculously regenerates the life of any friendly hogs who stand near it. What's more, it even BOOSTS their health all the way up to 150! Wow!
Teleportation Node: Walking is for plebs! The amazing structure allows any nearby hogs to teleport to any other node in their territory.
Bio-Filter: This beastly device will violently target and explode enemy hedgehogs who stray too close.
Respawner: In the event of your horrifying and untimely death, this reliable respawner will replace your ravaged husk with a fresh clone. Neat!
Generator: Do you think war is cheap, soldier? Melon bombs don't grow on trees, you know. Luckily, generators grant us a steady steam of income we can use to furnish our fort with mines, barrels, crates, structures - you name it!
Support Station: This station allows a nearby hog to purchase and teleport weapon, utility, and health crates anywhere within their territory.
Construction Station: Crates are great and all, but an intense defense is even better! The construction station allows a nearby hog to purchase and place girders, rubber bands, mines, sticky mines, and barrels across their territory.
Reflector Shield: Being shot is for chumps! The reflector will reflect most incoming projectiles back towards their point of origin, as well dissolve pesky threats like fire or napalm.
Weapon-Filter: Do you dislike being murdered? Do you want to deter horrible hogs from your fort, but can't afford a Bio-Filter? Never fear! This inexpensive and handy screen will detect any weapons and gear carried by nearby enemy hogs and instantly vaporize them. Take pride in interrogating and/or gruesomely executing disarmed invaders at your leisure!
Switch through hogs in reverse order with PRECISE+HOGSWITCH (left shift + tab, by default). Wow!
Highlander game mode can now be used with custom weapon schemes (1-8=How probable to get this weapon. 9=All hogs get it)
And much more!
- Network game rejoining! Note: Your team(s) will vanish after 3 turns.
- Many bug fixes and tweaks!
- Fixed drill rockets sometimes exploding on impact.
- Fixed trainings being broken due to indestructible targets/crates.
- Sinegun won't shoot through -solid- land anymore.
- Improved Lua Support:
- Check out the ChangeLog if you want to see a more complete list of the changes.
You can get the new version from the download section
Please be a bit patient though, it may take a while till all installers/packages for all supported operating systems are available.
From the hedgewars team,
Greetings beta testers!
Man, sure has been a long time since the last release right?
Well, there are a few new goodies for you guys.
This is NOT the release candidate. For release there might be minor features tossed in, new themes and other content that often gets collected at the last minute.
But, we aren't planning to add anything significant this release, so please test what's been added so far!
Download and unpack this zip
We tend to have a fair number of Linux testers using our fairly copy-and-paste Building on Linux instructions already. Those should still apply, but it is strongly recommended to run:
cd ~/hg/hedgewars/trunk;hg pull -u;hg up 5ae7ba0b2849;cmake .;make install
To ensure you are in sync with the revision used to make the Windows build.
http://hedgewars.googlecode.com/hg/ChangeLog.txt change log here, although it might be missing one or two things, should give an idea of what to test.